Well I can suggest reading on history because there are many instances in real life where unarmed individuals were murdered. Also no one is preventing you from playing, you log in, that its it, you are playing. If you are referring to enjoying the game, well that is different, because if you are not dead then the faction controlling the town isn't enjoying the game, so this reasoning is subjective.
And this is not real life. It is a game meant to be played for fun. And enjoying doing things that prevent others from enjoying the game is called griefing and makes you a jerk. If killing everyone on entry is cool because you enjoy being a jerk, then I suggest finding a shrink as that's sociopathic behaviour.
Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?!
Assuming I take it for fact that killing people in a video game make you a sociopath, it doesn't take away from the fact that different people have different ways of enjoying the game.
So saying the Devs should cater to your well being while either disregarding or crippling the enjoyment of the "sociopaths" is selfish and uncalled for.You can say that these "sociopaths" are selfish, and are doing exactly as you, but that would be incorrect as they are acting within the bounds of the game, and are not say asking the Devs for whenever you die you lose one level or something of that nature.
It's not griefing, it's actual strategy if you want to keep control of a city. Every single person who comes in could be a threat to your town control if they're there to suicide kill militia or possibly even lead a town takeover. It's safer for you to shoot first and lock down your town so no one wants to come to it anymore.
actually it does not, despite your sarcasm. What I meant to say is that the money you get from the city is not, or should not be heaven sent. My idea was to make the "income" to be more dynamic and realistic, as I said before a dead city is a poor city. Also make the faction think before they attack if they are really competent to administrate a city, it is "Town Control" not "Town Loot"
The guys who whine and moan about getting killed in the north die because of their incompetence and/or lack of experience, not because of some details of game mechanics. You'd have to redesign the game to have it any other way... or introduce something rather silly, like TC window or NPC guards like in the NCR.
As much as I agree it's a harsh world, and TC faction can do whatever they want, I think there should be some economy-based penalty for keeping the town a place of killing random people who arrive. If you rule the town like North Korean death camp, you can't expect that it will prosper. For example less caps could be generated in town merchants, or maybe there could be some "traveling merchants" added who would avoid places where a lot of people are killed without a reason (who don't attack/steal/block) etc.