fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: the underground on April 04, 2013, 07:04:20 am

Title: Three things (and counting):
Post by: the underground on April 04, 2013, 07:04:20 am
Hey devs....
I know these are a lot of ideas, and maybe some of them have been suggested before and I just don't know about it. I recogize some things as more important than others, and that other ideas, in other threads, are far more important or less.... I really "get" the concept of priorites, and while I'd like you to revieew these, if/when you can do them great. It's not like I want it "now." On the priority scale I'm sure it's pretty low..... This is more than spitballing, but not much.

Motorcycle: An alchol fueled motorcycle (like the ones in Junktown's city walls), that you could buy at merchants in NCR, Junktown, SF, and Redding (at least). No bonus to ouydoor, but the speed is equal to other vehiclrs, meaning you'de get to point b much faster. Very fuel efficietn- Can get from Arroyo to Glow in a single beer. Also realtively cheap (costs the same as teo brahmin).

Trike: A hybrid of brahmin cart and motorcycle, not as fuel efficitent (takes 3-5 beers to make the same run), but can carry the equiveent of a brahmin cart in terms of cargo (the motorcyale doens't have ANY cargo). Avaiable the same palces as motorcycle, but costs more (3 brahim plus a cart). Can carry a bbrahmin.

Shelves: One thing that drives me crazy is I can't build my own shelves: It's not rocket scinece, I shouldn't even need a workbench to do it!!!
Wood+fiber=green shelf
Wood+junk=broken shelf
Wood+fiber+junk=bookshelf
Wood+metal parts=shelves

02 new outfits/armors/etc.

And 02 new effective inventory for Fallout.

I want to build my own fortress in-game. Using the Repair Skill, you tear down structures you want to use for your new fortification. You then carry them (possibly in pieces) to where you want the fort, pile them up, and use Repair on them again. They then magically come back to life as whatever structure they originally were in whatever condition they can be in, based on how many you piled up (and what ccondition they were in when you tore them down).

FARMING. Farming, as in, I put seeds on the ground, water them, and in 6-8 days (?) a plant of the appropriate type "mysteriously" appears producing whatever it was that plant is supposed to produce. This would only be for certain, lower-level farming, like fibers, fruit, tobacco, etc. There should be a degree of quest involved here; Like you have to get a plow and a Brahmin to do this, and at least to get the plow you have to do a favor for the guy who will sell it to you (and, of course, PAY HIM for the plow itself), but it would apply at any level of housing, even a tent in the mountians. A few days ago it occured to me that planter boxes would make this easier to implement for the devs;  Put seeds/fruit/etc & brahmin shit in crate, add water every 24 rt hours, and wait. How long it takes to get crops and how often they regen would reflct the crop itself, but this might make coding easier (magor kodification to crates, not to dirt, and thus base code).

Sheild: If you are using a 1-handed weapon you csn use a sheild to fend off attacks; the sheild takes the full brunt of the attack untill its destroyed.

Give the barbershops the ability to give you  green hair. I just like green gair, that's all. Give dyed hair an effect, like +1 ch to someone who would appreciate it (punkers, etc), -1 charma to someone whou wouldn't (like "most" NCR cops, etc).

Give necklaces an compacts an effect; like +3 ch when worn in armor 1 slot on feamles, -3 ch for males for neckalces (homophobia not only will still exist, but in all likelyhood woill be WORSE after teh apocolypse; I didn't say I LIKE that fact, nor that it is a "fact", just more likely). For compacts (if they still exist), +1 ch, no other effect but doesn't last as long (like 5-10 minutes), just "se" on yourself (or whoever); Does not effect followers, only dialog options.

Bayonet: a blade attached at the muzzle end of a long arm (such as a rifle) and used in hand-to-hand combat; in other words, a sharpened spear on a rifle. To afix a bayonet to a long arm (with the assumption that it is a rilfe of some sort, though they can be fixed to shotguns, such as the Winchester Model 1897 Trench Gun (http://upload.wikimedia.org/wikipedia/commons/7/7b/WncsterCatMod97trench.jpg), used by US forces in WWI), use the proper collection of resuorses to make it (exactly what that is or will be I leave to the dev's), approach a workbench, and use your standard fixboy. To uninstal the bayonet, use repair ONCE and the bayonet will detatch (with no earned XP for eitehr action).

New one: Extend the train lines to klamath and link both ends together.

Eh... Ball gag isn't available, you can't become a porn star. But you can give one of the Corsican brothers a BJ and receive 5 caps. (Was a popular money exploit in the beginning of the session, people sucked themselves a fortune. It was hilarious.)

Well, this got me to thingking:This would do 2 things; first of all, it would reflect more realisitically the real-life process of become a porn star (I looked into it about 5 years ago, but certain aspects forced me to reconcider and I became a securriy guard instead), and second it would prevent the abuses that were happening in the past fo sucking your way ino a fortune........ As to ballgags, yes, please bring them back; Raise the requirements to win with Lenny even one to really high (say natural st of 8, melee and unarmed of 125%), and raise subsequent victories that much higher; To win 10, you have to have a natural st, luck, and en of 10, enhanced st of 13, melee and unarmed of 300%, AND you WILL loose your 11th match, period (however that has to work). I read somewhere that the ball gag, when used, muffled your voice; I like that, that's a pretty clever idea, if it wasn't done before. And make it show in the skins on the screen, just a pink dot at the mouth and black lines running around the head, that you can't take off for a week after loosing (mark of shame). You can put it on and take it off all you want later on, but for a week it's on and that's it.

Well, maybe make the warehouse quest reatable in so far as you go back to her and say, "uh, any more "work" for me?" and she'll offer you 100 caps FOR REALZ if you go back, but you walk out of there with only 1/4 of your hp......

Allow brahmin carts to be hitched to cars. They msy not go as fast, and deterioration may increase (a "smidge" they already deteriorate at an unrealistic rate), but ya. I hate brahmin, too hard to keep hold of.

RV's: A hybrid of Safe House and Car, the RV is a vehicle that you can actually go into, with a workbench and tool board in place of a "trunk" per se, and with the room ot add more storage items (those craptastic crates or whatever) if you want, AND it can be locked.
To move the rv, "use" the front of the vehicle, to get in, "use" the back door; anyone around your rv when it's parked gets the protection of being inside a camp, but anyone around the vehicle when it moves away looses that protection, and is essentially out on the wastes.
Example: Adam logs in, goes to your RV, but doesn't get in before logging out. Brenda, not realizing or not caring, moves the RV, leaving Adam stranded out on the wastes. Oopsie-daisies. Worse, since Adam wasn't with the rv when it parked again, he won't know where it is until he gets a map. Alternate senario: Adam WAS in the RV when Brenda moved it; Now he's not stranded out on the wastes, AND he already knows where it is without the map.

Expand tattoos to allow more charaters; to allow you to "describe" in basic detail, to control where they go (head, forhead, back and sides of neck, upper/lower arms, left/right breast, upper/lower back, stomach, upper/lower legs, hands, knuckles, amybe more areas), and that if you get one, other players will see it if they curos over you.

Guntruck: A normal vehicle modified with a very heavy gun and rocket launcher in the back. You would drive it as normal, but to use the gun you cursor over the gun itself, "use" it, then the red targetting recitcle comes up. Requires big guns skill to use. Repairring the vehcile reapirs all of it's components (yes, including the guns).

