fodev.net
Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: blahblah on April 07, 2010, 04:35:14 pm
-
Pretty much every aspect of the game is thought in such a way that if you can't do it here, do it somewhere else. Or it's always possible.
There are many mines. There are many cities. Many respawn points are scattered. Multiple train stations and quests to discover trains.
So I suggest more quests allowing the player to join raiders or slavers guild because with the current state of things it's not possible to do so unless you're Russian.
A short and simple suggestion:
Disable option for militia to shoot anyone on sight.
No discussions here, no "this is bad, that is better" pointless disputes. Only question I want answered here is:
Does "Kill anything that moves" setting for Militia have any other use apart from griefing?
If your gang has enemies, he tags them. If you don't want your town overrun, then that's what militia is for, and they start shooting as soon as rebels start shooting.
So why would anyone except people who enjoy preventing others from playing game use this setting? What is it for?
-
Their town, their choice, none of your business. ::)
Moreover - pipboy -> status -> oh, those bastards are there again! -> don't enter -> no griefing.
Gang version - pipboy -> status -> oh, those bastards are there again! -> kill'em all, take the town -> PROFIT.
It's simple, yet people still fail to adapt.
-
It's not simple if the only quest to join the faction I want is in that city and it's under the rule of the same jerks for two days now.
Let's make ALL professions in ONE city and go see how you like that. It's pointless, game-spoiling, and brings nothing to the game.
-
All professions are optainable in guarded locations except demolition expert. All factions are located in guarded locations except the Mordinos, and Reno isn't TC-available. What was that whine about again?
-
It's about preventing players from playing.
And I won't draw out this discussion any longer. Just give me an argument what is "Kill all in sight" useful for. I see no uses for it and that's why I'm asking and not saying to disable it without reason. If there is reason for it then fine. But so far, I see it only as something that jerks love and people with any morals stay away from.
-
It's preventing people who are not welcome from entering the town. Did you even try talking your way in with a gang member? Did you offer a bribe? No? Oh well...
It's funny how people expect the devs to fix their own lack of creativity. This thread can be summed up to "those bastards killed me, I HAVE THE RIGHT TO DO THAT QUEST, delete xyz" ::)
-
I'm not supporting his post but just sayin'
Uranium: Only refinable in Broken hills, only obtainable there
Jerky: Modoc
There are other things you can ONLY GET in those towns that players can control. And I have been an avid supporter of taking crucial things out of death trap areas. (Also of stopping the requirements of having every major faction kill you on sight just because you want to craft instead of PK all day.)
-
i delete topic ´just one place to rafined uranium ore´ is possible reach the raf uranium... but must hide and sneaking... and passion...
-
I'm not supporting his post but just sayin'
Uranium: Only refinable in Broken hills, only obtainable there
Jerky: Modoc
There are other things you can ONLY GET in those towns that players can control. And I have been an avid supporter of taking crucial things out of death trap areas. (Also of stopping the requirements of having every major faction kill you on sight just because you want to craft instead of PK all day.)
Yeah, it's an entirely separate issue. But then again, if you moved them to a safe location you'd get less player interaction. The problem I see here has nothing to do with resources, militia, town control etc., the problem is players come crying here instead of creating a workaround for themselves. I mean yeah, you can live without that profession/quest/resource. But then again you could always talk to the guys who are in control and buy your way in. You could always talk with another gang and join their reclamation effort. But instead of acting on your own behalf you whine for the devs to "fix" stuff. Hopefully, they know better than that.
-
It's preventing people who are not welcome from entering the town. Did you even try talking your way in with a gang member? Did you offer a bribe? No? Oh well...
Even though I agree with all this "their town, their rules" etc. There isn't a proper way to offer anyone a tribute rather than via irc. The game itself should provide means necessary for players to exchange needed information. Right now if you go to any unsafe town with peaceful intentions, you get just blasted no matter what you were trying to say.
-
Even though I agree with all this "their town, their rules" etc. There isn't a proper way to offer anyone a tribute rather than via irc. The game itself should provide means necessary for players to exchange needed information. Right now if you go to any unsafe town with peaceful intentions, you get just blasted no matter what you were trying to say.
