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Author Topic: Making the game a bit more challanging and harsher  (Read 10855 times)

Gatling

  • Violent Pacifist.
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Re: Making the game a bit more challanging and harsher
« Reply #30 on: May 29, 2011, 03:41:16 pm »

So "bye bye weapon handling" and "bye bye gauss powerbuild".

Thats what you get for putting so much effort into niche-focused powerbuilds.
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"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger
Re: Making the game a bit more challanging and harsher
« Reply #31 on: May 29, 2011, 03:52:21 pm »

speechless.......................................(shakes head)
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"Everyman is evil yes, everyman's a liar"

Crazy

  • Drugged Childkiller
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Re: Making the game a bit more challanging and harsher
« Reply #32 on: May 29, 2011, 04:03:37 pm »

Thats what you get for putting so much effort into niche-focused powerbuilds.


You don't like powerbuilds, that's your problem, but reducing possibilities is always a bad thing for someone who like making builds, and making a perk useless is reducing possibilities. You don't like powerbuilds, don't make/use them, but leave alone those who like it ffs.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Making the game a bit more challanging and harsher
« Reply #33 on: May 29, 2011, 04:52:29 pm »

i think making BOS/enclave/remnants/unity hostile will only frustrate blue suit loners with no team that much more and further decrease the chances of them continiung to play the game if they die in nearly EVERY encounter.  Most blue suits don't know how to change combat mode, in turn based i can see all these hostile factions completely destroying most noobs for hours before they finally say fuck this.

as far as BOS stealing, yes its an easy way to make money but so is crafting,farming,killing players, not to mention that u have to level a character specifically for this purpose(just like any other build). BOS aren't the only npc's u can steal from( i steal from sf van, ncr army as well)  if no NPC's can be stolen then that leaves only players, which by all rights is fun and gratifying, but in my honest opinion not worth even making the character for. The nice thing about the thief if u fail u die and go to respawn and have lost nothing which in this game is one of the few character types that this can be said about. With that being said u would have another set of "useless" perks and character type(i.e. sneak grenade guys, h2h guys etc.....)

it also sounds like the gm's/dev's wanna make invincible BOS/enclave, which in my honest opinion is really really dumb, its not particularly "easy" to farm stuff from them anyways, yes u can shoot weapons outta the hand but i have seen several parties of lvl 21 guys die to a BOS/enclave guy literallly punching the shit outta them and causing endless knock out or knock down. Keep in mind this is while running the whole time after disarm.


i think this anti crippling age will only force more people into the role of bursters and EW users, but i also don't see many people being able to fit these extra perks into builds either. 

Change is good, but not if every age u take character types outta the game. I can't wait to see how shitty one of these characters with all these anti-cripple perks being used. I think most people will barely be able to fit ONE into a build, for BG's it will be anti-arm perk, or pig's eye for snipers. Last time i checked i heard Doctor skill healed all these injuries ........
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"Everyman is evil yes, everyman's a liar"
Re: Making the game a bit more challanging and harsher
« Reply #34 on: May 29, 2011, 06:00:09 pm »

Well after the first response I though none of my idea was welcomed but I'm happy that some was thinking they weren't bad.
Also I'm happy to hear that the heavy guys (Bos, Enclave, remants of the Master's army) won't be a let the poor guy who arrived live types.
Its good to hear that weapon handling gets a change I like it making it +2 ST is nice
I'm sure the anti crippling perks won't make the  game an only burster chars game since not everyone will take them.
Btw I really liked A concerned wastelander suggestion about lower level cap but I feel the majority not.
About the ammo in other hand its also a nice idea but then it would mess up the slaves if they can't steal anything from npcs so how about making it that patrols carries misc items too. Btw I like this idea overall it should apply to followers too as it was said here.

Some more suggestion I have which I think could go here and if it possible I would really like it make it that in RT fights the player get a cool down to doc and fa to make tb and rt fight equal.
Also a little suggestion for the broken perks like bonus move (so far they do nothing in rt) how about making it that it allows two hex movement without stopping the recharge of APs this suggestion is to make tb and rt builds a bit equal.