Make anything seen as worn (be it vault suit or tribal wrappin or whatever) available as an armor... Mske the forklift a carry weight only power armor (lift an d carry incredible amounts, but slow as fuck and can only be used outside).

Get better organization of the fixboy!!! I'd preffer grouped by type (small guns, big guns, energy weaps, drugs, components [metal parts, good metal parts, etc], etc) and then in alphabetical order, but at least in alphabetical order overall. (I have been told this is being worked on.)

Autotranslator: I speak english. A lot (most?) other players no not. We each set our system to our primary language and when we talk to each other, the system will translate for us. It will be a rough translation,  but that's how it works in the real world anyways... and it would have avoided a needless misunderstanding between me and Facility yesterday that could have gotten someone pked. (Even a shitty ass google translate beats NOTHING. But a bing translate is actually WORSE than nothing, so don't use that, PLEASE!!!!)

In game rep: A way to give other players rep points, so when you scan over them you can gauge if they're a pker, a decent guy, an fng (though awareness would do that I suppose), or whatever. This also could have helped yesterday (Facility would have scanned me, seen I got a decent rep, and not run away).

Make safe house etc doors lockable (300%).

Put curtains on tents.

Allow players to buy farmhouses as individuals; right now, we have to buy them as factions. But...... I don't WANT to be part of a faction, and the troubles to fake being a faction are too complex (and to be blunt dangerous). Allow us to buy at least a farmhouse (outpost), but without a terminal or still.

A Towing Service: A third party towing service (owns their own tow truck) that offers feild repairs, feild fueeling services, or simple tow, that can be contacted on a specific radio chanel (not secured or encrypted, so yes you could be intercepted). Flat fee for all services: 300 caps, will to anywhere to anywhere. If you tow to their shop, they drive. If you want to go back to your own shack, you drive (so you loners out there, you have to go to their shop). Briinging fuel (200 sme or rotgut) cost extra. their tow yard is secured from PKer's and theives, but not lockpickers, BE WARNED!!!

Money: Make money territory-specific ish.
In the NCR, BOS, Sanf Fran, Junktown, and Hub you use Money (FO2 money). In Boneyard you're supposed to use Money, but there are a few merchants that will accept caps (at a slightly lower-than-par value).
In Redding, Broken Hills, and New Reno they take both.
In Redding, they also accpet Mine Script, but the only otehr place where it has any value at all is in New Reno, at slightly below par.
North of that line they only accept caps (maybe VC accepts money, but below par, or even issue their own coin).

Fishing: If you set up on a waterfront/river front site and have a fishing pole (crafted from 1 sharpened pole, 1 peice of junk, and 1 fibers, does not require a workbench), you can fish, catching fish based on your outdoorsman skill (above 100% you will catch something eventually, but the higher the skill from there the faster it will happen). A fish is worth +40 hit poitns, +1 radiation level after 24 hours. shoudl be fairly herfty as well, if you cook it the radiation wwill go away, but it also looses half it's healing powers. (This idea actually came from Aninal Crossing, which is what my sone was playing when this idea hit me.)

This one is kinda critical; Make slaves nuetral to non-slavers outside the control of slaver/slave owners. A few days ago I got forced into an enco with slaves, and despite my good rep with slaves (and strangely not so bad rep with slvers) I ALMOST had to kill a kid (and thus be forever branded a child killer). I got out of it ok, but this annoys and vexes me. I free slaves, I don't kill them.......

Bounty hunters unio: The reason PK's are so common is becasue there is flatly no way to STOP them; how do you report it? How do you get ANY kind of justice? You can't. OR....... maybe you can? A new NPC, just for a place holder I'm using Chris Avalone in a shack behind the followers of the apolcalypse (as in FO1) who, for a price, can hunt down anyone you want. Simply give him the money, an he'll dispatch someone to kill them for you (in the wastes, of course). To prevent abuses, the price is VERY high, and GM's can step in if a complaint is filed (so you'd better have a screenshot!!!).

Use stoves for crafting food-related items; For example, grilling meat.

Allow the PC''s to join both a public and a private faction (ie, join the BOS or Enclave AND a pc-run faction).

Special Encounter Vehicles: All special encounter vehicles become available, but at a REDICULOUS price (on par with a faction base, and I don't mean a DIY or cave base either) and only if you complete a moderately dangerous quest for T-Ray (if you don't have triple digit hps and double digit aps, don't bother).
Return to the industrial park: you go to the industrial park broad asking for "another "message"". When you get there, you 'could' select "Sumbit and enjoy" in which case they take what they want (and you loose some hit points, cause they're BRUTAL about it), OR "Fight them off" in which case (regardless skill level, etc) you immediately exit dialog and enter combat (with a one-turn advantage). If you submit you get the money (including the 100 you were SUPPOSED to get the first time), if you resist, win loose or draw, you can never go back.
Hybrid Cars: IRL, hybrid cars are electric cars that have a built-in genny to recharge the batteries (and occasionally supply extra power to the electric motors). For a fee, T-Ray or Ratch can add an alcohol-fueled genny to a standard car, allowing you to refuel the vehicle either by alcohol or SEC/MFC.

Clear faction identification: A few days ago I got jumped by Raiders and Raiders (and dogs, IIRC) down in the boneyard. I see a guy in leather jacket, so he must be a Raider- So I shoot him. Except, OOPS, he's a Follower of the Apocylpse. Damnit....... If I'd been told there were FOTA there, I would NOT have shot them. PERIOD. If I could have identified FOTA from Raiders from other leather jacketed fighters, this wouldn't have happened....... There's got to be a way to identify bad guys from good guys, preferably by general faction.........

Rocks on Graves: For partiuculalry honored deceadants, putting a pile of rocks on top of the grave that graverobbers would have to smash through (with a hammer, I suppose) before they could dig up the grave.

Children: Perhaps a way to adopt a child slave (they're now your child, forever, NOT your slave, even though they act like a slave, becasue there's no other real way to handle them)...... This would be AWESOME for anti-slavers like me to free child slaves, without the expecation that they'd die out on the wastes by themselves.......

No out of bounds by npcs; NPC's are restricted to areas the PC can access, meaning at least a half-hex away from the exit grid. It does me no damned good to hunt Golden Geckos, only to have one idiot slave decided to go hide in the exiit grid where I can't reach them, and then kill the GG's. It might actually BE worth it to kill the slave, just to get the GG to turn out from the exit grid......
Except it's not. If NPC's reach the last hexes before they're in (or half-in) the exit grid, they have to turn back.

I have a screenshot (screen_2013.04.22_19-21-20.jpg), but can't upload it here.......

Based on THIS DISCUSSION (http://fodev.net/forum/index.php/topic,29045.msg252847.html#msg252847), place special enco and/or other restricted items in merchsnts. By this I mean the REALLY restricted items; 2mm EC, Power Armor (yes, I went there), etc. Things that are anti-common, can not be crafted, and do exist. It would encourage players to rush the merchants looking for "this week's (or days, or whatever) big effing deal" and can be completely randomized.