Yeah, having an interface for that would be neat and actually would help both sides. Because believe me or not, gang members are not interested in the "loot" they get from a bluesuit or a low-level crafter. On the other hand, they're very much interested in keeping a share of what they dig out/craft or getting some money. The reason why unknown bluesuits are shot on sight is because they could be scouts or suicide bombers, not because all gang members are assholes. As far as assholes go, I'd say some New Reno dwellers and a few PK-loners take the cake.
-
They should not earn money if people don't go to the city. A city without people is a dead city, a dead city has no money. That way they should actually do something about "town control", and make people want to go to the city.
example: -Klamath is taken by the X Gang, they kill everyone that enters, that way they get no money at all, even they could get a penalty. People stops going to the city.
-The Den is taken by the Y Gang, they have players watching the streets, they have a trader with good prices, and they have contests giving away metal armors. A lot of people starts coming to Den, and the Y Gang gets a lot of caps.
That's how we can make Town Control useful for everyone. Of course they can have they're rules, but they wont make a rule that makes them lose money...
-
It's a shame, but southerners and northerners are playing different games. They only interact when they're forced to.
So, yeah. I don't know what to do. It seems ridiculous that there's this huge divide. I don't know how you integrate the two worlds, either. Any attempt to suit things to either group is just going to lead to the other being pissed off.
I vote the south succeeds from the 2238 Union.
-
They should not earn money if people don't go to the city. A city without people is a dead city, a dead city has no money. That way they should actually do something about "town control", and make people want to go to the city.
example: -Klamath is taken by the X Gang, they kill everyone that enters, that way they get no money at all, even they could get a penalty. People stops going to the city.
-The Den is taken by the Y Gang, they have players watching the streets, they have a trader with good prices, and they have contests giving away metal armors. A lot of people starts coming to Den, and the Y Gang gets a lot of caps.
That's how we can make Town Control useful for everyone. Of course they can have they're rules, but they wont make a rule that makes them lose money...
That's an interesting idea but it's too easy for a gang to make 100 alts and log them into the city to exploit for "traffic reward". You'd have to do it so they'd get a % of the caps value of everything traded there, or something.
-
Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.
Their town, their choice, none of your business. ::)
I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.
Remember that militia are not gang soldiers. Those come from city population and should turn on controling gang in such circumstances. Unfortunatelly there's no way to judge when a gang "crosses a line". The best option would be to remove such option (shot everyone on sight).
In short there should be a rule: "you're to stupid to control town? Go back to your cave."
-
That's an interesting idea but it's too easy for a gang to make 100 alts and log them into the city to exploit for "traffic reward". You'd have to do it so they'd get a % of the caps value of everything traded there, or something.
Maybe when there's more quests, proportion it to the number of quests completed in that town. Measuring it by trade seems more exploitable.
The town militia should have the town's best interest at heart. If they run the town into the ground, they'll get kicked out.
-
Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.
I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.
Thank you for steering this back on topic.
I don't care about PvP or bribes or shit or whatever. Give me a logical reason to use "Kill everyone on sight" other than griefing.
Yes. I tried talking my way in. A Russian guy said "No you can't." and that's it. So yeah. Great. What a nice RP element. I understand resources can be controlled, but you can control it by just PATROLING the town. Not going somewhere else and leaving militia on autokill. You can already kill anyone that's suspicious by shooting him once with BB-gun and the militia follows.
I'm not against killing players because you can. I'm against making it automatic and requiring no effort. "Shoot all enemies" is alright. "Shoot everything that moves for no reason" is bullshit, really.
Just give me an argument what is "Kill all in sight" useful for. I see no uses for it. If there really is a reason for it then fine. But so far, I see it only as something that jerks love.
-
Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.
I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.
Remember that militia are not gang soldiers. Those come from city population and should turn on controling gang in such circumstances. Unfortunatelly there's no way to judge when a gang "crosses a line". The best option would be to remove such option (shot everyone on sight).
In short there should be a rule: "you're to stupid to control town? Go back to your cave."
actually it is *their* town coz they captured it in bloody fight. and it's their *militia* coz they pay caps for each militia member. And yes City pays them money to protect the City(NPC,townies,traders).... not a random wastelanders who walks across the streets in blues suits. They protect city from intruders and they have all rights to decide who is intruder and who is not.
i think town control system working as intended.
-
blahblah
OFF TOPIC.
This topic is about "What use is to kill everyone on sight apart from preventing other players playing the game?"
