That's an interesting idea but it's too easy for a gang to make 100 alts and log them into the city to exploit for "traffic reward". You'd have to do it so they'd get a % of the caps value of everything traded there, or something.
Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.
Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.Remember that militia are not gang soldiers. Those come from city population and should turn on controling gang in such circumstances. Unfortunatelly there's no way to judge when a gang "crosses a line". The best option would be to remove such option (shot everyone on sight).In short there should be a rule: "you're to stupid to control town? Go back to your cave."
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and guys there is no option in militia control to set *kill all on sight*... faction member must shot a victim to force militia to atack.
Please explain.I ran into town and got killed by militia not player. Because he said "stop" and then "shit" before I exploded after I got into range.
u probably got 1st shot from faction member and only after that militia killed you.
OFF TOPIC.This topic is about "What use is to kill everyone on sight apart from preventing other players playing the game?"
They're not preventing anyone from playing the game, they're preventing you from doing a quest. So you come here whining instead of doing something about it. That's why this thread is sad.
We've just had a nuclear war go off, so why would an armed dude shoot anyone on sight? Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?!
I don't want to join other players. (...) So it does prevent me from playing.
Just as much sense as respawning does.It is a game. And it just makes you a jerk if you don't let others play. PvP in this game is not going anywhere, but why allow players to prevent others from progressing in game?
... so I guess that's the clou of the subject we're discussing here. You want the game to be changed because you don't want to band up with other players for a single friggin' task. That's THE joke of the day, honestly.
Everybody's playing the way he likes and with the competitive approach of some players there's nothing strange or wrong with them preventing you from progressing.
Either way, you have no one but yourself to blame for the fact that you can't get in - there are ways to do that, you just don't want to go that way. If somebody shot you while you were traveling from VC to NCR, would you blame him for preventing you from progressing from VC to NCR and run crying to the devs with another thread? Cause the issue is the same, only the scale is a little bit different.
And the best way to solve the issue would be to do something with the TC instead of moving a single quest, right?
I still fail to see what would be the use of shooting everything in sight. That's wasting ammo if nothing else.But now I don't know if there is such a setting for militia anyway as nobody else confirmed or denied what VongJin said.