Longhouse:  A longhouse is a type of long narrow building built from timber and often animal skins. While primarily intended for human habitation, some where also used for animals. Essentially, a "longhouse" is a very long, permenant TENT with a door.
To build a longhouse, determine what you want the total area to be; While the width is equal to a standard tent, the length is determined by the owners desires, BUT be warned; Once up, it can not come down.

Materials required:
Brahmin Hides: 4x+12
Rope: x+1
Sharpened Poles: 10x+6

Where X equals the number of tents equivalent.
Title: Re: Three things:
Post by: Mike Crosser on April 04, 2013, 11:10:37 am
Motorcycle:
An alchol fueled motorcycle (like the ones in Junktown's city walls), that you could buy at merchants in NCR, Junktown, SF, and Redding (at least). No bonus to ouydoor, but the speed is equal to other vehiclrs, meaning you'de get to point b much faster. Very fuel efficietn- Can get from Arroyo to Glow in a single beer. Also realtively cheap (costs the same as teo brahmin).

Trike:
A hybrid of brahmin cart and motorcycle, not as fuel efficitent (takes 3-5 beers to make the same run), but can carry the equiveent of a brahmin cart in terms of cargo (the motorcyale doens't have ANY cargo). Avaiable the same palces as motorcycle, but costs more (3 brahim plus a cart). Can carry a bbrahmin.

Shelves: One thing that drives me crazy is I can't build my own shelves: It's not rocket scinece, I shouldn't even need a workbench to do it!!!

Wood+fiber=green shelf
Wood+junk=broken shelf
Wood+fiber+junk=bookshelf
Wood+metal parts=shelves

1.Already in game(alcohol can be used as fuel)
2.Trike,suggested before (sprites have been made too),yeah its cool
3.Yes,this would be nice
Title: Re: Three things:
Post by: Alvarez on April 04, 2013, 04:27:16 pm
No offense, TU, but you should really read the forum for old ideas. And watch the spelling.
Title: Re: Three things:
Post by: the underground on April 04, 2013, 07:14:45 pm
1.Already in game(alcohol can be used as fuel)
2.Trike,suggested before (sprites have been made too),yeah its cool
3.Yes,this would be nice

WHERE?! Looked high and low (everywhere except Den since I have evry intention of never going there) and can't find anything but a few in junktown...
No offense, TU, but you should really read the forum for old ideas. And watch the spelling.
I did try, but didn't find it. :/ And ya, mi spillung sucks. I know.
Title: Re: Three things:
Post by: Mike Crosser on April 04, 2013, 07:19:40 pm
Don't expect to find vehicles parked in random towns,no one is stupid enough to do it since they know it's going to get lockpicked http://fodev.net/forum/index.php/topic,26471.0.html
Title: Re: Three things:
Post by: the underground on April 04, 2013, 07:33:45 pm
Right......
Did anyone read the whole thing, or just skim it?

"Available in NCR, Junktown, and Redding, but not VC cause I f***ing hate VC, I once massacred everyone in that town just for fun. Well, the citizens anyways."

So not just special encounters; light, cheap transport that's commonly available.

F***ing phone.
Title: Re: Three things:
Post by: Mike Crosser on April 04, 2013, 08:07:15 pm
judt dpecial encounters
Dude...
Title: Re: Three things:
Post by: BenKain on April 04, 2013, 09:37:51 pm
So not judt dpecial encounters; light, cheap. Transport that's commonly available.

If you want light, cheap transport, buy a cockroach or a buggy. Both are easy to fuel (though the buggy does deteriorate fairly quickly), and can already be modified to run on rotgut.

Also, there is this wonderful tool in our modern world, it is called automatic spell checker, and it comes with most browsers. If you are using a phone to post and it does not have this delightful feature, perhaps you should refrain from posting on it, or take a third grade spelling course. 

Oh yeah, if you want shelves... Buy a base.
Title: Re: Three things:
Post by: Alvarez on April 04, 2013, 09:44:21 pm
Oh yeah, if you want shelves... Buy a base.

Or craft lockers.
I also post sometimes with phone. They have a autocompletion feature.
Title: Re: Three things:
Post by: the underground on April 04, 2013, 11:29:00 pm
Dude...
I KNOW!!!! Its a cell phone! A real computer doest have thisbproblem. :(
Title: Re: Three things:
Post by: the underground on April 04, 2013, 11:30:49 pm
Or craft lockers.
I also post sometimes with phone. They have a autocompletion feature.
I don't like lockers. Not efficient.
Phones with swipe don't like spell check. :/ >:(
Title: Re: Three things:
Post by: Alvarez on April 04, 2013, 11:42:38 pm
I don't like lockers. Not efficient.

Make crates then. Replace graphics with shelves.
Title: Re: Three things:
Post by: DeputyDope on April 05, 2013, 12:02:44 am
shelves are actually less efficient than those cheap crates made of wood and fiber.
Title: Re: Three things:
Post by: the underground on April 10, 2013, 05:45:07 am
And stragely, I hate crates....... but anyways:

5 more things.
02 new outfits/armors/etc.

And 02 new effective inventory for Fallout.

And lastly:

I want to build my own fortress in-game. Using the Repair Skill, you tear down structures you want to use for your new fortification. You then carry them (possibly in pieces) to where you want the fort, pile them up, and use Repair on them again. They then magically come back to life as whatever structure they originally were in whatever condition they can be in, based on how many you piled up (and what ccondition they were in when you tore them down).


I added a few details to the Mz Kitty/Bob Jr section.
Title: Re: Three things:
Post by: the underground on April 11, 2013, 04:24:42 pm
Ok, 1 more:
FARMING. Farming, as in, I put seeds on the ground, water them, and in 6-8 days (?) a plant of the appropriate type "mysteriously" appears producing whatever it was that plant is supposed to produce.

Adding: There should be a degree of quest involved here; Like you have to get a plow and a Brahmin to do this, and at least to get the plow you have to do a favor for the guy who will sell it to you (and, of course, PAY HIM for the plow itself), but it would apply at any level of housing, even a tent in the mountians.
Title: Re: Three things:
Post by: Senocular on April 11, 2013, 04:29:51 pm
Ok, 1 more:
FARMING. Farming, as in, I put seeds on the ground, water them, and in 6-8 days (?) a plant of the appropriate type "mysteriously" appears producing whatever it was that plant is supposed to produce.
Always dreamed about having that in FOnline, however I see no point in that since there's no hunger system.
Title: Re: Three things:
Post by: the underground on April 12, 2013, 04:26:14 am
Always dreamed about having that in FOnline, however I see no point in that since there's no hunger system.
Fibers, fruit, tobacco...
Title: Re: Three things:
Post by: Wind_Drift on April 12, 2013, 06:19:48 am
Fibers, fruit, tobacco...

Fibers and Tobacco already grows in certain bases.  So in a sense, we already have that.

Fruit is everywhere, so no need.

:D
Title: Re: Three things:
Post by: the underground on April 12, 2013, 07:05:20 am
Fibers and Tobacco already grows in certain bases.  So in a sense, we already have that.

Fruit is everywhere, so no need.