-
and guys there is no option in militia control to set *kill all on sight*... faction member must shot a victim to force militia to atack.
-
and guys there is no option in militia control to set *kill all on sight*... faction member must shot a victim to force militia to atack.
Please explain.
I ran into town and got killed by militia not player. Because he said "stop" and then "shit" before I exploded after I got into range.
-
Please explain.
I ran into town and got killed by militia not player. Because he said "stop" and then "shit" before I exploded after I got into range.
u probably got 1st shot from faction member and only after that militia killed you.
-
u probably got 1st shot from faction member and only after that militia killed you.
But here was no other player. I have 10 PE. I would see name.
-
OFF TOPIC.
This topic is about "What use is to kill everyone on sight apart from preventing other players playing the game?"
They're not preventing anyone from playing the game, they're preventing you from doing a quest. So you come here whining instead of doing something about it. That's why this thread is sad.
I remember people whining about wasteland being "too hi-tech". So here we go, a person belonging to that very same demographic whining because a powerful faction won't let him join the Raiders and get SG3. Ironic, isn't it? Especially since nothing in the wastes remains permament and he's going to get it someday anyway.
Oh, and no, the town isn't paying the gang members for protection. It's been conquered by them. Remember those day 1 militia guys? And when they were wiped out? Yeah, that's when the conquest happened. Gangs aren't some sort of hired guns there, they're more like a feudal landlord imposing taxation.
And that guy with an idea of gangs handing out metal armors to get more people to visit their city - oh wow, that's so realistic and so post-apo. I mean, you had people handing out guns, food, artifacts and ammo everywhere in the classics like Roadside Picnic, Mad Max or modern stuff like Book of Eli and The Road. We've just had a nuclear war go off, so why would an armed dude shoot anyone on sight? Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?! ::)
-
They're not preventing anyone from playing the game, they're preventing you from doing a quest. So you come here whining instead of doing something about it. That's why this thread is sad.
All the time while I'm here I still have my character parked on worldmap. So I'm waiting too. And it does prevent me from playing. Without that quest I don't have a faction. Without a faction I don't have a safe place to keep my stuff and trade. I don't want to join other players. I want to join an NPC faction because they are way more fun and don't care if I'm a loner. So it does prevent me from playing.
But now it seems that's not even kill-on-sight but just some ninja snipers shooting first. Which is strange considering I was talking to the guy patrolling when I exploded.
We've just had a nuclear war go off, so why would an armed dude shoot anyone on sight? Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?! ::)
Just as much sense as respawning does.
It is a game. And it just makes you a jerk if you don't let others play. PvP in this game is not going anywhere, but why allow players to prevent others from progressing in game?
-
I don't want to join other players. (...) So it does prevent me from playing.
... so I guess that's the clou of the subject we're discussing here. You want the game to be changed because you don't want to band up with other players for a single friggin' task. That's THE joke of the day, honestly.
Just as much sense as respawning does.
It is a game. And it just makes you a jerk if you don't let others play. PvP in this game is not going anywhere, but why allow players to prevent others from progressing in game?
And where is your NCR citizenship going? Does it hold more meaning than gang stuff? I seriously doubt that, especially since gang issues shape the politics of the wasteland and your actions don't really shape anything except your immediate surroundings. Everybody's playing the way he likes and with the competitive approach of some players there's nothing strange or wrong with them preventing you from progressing. Either way, you have no one but yourself to blame for the fact that you can't get in - there are ways to do that, you just don't want to go that way. If somebody shot you while you were traveling from VC to NCR, would you blame him for preventing you from progressing from VC to NCR and run crying to the devs with another thread? Cause the issue is the same, only the scale is a little bit different.
-
... so I guess that's the clou of the subject we're discussing here. You want the game to be changed because you don't want to band up with other players for a single friggin' task. That's THE joke of the day, honestly.
Okay. I can band with players for a single task. Just tell me how many players do I need to take over the whole Den? That requires some serious manpower, and they won't just let me join them for a bullshit reason like joining an NPC faction to leave them.
The game offers players the ability to be part of the NPC faction and I want to use it. That doesn't hurt anyone or prevent them from playing.
Everybody's playing the way he likes and with the competitive approach of some players there's nothing strange or wrong with them preventing you from progressing.