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Solar

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Re: Making the game a bit more challanging and harsher
« Reply #35 on: May 29, 2011, 06:02:55 pm »

Except those 2 are later perks, WH is early
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Ganado

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Re: Making the game a bit more challanging and harsher
« Reply #36 on: May 29, 2011, 06:11:06 pm »

Quote
Btw I really liked A concerned wastelander suggestion about lower level cap but I feel the majority not.
What is good about a lower level cap? PvE would be harder, sure, but do you really want to just die in 1 hit? Whoever shoots their rocket first.... wins! I don't see how it would make the game any more enjoyable.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Making the game a bit more challanging and harsher
« Reply #37 on: May 29, 2011, 06:37:03 pm »

Well I mostly like playing PvE which became too easy with much hp (note I do PvP too but I rarely find as funny as going against npc characters alongside other players). At lvl12 I think it would be possible to survive a rocket and it would be good for the skilled trait too but as you said many would find it irritating thats why I said the majority would be against it.
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Michaelh139

  • Goin for 900,000...
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Re: Making the game a bit more challanging and harsher
« Reply #38 on: May 29, 2011, 06:40:52 pm »

if you lower level cap it is really simple to do with rocket launchers....  just lower the damage.  Sheesh.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Ganado

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Re: Making the game a bit more challanging and harsher
« Reply #39 on: May 29, 2011, 06:48:15 pm »

if you lower level cap it is really simple to do with rocket launchers....  just lower the damage.  Sheesh.
Then you would have to balance every other weapon again to make them weaker and you're, proportionally, back where you started.  ;)
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Crazy

  • Drugged Childkiller
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Re: Making the game a bit more challanging and harsher
« Reply #40 on: May 29, 2011, 08:04:39 pm »

Except those 2 are later perks, WH is early

WH is lvl 12 perk (so with livegivers lvl 15-18), I wouldn't call that early. It's pretty much same level than BRoF. And I don't see the point of making another useless perk.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Making the game a bit more challanging and harsher
« Reply #41 on: May 29, 2011, 09:10:30 pm »

also fusion cell controller have big chance to find, so i suggest make all cars run on fcc, or make chance very small to find fcc.
find today 4 fcc. each 5 car wreck got fcc like in wiki, few places nearby boneyard got really big chance to find car wreck.
also 500+ junk gathered in same time.

same with gauss, i bet its few places whrere it have bigger chance to spawn *special* encounter, and while people lvl up to 21 for few days at themepark they got 2-3 gauss easy. mutated molerats spawned alot times in 1 square by system - go to square corner - go left - up - right - down, and stop move at each move.
same with get any npc encouter.
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Let the Force be with You.
Re: Making the game a bit more challanging and harsher
« Reply #42 on: May 29, 2011, 09:31:32 pm »

small oftopic:
maybe my way to explain idea and usage abit childish, but i teach visual basic only for 3 month, and in rare time, so:
abit easy to make *bot* even in visual basic, based on mouse memory (eww, i think generate mouse move by keyboard is very easy too, using windows services for *weak* people (mouse use by keyboard) ) + simple moves + clicks. for example location at map with car wreck have just about 10 maps, car wreck spawn at few (as i see just 2 places) at each map. npc spawn at map quit rare time, when u enter map from world map, so restart bot or use better technology to avoid npc isnt problem. so simple clicks written in programm and succes guaranted. pc spawn just about 5 times for 12 hours. so if modify this bot, even 10 year kid can farm this fcc. or make bot for each resource...

correct me if i m wrong.  ;)
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Let the Force be with You.

Solar

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Re: Making the game a bit more challanging and harsher
« Reply #43 on: May 29, 2011, 10:16:43 pm »

WH is lvl 12 perk (so with livegivers lvl 15-18), I wouldn't call that early. It's pretty much same level than BRoF. And I don't see the point of making another useless perk.

It will be level 3.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Making the game a bit more challanging and harsher
« Reply #44 on: May 29, 2011, 10:22:45 pm »

Yay, an useless perk which we can take early D:
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