:D
ya, IF you have 130K caps AND you're a member of a faction that allows it.......
and everywher isn't safe nor secure......
Title: Re: Three things:
Post by: the underground on April 13, 2013, 03:01:12 am
Sheild:
If you are using a 1-handed weapon you csn use a sheild to fend off attacks; the sheild takes the full brunt of the attack untill its destroyed.
Title: Re: Three things:
Post by: Mike Crosser on April 13, 2013, 12:11:02 pm
Sheild:
If you are using a 1-handed weapon you csn use a sheild to fend off attacks; the sheild takes the full brunt of the attack untill its destroyed.
No such sprite,maybe when 3d is implemented.
Title: Re: Three things:
Post by: Alvarez on April 13, 2013, 12:38:29 pm
In a way, farming in a outpost can be implemented. Right now, fiber and tobacco doesnt replenish in it. One can water and dig around them to gather fruits and fibres.
Title: Re: Three things:
Post by: the underground on April 13, 2013, 04:33:34 pm
No such sprite,maybe when 3d is implemented.
That's cool.
Title: Re: Three things:
Post by: the underground on April 14, 2013, 09:46:50 pm
The ability to change your character name:
Go to an authority (sherrifs, nayors, etc) and select the "I want to change my name." option.
They will reply,, "wHat do you want to change it to?" (use say button).
You click on "Say." and type in your 'new' name.
If that character name is open, they will reply, "Ok, you have to wait until it's been psoted in the news, that should take 24 hourts, and then we'll see."
In 24 hours, your new name will be official.
If that char name ISN'T open, they will reply "I'm sorry, but there was an objection and we can't allow the change. Would you like to try somethign else?" (use "Say). You can repeat the process as many times as needed to get the char name you actually do want or to get an accaptable alternaitive.

This fairly closely mimicks real-world name changes, I should knwo becasue I had mine changed a few years ago.
Title: Re: Three things:
Post by: Mike Crosser on April 15, 2013, 10:14:46 am
The ability to change your character name:
Go to an authority (sherrifs, nayors, etc) and select the "I want to change my name." option.
They will reply,, "wHat do you want to change it to?" (use say button).
You click on "Say." and type in your 'new' name.
If that character name is open, they will reply, "Ok, you have to wait until it's been psoted in the news, that should take 24 hourts, and then we'll see."
In 24 hours, your new name will be official.
If that char name ISN'T open, they will reply "I'm sorry, but there was an objection and we can't allow the change. Would you like to try somethign else?" (use "Say). You can repeat the process as many times as needed to get the char name you actually do want or to get an accaptable alternaitive.

This fairly closely mimicks real-world name changes, I should knwo becasue I had mine changed a few years ago.
No,that would make insane confusion and would make it easier for trolls and backstabbers to get back in the game after getting blacklisted by nooby APK factions.
Title: Re: Three things:
Post by: the underground on April 17, 2013, 07:07:44 am
No,that would make insane confusion and would make it easier for trolls and backstabbers to get back in the game after getting blacklisted by nooby APK factions.

I thought about this long and hard. And I think there is a way to meet both ideas, but I can't QUITE put my finger on waht it would be, therefore I am tabling the name change iidea. But in the mean time....

Give the barbershops the ability to give you  green hair. I just like green gair, that's all.


Adding:

Give dyed hair an effect, like +1 ch to someone who would appreciate it (punkers, etc), -1 charma to someone whou wouldn't (like "most" NCR cops, etc).
Give necklace an effect; like +3 ch when worn in armor 1 slot on feamles, -3 ch for males.
AND... Compacts (if they still exist), +1 ch, no other effect but doesn't last as long (like 5-10 minutes), just "se" on yourself (or whoever); Does not effect followers, only dialog options.
Title: Re: Three things:
Post by: the underground on April 18, 2013, 07:14:08 am
Bayonet: a blade attached at the muzzle end of a long arm (such as a rifle) and used in hand-to-hand combat; in other words, a sharpened spear on a rifle.

To afix a bayonet to a long arm (with the assumption that it is a rilfe of some sort, though they can be fixed to shotguns, such as the Winchester Model 1897 Trench Gun (http://upload.wikimedia.org/wikipedia/commons/7/7b/WncsterCatMod97trench.jpg), used by US forces in WWI), use the proper collection of resuorses to make it (exactly what that is or will be I leave to the dev's), approach a workbench, and use your standard fixboy. To uninstal the bayonet, use repair ONCE and the bayonet will detatch (with no earned XP for eitehr action).
Title: Re: Three things:
Post by: Alvarez on April 18, 2013, 07:43:10 am
Give the barbershops the ability to give you  green hair. I just like green gair, that's all.

Go here, check the list and start editing the frames. I just like deeds instead of words, that's all.
http://www.nma-fallout.com/forum/viewtopic.php?t=60942&start=0&sid=3a793669f7a59d2e00ac1bfa301157af
Title: Re: Three things:
Post by: the underground on April 18, 2013, 10:30:27 am
Go here, check the list and start editing the frames. I just like deeds instead of words, that's all.
http://www.nma-fallout.com/forum/viewtopic.php?t=60942&start=0&sid=3a793669f7a59d2e00ac1bfa301157af

Ya, but it's not the same.
Title: Re: Three things:
Post by: Alvarez on April 18, 2013, 11:08:10 am
Ya, but it's not the same.

Not? Grab FrameAnimator, Photoshop and make your own!
Thats only slightly over 1100 single pictures you have to edit.
Godspeed! :)
Title: Re: Three things:
Post by: the underground on April 18, 2013, 09:44:48 pm
It's not the same because only I would know that I have green hair. You wouldn't.

New one: Extend the train lines to klamath and link both ends together.
Title: Re: Three things:
Post by: Alvarez on April 19, 2013, 07:35:04 am
It's not the same because only I would know that I have green hair. You wouldn't.

TU, you make it really difficult to interact with you. You act like a autistic spoiled brat by saying "i want green hair, implemented please." But you wont lift a finger for it. This is why noone will ever take your suggestions seriously. Do you know how much work is inside Bald Guy and Longhair Guy? Months of dull work in Photoshop.

Why is the world around you so evil? Ask thyself, my teenage friend.
Title: Re: Three things:
Post by: the underground on April 19, 2013, 10:20:07 am
TU, you make it really difficult to interact with you. You act like a autistic spoiled brat by saying "i want green hair, implemented please." But you wont lift a finger for it. This is why noone will ever take your suggestions seriously. Do you know how much work is inside Bald Guy and Longhair Guy? Months of dull work in Photoshop.

Why is the world around you so evil? Ask thyself, my teenage friend.
First off, it's not like I want it "now." On the priority scale I'm sure it's pretty low..... This is more than spitballing, but not much.
Second, I never said I knew how to do it, but since you asked so rudely I will have a premilinary image up by this time tomarrow.
And third- I'm 36. My stepdaughter is a teenager.
Title: Re: Three things:
Post by: the underground on April 19, 2013, 10:22:15 am
Hey devs....
I know these are a lot of ideas, and maybe some of them have been suggested before and I just don't know about it. I recogize some things as more important than others, and that other ideas, in other threads, are far more important or less....
I really "get" the concept of priorites, and while I'd like you to revieew these, if/when you can do them great. Thanx.
Title: Re: Three things:
Post by: Alvarez on April 19, 2013, 10:37:07 am
Not meant to be rude, but if you are not a teenager, don't act like one.
And if you want something implemented, contribute instead of just "want".
Title: Re: Three things:
Post by: the underground on April 19, 2013, 06:07:58 pm
And if you want something implemented, contribute instead of just "want".
I do what littel I can.