So how exactly can everyone play the game he likes if others can prevent you from progressing? Yes. Wasteland is harsh, but this is being harsh for no other reason than being harsh. Nothing good comes from that really.
Either way, you have no one but yourself to blame for the fact that you can't get in - there are ways to do that, you just don't want to go that way. If somebody shot you while you were traveling from VC to NCR, would you blame him for preventing you from progressing from VC to NCR and run crying to the devs with another thread? Cause the issue is the same, only the scale is a little bit different.
It's normal to get killed. But it is avoidable. Here it is not avoidable. We have 3 unguarded HQ resources mines. 3 guarded mines. Lots of starting and respawn points. You can even craft MFC and 7.62mm in two places. But joining a faction is one-place only. And that place is blocked by players.
By your logic this game shouldn't have any mechanism to prevent people from standing in doors. After all, it's their choice, and you can find ways around it.
Also, edited first post.
-
And the best way to solve the issue would be to do something with the TC instead of moving a single quest, right? ::)
-
And the best way to solve the issue would be to do something with the TC instead of moving a single quest, right? ::)
I still fail to see what would be the use of shooting everything in sight. That's wasting ammo if nothing else.
But now I don't know if there is such a setting for militia anyway as nobody else confirmed or denied what VongJin said.
-
I still fail to see what would be the use of shooting everything in sight. That's wasting ammo if nothing else.
But now I don't know if there is such a setting for militia anyway as nobody else confirmed or denied what VongJin said.
Well I can suggest reading on history because there are many instances in real life where unarmed individuals were murdered. Also no one is preventing you from playing, you log in, that its it, you are playing. If you are referring to enjoying the game, well that is different, because if you are not dead then the faction controlling the town isn't enjoying the game, so this reasoning is subjective.
-
Well I can suggest reading on history because there are many instances in real life where unarmed individuals were murdered. Also no one is preventing you from playing, you log in, that its it, you are playing. If you are referring to enjoying the game, well that is different, because if you are not dead then the faction controlling the town isn't enjoying the game, so this reasoning is subjective.
And this is not real life. It is a game meant to be played for fun. And enjoying doing things that prevent others from enjoying the game is called griefing and makes you a jerk. If killing everyone on entry is cool because you enjoy being a jerk, then I suggest finding a shrink as that's sociopathic behaviour.
-
And this is not real life. It is a game meant to be played for fun. And enjoying doing things that prevent others from enjoying the game is called griefing and makes you a jerk. If killing everyone on entry is cool because you enjoy being a jerk, then I suggest finding a shrink as that's sociopathic behaviour.
Assuming I take it for fact that killing people in a video game make you a sociopath, it doesn't take away from the fact that different people have different ways of enjoying the game. So saying the Devs should cater to your well being while either disregarding or crippling the enjoyment of the "sociopaths" is selfish and uncalled for.
You can say that these "sociopaths" are selfish, and are doing exactly as you, but that would be incorrect as they are acting within the bounds of the game, and are not say asking the Devs for whenever you die you lose one level or something of that nature.
-
Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?! ::)
actually it does not, despite your sarcasm. What I meant to say is that the money you get from the city is not, or should not be heaven sent. My idea was to make the "income" to be more dynamic and realistic, as I said before a dead city is a poor city. Also make the faction think before they attack if they are really competent to administrate a city, it is "Town Control" not "Town Loot"
-
It's not griefing, it's actual strategy if you want to keep control of a city. Every single person who comes in could be a threat to your town control if they're there to suicide kill militia or possibly even lead a town takeover. It's safer for you to shoot first and lock down your town so no one wants to come to it anymore.
-
Assuming I take it for fact that killing people in a video game make you a sociopath, it doesn't take away from the fact that different people have different ways of enjoying the game.
Read my whole sentence. I don't call people shooting other virtual characters sociopaths. I mean the people who deliberately spend most of their time not doing anything else than preventing other players from enjoying the game. And if they do it for a long time, and enjoy it really, then that's no longer a jerk but a sociopath who takes pleasure in knowing they stop others from having fun.
Doing this a few times makes you a jerk, once maybe even funny. Doing this as the only source of entertainment for hours daily makes you sociopath with problems:
http://www.youtube.com/watch?v=2yoCmITo30U
So saying the Devs should cater to your well being while either disregarding or crippling the enjoyment of the "sociopaths" is selfish and uncalled for.
You can say that these "sociopaths" are selfish, and are doing exactly as you, but that would be incorrect as they are acting within the bounds of the game, and are not say asking the Devs for whenever you die you lose one level or something of that nature.
Once again, what enjoyment? Griefing others? I don't want to disable PvP or anything. Just wanted to get rid of one unnecessary aspect that stops the game for some.
And I'd actually rather see players lose a level on death rather than allow for complete blocking of towns. I know how to avoid dying most of the time. But it's not possible to avoid going to one place that's ruled by lunatics if you want to advance in the game.
It's not griefing, it's actual strategy if you want to keep control of a city. Every single person who comes in could be a threat to your town control if they're there to suicide kill militia or possibly even lead a town takeover. It's safer for you to shoot first and lock down your town so no one wants to come to it anymore.
No. It's a griefing tool. Yes, you can shoot everyone, but if you are inside the city. Guarding it. What I wanted to disable is an automatic way of killing anyone without even needing a living person supervising the place.
See someone suspicious - bam, kill him. But not log out and let the militia do it for you.
And as I've edited my first post, this is slightly irrelevant although still I fail to see the point in autokill. If it truly exists. Because nobody confirmed or denied that claim.
-
guys stop crying on forum. U need to do something to get something. Even if dev's will change TC system they will not do it quick. so i suggest u some solutions:
If u need to join raders - u can ask a current TC gang to let u complete quest(try to offer them some caps or usefull stuff)
If u need to trade with local traders - u can ask a current TC gang to let u do it for some % of deal.
U can do whatever u want in this game if u can speak and have brains.
-
actually it does not, despite your sarcasm. What I meant to say is that the money you get from the city is not, or should not be heaven sent. My idea was to make the "income" to be more dynamic and realistic, as I said before a dead city is a poor city. Also make the faction think before they attack if they are really competent to administrate a city, it is "Town Control" not "Town Loot"
Ok, so here's the thing that's going to shatter your vision of the world ( ;D) : low level players wouldn't count anyway. Their capital (and, consequently, economic capacity) is almost nil. There's absolutely no reason to let them in even if income is trade-based as you could get more stuff from a single gang trader or a loner that actually made a name for himself. The point is gangers know the people who count and already have a set attitude towards them depending on their alignment. Nothing would change. The guys who whine and moan about getting killed in the north die because of their incompetence and/or lack of experience, not because of some details of game mechanics. You'd have to redesign the game to have it any other way... or introduce something rather silly, like TC window or NPC guards like in the NCR.
And as far as your "heaven sent" argument goes, please allow me to retort. Gang members have taken the city by force. I'd assume they're not politely asking to get their payment and it could just as well be along the lines of "I want my money now or XYZ will be hanged in the town square in 15 minutes". It's not like the NPCs can call the police. Impossible? Out of setting? I hardly think so. Oh, and city NPCs do trade by themselves (caravans, their own mining etc.).
Furthermore, if a gang leaves the city somewhat open and taxes player activity it can already have a lot of profit, from a share of what's being dug in the mine to a tax on getting the profession there. I'd assume that it's worth it since a lot of people have been acting like that lately. So yeah, there's already an additional reward for letting people in.
-
As much as I agree it's a harsh world, and TC faction can do whatever they want, I think there should be some economy-based penalty for keeping the town a place of killing random people who arrive. If you rule the town like North Korean death camp, you can't expect that it will prosper. For example less caps could be generated in town merchants, or maybe there could be some "traveling merchants" added who would avoid places where a lot of people are killed without a reason (who don't attack/steal/block) etc.
-
The guys who whine and moan about getting killed in the north die because of their incompetence and/or lack of experience, not because of some details of game mechanics. You'd have to redesign the game to have it any other way... or introduce something rather silly, like TC window or NPC guards like in the NCR.
You've forgotten what I was against originally, and still am, but have no way of checking it as nobody else answered this. This suggestion was about exactly a detail of game mechanics killing players.
It was against an automated way of killing players without any action needed from the controlling faction. It's not that a player is inexperienced or stupid. It's autokill for even skilled diplomats. Because the brute standing at the door says "no entry" and if you avoid him you get shot by ten rockets by the militia when they spot you. So the only option for a person who wants to play the game is park his character on the worldmap and stop playing for a week or five until the controlling bunch of jerks gets kicked out, because next time you may not get so lucky and get your package back.