Eh... Ball gag isn't available, you can't become a porn star. But you can give one of the Corsican brothers a BJ and receive 5 caps.
(Was a popular money exploit in the beginning of the session, people sucked themselves a fortune. It was hilarious.)
Well, this got me to thingking:


This would do 2 things; first of all, it would reflect more realisitically the real-life process of become a porn star (I looked into it about 5 years ago, but certain aspects forced me to reconcider and I became a securriy guard instead), and second it would prevent the abuses that were happening in the past fo sucking your way ino a fortune........



As to ballgags, yes, please bring them back; Raise the requirements to win with Lenny even one to really high (say natural st of 8, melee and unarmed of 125%), and raise subsequent victories that much higher; To win 10, you have to have a natural st, luck, and en of 10, enhanced st of 13, melee and unarmed of 300%, AND you WILL loose your 11th match, period (however that has to work).

I read somewhere that the ball gag, when used, muffled your voice; I like that, that's a pretty clever idea, if it wasn't done before. And make it show in the skins on the screen, just a pink dot at the mouth and black lines running around the head, that you can't take off for a week after loosing (mark of shame). You can put it on and take it off all you want later on, but for a week it's on and that's it.
Title: Re: Three things:
Post by: Alvarez on April 21, 2013, 09:30:01 am
Oh-kay...

Devs?
What about more sexual activities in Wasteland in general? You know, for people with...needs?

Perhaps make note delivery quest in Boneyard repeatable?

I shall write a tutorial to fulfilled sexual life in Wasteland. Maybe.
Title: Re: Three things:
Post by: xsarq on April 21, 2013, 12:43:41 pm
WTF i just read?
Title: Re: Three things:
Post by: the underground on April 21, 2013, 11:59:40 pm
Oh-kay...

Devs?
What about more sexual activities in Wasteland in general? You know, for people with...needs?

Perhaps make note delivery quest in Boneyard repeatable?

I shall write a tutorial to fulfilled sexual life in Wasteland. Maybe.
Well, maybe make the warehouse quest reatable in so far as you go back to her and say, "uh, any more "work" for me?" and she'll offer you 100 caps FOR REALZ if you go back, but you walk out of there with only 1/4 of your hp......
but really, that's kinda silly, wouldn't you agree?
Title: Re: Three things:
Post by: Alvarez on April 22, 2013, 06:29:53 am
Well, maybe make the warehouse quest reatable in so far as you go back to her and say, "uh, any more "work" for me?" and she'll offer you 100 caps FOR REALZ if you go back, but you walk out of there with only 1/4 of your hp......
but really, that's kinda silly, wouldn't you agree?

Sex is silly in 2238.

If you want to, you can level a HtH doctor, beat up cannibals in caves or slaves and FA them, which simulates lovemaking.
Title: Re: Three things:
Post by: the underground on April 22, 2013, 06:56:41 am
FA?
Title: Re: Three things:
Post by: Alvarez on April 22, 2013, 07:52:55 am
FA?

FirstAid, not the nasty things you thought. ;) And beat them again until unconsciousness. The trick is to not to kill them. You have to hold back.
Title: Re: Three things:
Post by: JovankaB on April 22, 2013, 08:49:53 am
FirstAid, not the nasty things you thought. ;) And beat them again until unconsciousness. The trick is to not to kill them. You have to hold back.

I will stay away from caves from now on.
Title: Re: Three things:
Post by: the underground on April 22, 2013, 09:46:50 am
FirstAid, not the nasty things you thought. ;) And beat them again until unconsciousness. The trick is to not to kill them. You have to hold back.
Actually, I had no clue one way or the other, but for that I'd always used steal in the past...... thanx for the tip.
I will stay away from caves from now on.
Don't want to know.
Title: Re: Three things:
Post by: Alvarez on April 22, 2013, 04:50:55 pm
By the way, can we have a "put your clothes down, we need to talk" option for slaves?
Title: Re: Three things:
Post by: DeputyDope on April 22, 2013, 05:10:21 pm
WTF i just read?

my exact reaction to all of underground's posts.
Title: Re: Three things:
Post by: the underground on April 22, 2013, 06:19:54 pm
By the way, can we have a "put your clothes down, we need to talk" option for slaves?
Your'e being sarcastic aren't you? :/
Title: Re: Three things:
Post by: Alvarez on April 22, 2013, 06:54:12 pm
Your'e being sarcastic aren't you? :/

I wanted to.
But then, they are your slaves, why cant you tell them to sleep with you? Give them a shag instead of Jet. Gives -30 HP, Weakened status and some loyality points.
Title: Re: Three things:
Post by: the underground on April 22, 2013, 09:59:51 pm
No, I meant in general.
Title: Re: Three things:
Post by: Alvarez on April 23, 2013, 06:00:05 am
No, I meant in general.

No, its just my avatar looking smug.

I use sarcasm sometimes, but not all the time.
Title: Re: Three things:
Post by: the underground on April 23, 2013, 06:49:55 am
No, its just my avatar looking smug.

I use sarcasm sometimes, but not all the time.
Oh. Ok.
Title: Re: Three things:
Post by: the underground on April 24, 2013, 05:54:50 pm
Allow brahmin carts to be hitched to cars. They msy not go as fast, and deterioration may increase (a "smidge" they already deteriorate at an unrealistic rate), but ya. I hate brahmin, too hard to keep hold of.
Title: Re: Three things:
Post by: the underground on April 27, 2013, 06:16:21 pm
RV's: A hybrid of Safe House and Car, the RV is a vehicle that you can actually go into, with a workbench and tool board in place of a "trunk" per se, and with the room ot add more storage items (those craptastic crates or whatever) if you want, AND it can be locked.
To move the rv, "use" the front of the vehicle, to get in, "use" the back door; anyone around your rv when it's parked gets the protection of being inside a camp, but anyone around the vehicle when it moves away looses that protection, and is essentially out on the wastes.

Example:
Adam logs in, goes to your RV, but doesn't get in before logging out. Brenda, not realizing or not caring, moves the RV, leaving Adam stranded out on the wastes. Oopsie-daisies. Worse, since Adam wasn't with the rv when it parked again, he won't know where it is until he gets a map.
Alternate senario: Adam WAS in the RV when Brenda moved it; Now he's not stranded out on the wastes, AND he already knows where it is without the map.

Expand tattoos to allow more charaters; to allow you to "describe" in basic detail, to control where they go (head, forhead, back and sides of neck, upper/lower arms, left/right breast, upper/lower back, stomach, upper/lower legs, hands, knuckles, amybe more areas), and that if you get one, other players will see it if they curos over you.

Guntruck: A normal vehicle modified with a very heavy gun and rocket launcher in the back. You would drive it as normal, but to use the gun you cursor over the gun itself, "use" it, then the red targetting recitcle comes up. Requires big guns skill to use. Repairring the vehcile reapirs all of it's components (yes, including the guns).
Title: Re: Three things:
Post by: BLDYMSS on April 27, 2013, 06:28:00 pm
REALLY T.U., stop doubleposting.. Its not a hard thing to edit a post.
Maybe rename this thread for a beginning to something like "random suggestion collection".  It has become way more than "three things" ;D

Guntruck: A normal vehicle modified with a very heavy gun and rocket launcher in the back. You would drive it as normal, but to use the gun you cursor over the gun itself, "use" it, then the red targetting recitcle comes up. Requires big guns skill to use.
This one I like somehow :)
I'd suggest that the gun has to be manned in some way, like walking up to it, use and then character model switches to standing at the gun and the gun appears in characters item slots like a normal weapon. A mounted Minigun would draw its ammo from the cars trunk.
Title: Re: Three things (and counting):
Post by: the underground on April 27, 2013, 07:30:23 pm
I havnt double posted (in this thread). ???
Ya, I thought of the manning thing too, but decided to go easy on the devs. Its a big enough job as is, but if they just do it anyways so much the better. As to the rest, I hadnt really thought of that, but it is a good idea.
Title: Re: Three things (and counting):
Post by: BLDYMSS on April 27, 2013, 07:47:10 pm
I havnt double posted (in this thread). ???

Uhmm..no you didn't. In fact...

Ya, I thought of the manning thing too, but decided to go easy on the devs. Its a big enough job as is, but if they just do it anyways so much the better. As to the rest, I hadnt really thought of that, but it is a good idea.
I hope you realize suggestions board is not writing a wishlist to santa. Most of the things suggested might not even be looked at, especially when they are presented in this fashion of throwing tons of different things in one unstructured thread. Still fun to dream and discuss what might and might not be..
Title: Re: Three things (and counting):
Post by: the underground on April 27, 2013, 08:01:56 pm
Well, they were wholly seperate thoughts on separate days. Editing one post with everything means things will get missed ("oh I read that already").
And ya, it IS a wishlist; Santas never given me everything I asked for, and I accept that, even if the devs wanted to do everything "I" or "we" want theyde still have to prioritize what's most important, least important, etc. When all 4 of my kids are clamoring for something I have to priorize who gets what when.......
Title: Re: Three things (and counting):
Post by: BLDYMSS on April 27, 2013, 08:18:41 pm
Well, they were wholly seperate thoughts on separate days. Editing one post with everything means things will get missed ("oh I read that already").
It's better to keep suggestions separate, in own threads with titles, that make clear what the suggestion is about.
Collecting-ideas-threads should be named as such and not "three things" and they should at least keep collecting ideas in a specific field like for example "new quest ideas" or "ideas for cool new items" or "new cars". That way it is easier on the devs to read and understand.

And ya, it IS a wishlist; Santas never given me everything I asked for, and I accept that, even if the devs wanted to do everything "I" or "we" want theyde still have to prioritize what's most important, least important, etc. When all 4 of my kids are clamoring for something I have to priorize who gets what when.......
4 Kids, that's a lot of work. I respect and definetly don't envy you for managing such a hoard ;)
About priorizing.. It's cool that you have so many ideas, wether they are doable or not. Instead of spouting every single idea out as as it comes to your mind, why not collect them for a while first and when you have 1 or 2 pages full of them sort them a bit, rethink them some more and then post them in a structured, readable manner? On a computer maybe, if smartphone is such a bitch on your typing?
Title: Re: Three things (and counting):
Post by: the underground on April 28, 2013, 01:13:14 am
'Cause I forget them. Bayonets was 'supposed' to go up a week before it did, but I was in class and by the time I could do it I'd forgotten about it.

It's better to keep suggestions separate, in own threads with titles, that make clear what the suggestion is about.
Collecting-ideas-threads should be named as such and not "three things" and they should at least keep collecting ideas in a specific field like for example "new quest ideas" or "ideas for cool new items" or "new cars".
Ya, but then I spam the board with new threads every few days; now I'm only spamming one thread. ;)
Title: Re: Three things (and counting):
Post by: Alvarez on April 28, 2013, 01:19:56 am
but I was in class

my 4 kids

Hmm...
Boy, thats either you're quite a young father or what classes are you attending again?

So, i think the 2238 needs more realistic hookers in Reno. Not just Wasteland clothing but something more daring.
Title: Re: Three things (and counting):
Post by: the underground on April 28, 2013, 02:02:48 am
Hmm...
Boy, thats either you're quite a young father or what classes are you attending again?
2 step, 1 step-adopted, 1 adopted, but either way I'm 36 and the eldest is 16. ;)

So, i think the 2238 needs more realistic hookers in Reno. Not just Wasteland clothing but something more daring.
I don't care about "that" so much as the lack of overall interatioction (already discussed in minor detail). ;)
Title: Re: Three things (and counting):
Post by: Alvarez on April 28, 2013, 03:16:33 am
But we cant have BlackJack mechanics implemented, so i will make some hookers graphics!
Title: Re: Three things (and counting):
Post by: BLDYMSS on April 28, 2013, 03:18:26 am
So, i think the 2238 needs more realistic hookers in Reno. Not just Wasteland clothing but something more daring.

(http://i1279.photobucket.com/albums/y527/BLDYMSS/renohooker_zps14f2bf43.png)
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Daring enough?
(I'm not that good making FRMs, just started..It's harder than I thought to get a natural looking critter with so few pixels!)
Title: Re: Three things (and counting):
Post by: the underground on April 28, 2013, 03:49:35 am
Take the red legging off. ;)
Title: Re: Three things (and counting):
Post by: BLDYMSS on April 28, 2013, 06:18:27 pm
Take the red legging off. ;)
No way! Lingerie is sexy. I'll darken the shades of red a bit tho.
Title: Re: Three things (and counting):
Post by: the underground on April 28, 2013, 07:17:56 pm
I didn't say the panties and the bra (the brs is negotiable), just the leggings... And make it available as an "armor"!!!

Meet you halfway; 2 types of armor, one with snd one withou the leggings. (What can i say, i like bare legs and high heels.)

Make tribal suit available as an armor...
Mske the forklift a carry weight only power armor (lift an d carry incredible amounts, but slow as fuck and can only be used outside).
Title: Re: Three things (and counting):
Post by: Alvarez on April 28, 2013, 10:43:59 pm
(http://i1279.photobucket.com/albums/y527/BLDYMSS/renohooker_zps14f2bf43.png)
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Daring enough?

Yes! Yes! :D Try to make a few variants. With leather and something. :D
Title: Re: Three things (and counting):
Post by: BLDYMSS on April 29, 2013, 03:02:45 pm
Yes! Yes! :D Try to make a few variants. With leather and something. :D

Well, I think I'll try and get ONE animation set finished first i guess ;). I'm pretty lazy and I realized theres soo fucking many single frames to do :P
What weapon animations would be needed for reno hookers?
Unarmed, knives... something else?

EDIT: wrong thread, wrong section for this. If I get it done I'll post in Fan Art section. ...back to TU's happy something-something.
Title: Re: Three things (and counting):
Post by: the underground on April 29, 2013, 06:08:10 pm
Oh, uhm yes, tu right...

Get better organization of the fixboy!!! I'd preffer grouped by type (small guns, big guns, energy weaps, drugs, components [metal parts, good metal parts, etc], etc) and then in alphabetical order, but at least in alphabetical order overall.