It's not about dying or even losing stuff. Hell, not even losing levels. It's about stopping the game dead in its tracks for someone who wants to play this or that character. Call me a whiner, but if being a jerk is something peachy and you love to see more of it in game because it's realistic and post-apo, then you're taking this way too serious for a game.
-
Hmm i have a idea !! Lets implement somthing like death couter - different in each city. If faction who is in charge of city kill for example. 100 innocent people (gang shoot first to them) then the city turn againt that cruel gang. And citizens and militia fight with this gang. They should be a sign to everybody that for example: Madoc people fight againt XXX Gang. So everyone can join them.
And the second idea !! :)
Lets do a random encouter in different Towns that one of the major NPC group overrun this town from time to time killing:
1)Enclave - every one
2)NCR Rangers - gang members + militia of this town and slavers
3)BOS - gang members + militia of this town and every one they dont like (karma)
4)ect...
This could be a refreshig "reboot" of each city form time to time.
What you think ?
-
As much as I agree it's a harsh world, and TC faction can do whatever they want, I think there should be some economy-based penalty for keeping the town a place of killing random people who arrive. If you rule the town like North Korean death camp, you can't expect that it will prosper. For example less caps could be generated in town merchants, or maybe there could be some "traveling merchants" added who would avoid places where a lot of people are killed without a reason (who don't attack/steal/block) etc.
Of course it should. Only that the devs tried to do sth like that ONCE and in some way it didn't worked as they wanted. Starting from that time, they automatically turn down any idea like that, as it 'won't work anyway'. That's strange, players from TLA are sometimes the same people who play 2238 and still, they can organise themselves to keep a city safe (at least from time to time ;]), yet 'our' devs are sure that there is no way to encourage gangs to actually protect their cities... dammit, of course gangs are making a massacre there right now, while it is just easier than move one's ass and do something more complicated than killing people on sight :P
(IMHO most people of TC towns should have moved out from there a long time ago, who can stand living on the frontline?)
I realise that PvP guys ARE a large part of our little society here and that there must be an organised way of large PvP actions, or 'wars', gangwar is very Fallout, isn't it? BUT I also think things like TC won't ever work too good as current TC gangs simply aren't interested in nothing else than killing and quickly getting money and resources for killing. Unless there is a working alternative of organised PvP, town control has to stay. When (or rather if) there will be another thing like this implemented, the TC can then safely change into sth more connected in actually controlling/defending a city.
-
It is little sad, that pre wipe biggest anti PK faction (NAlliance) is still enough big, but they are PK now. Before wipe, there was reason for this big alliance, because it was created against hostile world and other PK. Now, it is only because of afraid of loosing in combat with other players. It is sad, because i think that in current TC mechanism, they will be more succesful with they previous goal, to make Den city safe.
It is harder, but i think more satisfying, if you see that pure PvP city is safe for people. But try to explain this if you looking to mad Cajuns eyes :)
-
so, NA is evil now, huh... :-\ ... well, my trips to the north have been cancelled indefinetly until some "good" guys will come into the picture...
-
I know it's not really a solution, but try to go to the norther towns at night, when they're not crowded. Arm yourself, there could be still some individual and shoot them in the face when you see them. Unfortunately there is no other way...
-
yeah, and being a doctor kinda puts me at a disadvantage, although i still have some levels to boost my weapons skills.
-
Well, I finally sneaked inside Den at 7am (GMT+1) a few days ago, so it is somewhat possible. Annoying still.
-
I vote the south succeeds from the 2238 Union.
You'll give me no choice but to go to war if they decide to secede. (american civil war joke Surf)
I'm sure more quests will be put in the game in the future. When I first joined the raiders, I know I had fun sneaking into Den, running away from 2 PKers, then coming back an hour later, then doing all that, and then getting to kill a farmer and a little boy.
I mean I know I got lucky to be able to escape two people, so others might not have that luck, so more ways should be available, but more combat involved since it is the Raiders we are talking about. Killing an unarmed farmer was WAY to easy.
-
You'll give me no choice but to go to war if they decide to secede.
A war with whom? Really tough guys with top notch equipment and maximum powered skills against some bunch of people trying to survive, hunting few brahmin a day and shooting around in leather armor and a desert eagle? :P
-
Yes, they are dangerous.