Autotranslator: I speak english. A lot (most?) other players no not. We each set our system to our primary language and when we talk to each other, the system will translate for us. It will be a rough translation,  but that's how it works in the real world anyways... and it would have avoided a needless misunderstanding between me and Facility yesterday that could have gotten someone pked.

In game rep: A way to give other players rep points, so when you scan over them you can gauge if they're a pker, a decent guy, an fng (though awareness would do that I suppose), or whatever. This also could have helped yesterday (Facility would have scanned me, seen I got a decent rep, and not run away).
Title: Re: Three things (and counting):
Post by: BLDYMSS on April 29, 2013, 06:53:29 pm
Oh, uhm yes, tu right...

Get better organization of the fixboy!!! I'd preffer grouped by type (small guns, big guns, energy weaps, drugs, components [metal parts, good metal parts, etc], etc) and then in alphabetical order, but at least in alphabetical order overall.

Autotranslator: I speak english. A lot (most?) other players no not. We each set our system to our primary language and when we talk to each other, the system will translate for us. It will be a rough translation,  but that's how it works in the real world anyways... and it would have avoided a needless misunderstanding between me and Facility yesterday that could have gotten someone pked.

In game rep: A way to give other players rep points, so when you scan over them you can gauge if they're a pker, a decent guy, an fng (though awareness would do that I suppose), or whatever. This also could have helped yesterday (Facility would have scanned me, seen I got a decent rep, and not run away).

Afaik Devs are working on fixboy.

Autotranslator: Makes me think of google translate which in many cases still is crappy.. could lead to funny but also not so funny misunderstandings.. EDIT: Also there are a lot of people speaking several languages..
Title: Re: Three things (and counting):
Post by: Alvarez on April 29, 2013, 09:49:55 pm
(I'm not that good making FRMs, just started..It's harder than I thought to get a natural looking critter with so few pixels!)

Are you drawing it frame by frame? There are ways, you know...
(https://i.imgur.com/u1wKtCW.png)
Title: Re: Three things (and counting):
Post by: the underground on April 30, 2013, 04:59:45 pm
Afaik Devs are working on fixboy.
Oh, good.
Autotranslator: Makes me think of google translate which in many cases still is crappy.. could lead to funny but also not so funny misunderstandings.. EDIT: Also there are a lot of people speaking several languages..
Yes, but then that's the way the real world works, isn't it? Through the accents, etc, you don't "sound" right, but you can make yourself understood.......

A real-world example. I was workign as  a security gurad at a construction site. Some techs had to x-ray a vehicle ramp (which means a POWERFUL x-ray machine). I tried telling him to stay away from the area where they were working, but he spoke only enough engliish to fake it when he was at the office; he apparantly got that I wanted him to stay in the soon-to-be lawn area (where the construction supplies were beng stockpiled), but he wasn't "getting" the rest. Eventually had to call his daughter and have her translate (and the look on his face when he talked to her the second time, I must admit, was FUCKING priceless!).
Even a shitty Bing translator would beat none, and for all it's weakness, a google translate would be clear enough.......


Make safe house etc doors lockable (300%).
Put curtains on tents.
Allow players to buy farmhouses as individuals; right now, we have to buythem as facctions. But...... I don't WANT to be part of a faction, and the troubles to fake being a faction are too complex (and to be blunt dangerous). Allow us to buy at least a farmhouse (outpost), but without a terminal or still.
Title: Re: Three things (and counting):
Post by: xsarq on April 30, 2013, 05:21:26 pm
To be honest i liked my Safe House more than i like now Outpost.
I just wanted to have farmer and still.
Title: Re: Three things (and counting):
Post by: Mike Crosser on April 30, 2013, 06:54:26 pm
To be honest i liked my Safe House more than i like now Outpost.
I just wanted to have farmer and still.
Umm what do you mean?
Title: Re: Three things (and counting):
Post by: xsarq on April 30, 2013, 07:02:51 pm
For one player Safe House is better than Outpost. Map is smaller and there`s better places for placing containers - its just faster to go from spawn point to lockers than in Outpost

But outpost have private farmer which is nice thing to have and Still for crafting rotgut.
TU was talking about having option of buying Outpost for Single player. Its not needed since Safe House > outpost (even though i`m sitting on Outpost right now - but well i`m considering myself special case :) )
Title: Re: Three things (and counting):
Post by: the underground on May 01, 2013, 01:02:26 am
Safe house can't be fortied, farmhouse has brahmin pens and fibers. Not nearly as much as I'd like in terms of farming, but beats a safehouse.

And you can still have a safehouse.;)
Title: Re: Three things (and counting):
Post by: Alvarez on May 01, 2013, 08:17:28 pm
How about this: a special encounter with a deserted farm.

This will be kind of special encounter location you can actually get hold of: you need to clear some critters and find a map in locker marking this special farm location as yours.

And then you can do stuff in it, like get some new brahmins in the pen, it might get some "fertile ground" tiles you can drop seeds onto, it can have a still, workbench, etc., just like a ordinary base.


Also, what i'd like to see in Outpost bases is the car spawning spot inside the walls for faction members.
Title: Re: Three things (and counting):
Post by: the underground on May 01, 2013, 09:14:55 pm
Start that as a new thread, but I don't like the "special encounter" aspect; maybe you get it maybe not... I'd rather just pay for a guaranteed farm...
But then again the devs may love it...
Title: Re: Three things (and counting):
Post by: the underground on May 06, 2013, 04:07:30 am
A Towing Service: A third party towing service (owns their own tow truck) that offers feild repairs, feild fueeling services, or simple tow, that can be contacted on a specific radio chanel (not secured or encrypted, so yes you could be intercepted). Flat fee for all services: 300 caps, will to anywhere to anywhere. If you tow to their shop, they drive. If you want to go back to your own shack, you drive (so you loners out there, you have to go to their shop). Briinging fuel (200 sme or rotgut) cost extra. their tow yard is secured from PKer's and theives, but not lockpickers, BE WARNED!!!

Money: Make money territory-specific ish.
In the NCR, BOS, Sanf Fran, Junktown, and Hub you use Money (FO2 money). In Boneyard you're supposed to use Money, but there are a few merchants that will accept caps (at a slightly lower-than-par value).
In Redding, Broken Hills, and New Reno they take both.
In Redding, they also accpet Mine Script, but the only otehr place where it has any value at all is in New Reno, at slightly below par.
North of that line they only accept caps (maybe VC accepts money, but below par, or even issue their own coin).

Fishing: If you set up on a waterfront/river front site and have a fishing pole (crafted from 1 sharpened pole, 1 peice of junk, and 1 fibers, does not require a workbench), you can fish, catching fish based on your outdoorsman skill (above 100% you will catch something eventually, but the higher the skill from there the faster it will happen). A fish is worth +40 hit poitns, +1 radiation level after 24 hours. shoudl be fairly herfty as well, if you cook it the radiation wwill go away, but it also looses half it's healing powers. (This idea actually came from Aninal Crossing, which is what my sone was playing when this idea hit me.)
Title: Re: Three things (and counting):
Post by: Gimper on May 06, 2013, 04:14:24 am
Fishing: If you set up on a waterfront/river front site and have a fishing pole (crafted from 1 sharpened pole, 1 peice of junk, and 1 fibers, does not require a workbench), you can fish, catching fish based on your outdoorsman skill (above 100% you will catch something eventually, but the higher the skill from there the faster it will happen). A fish is worth +40 hit poitns, +1 radiation level after 24 hours. shoudl be fairly herfty as well, if you cook it the radiation wwill go away, but it also looses half it's healing powers. (This idea actually came from Aninal Crossing, which is what my sone was playing when this idea hit me.)

Oh sheesh a runescape fan. Heheh, I do like the idea though. It gives something for the bored to death idlers to do. Also, you can feed cooked fish to your companions, giving them some loyalty. Another thing is, in San Fran, there are fish merchants all over the docks. You could sell them fish for a low amount of caps. (Similar to salvagers and junk)
Title: Re: Three things (and counting):
Post by: the underground on May 06, 2013, 04:34:39 am

Oh sheesh a runescape fan. Heheh, I do like the idea though. It gives something for the bored to death idlers to do. Also, you can feed cooked fish to your companions, giving them some loyalty. Another thing is, in San Fran, there are fish merchants all over the docks. You could sell them fish for a low amount of caps. (Similar to salvagers and junk)
Never played runescape; I got it from Animal Crossing. As to the rest, hey, not bad idea, but uh, VERY low caps; like, maybe.... 3 a piece?

God dammend phone.
Title: Re: Three things (and counting):
Post by: Alvarez on May 06, 2013, 07:40:46 pm
I've got fish graphics from FanMadeFallout (which died) and reposted it on old FOnline.ru forums, but it died as well.

Maybe i shouldn't post it on 2238 forums.
Title: Re: Three things (and counting):
Post by: Gimper on May 06, 2013, 07:49:45 pm
I've got fish graphics from FanMadeFallout (which died) and reposted it on old FOnline.ru forums, but it died as well.

Maybe i shouldn't post it on 2238 forums.
Go ahead, I'm interested now. Lets see them.
Title: Re: Three things (and counting):
Post by: Alvarez on May 06, 2013, 09:08:50 pm
Go ahead, I'm interested now. Lets see them.

Unfortunately, they unfolded their deadly effect on my HDD already.

Wait, oh shit... (http://fodev.net/forum/index.php/topic,24422.0.html)
Title: Re: Three things (and counting):
Post by: BLDYMSS on May 07, 2013, 12:32:21 am
Are you drawing it frame by frame? There are ways, you know...
(https://i.imgur.com/u1wKtCW.png)

She looks sweet, nice work.
I load a set of frames for an animation as layers in PS, most edits I do frame by frame manually, yes. I use masks for coloring adjustments. If there are easier ways, I'll gladly click on some provided links to helpful tips any time.  :) Or of course take your personal advice, but this is not the thread for modding tutorials, so toss me a PM if you like, any help appreciated, ;)

A Towing Service: A third party towing service (owns their own tow truck) that offers feild repairs, feild fueeling services, or simple tow, that can be contacted on a specific radio chanel (not secured or encrypted, so yes you could be intercepted). Flat fee for all services: 300 caps, will to anywhere to anywhere. If you tow to their shop, they drive. If you want to go back to your own shack, you drive (so you loners out there, you have to go to their shop). Briinging fuel (200 sme or rotgut) cost extra. their tow yard is secured from PKer's and theives, but not lockpickers, BE WARNED!!!
Aww.. now u start listing my broken dreams of fonline. I actually wanted to do a player-driven emergency service (car breakdowns, field medic, lockpicking etc.) as an ingame business but since no one needed that (everyone has his/her own alts and multilog for that) I became a boring shop clerk ;D Well it wasn't that boring..in fact it gave me something to do that was not PvP and yet player interaction.

Best random line quote from san fran docks:
"How about you impress your lady with some fish tonight?"
-some generic dock worker
Title: Re: Three things (and counting):
Post by: the underground on May 07, 2013, 06:08:44 am
A proper reply I'd comming, short version I kinda like it, but need some questions answered.


LONG version: Actually, I would RATHER a pc faction for the tow service, but there are problems:
Would it be 24-hour? How would you ensure that?
Could you ensure PKer's and other SLAVERS (ya, I went there) don't use your service as a way to find players in distress? How?
How would you tow  a vehicle?

There were a few other ancillary questions, but they weren't actually important, related to mostly to field medicine (the biggie being "What about am ambulance?" as if it really mattered all that much)....
Title: Re: Three things (and counting):
Post by: Alvarez on May 08, 2013, 03:08:40 pm
But you don't even need a radio to have a tow or ambulance quest received. You speak to the questgiver, he gives you the location. Simple as that. And bring some rope to tow the vehicle, it will follow you in a fashion of a NPC. This way you cant steal it, because technically its a mob. Also, give the rope a chance to tear.

I don't know what you have with ambulance quests. For RP doctors like me they would be great.
Title: Re: Three things (and counting):
Post by: the underground on May 08, 2013, 11:03:24 pm
Didn't follow a word of that...
Title: Re: Three things (and counting):
Post by: Alvarez on May 08, 2013, 11:43:06 pm
Didn't follow a word of that...

Care to explain?
Title: Re: Three things (and counting):
Post by: the underground on May 09, 2013, 11:08:58 pm
You write of an "ambulance quest." What quest? You write of a tow rope, and letting it break. Who said anything about a rope?
Moving on.......
This one is kinda critical; Make slaves nuetral to non-slavers outside the control of slaver/slave owners.
Yesterday I got forced into an enco with slaves, and despite my good rep with slaves (and strangely not so bad rep with slvers) I ALMOST had to kill a kid (and thus be forever branded a child killer). I got out of it ok, but this annoys and vexes me. I free slaves, I don't kill them.......
Title: Re: Three things (and counting):
Post by: Alvarez on May 09, 2013, 11:16:11 pm
You write of an "ambulance quest." What quest? You write of a tow rope, and letting it break. Who said anything about a rope?
Rope is only related to towing quest. Ambulance quest is related to doctor skills and quick dispatch. (with a car.) So basically, you drive there, give the patient the treatment, ride back, receive reward.
Title: Re: Three things (and counting):
Post by: BenKain on May 09, 2013, 11:26:14 pm
I like that idea Alvarez, maybe even a basic radio that you can ask if there are any Paramedics around :D

As always Underground, your ideas are pointless and have little to no thought put in them.
Title: Re: Three things (and counting):
Post by: Alvarez on May 09, 2013, 11:30:15 pm
I like that idea Alvarez, maybe even a basic radio that you can ask if there are any Paramedics around :D

As always Underground, your ideas are pointless and have little to no thought put in them.

I think he just throws ideas in, like in brainstorming. Couldn't hurt.
As for ambulances... Remember that concept art (http://fallout.wikia.com/wiki/File:Ambulance.jpg) by Leonard Boyarsky?
Title: Re: Three things (and counting):
Post by: BenKain on May 09, 2013, 11:32:20 pm
Not until just now, but that looks friggen sweet.
Title: Re: Three things (and counting):
Post by: the underground on May 10, 2013, 12:02:55 am
Rope is only related to towing quest. Ambulance quest is related to doctor skills and quick dispatch. (with a car.) So basically, you drive there, give the patient the treatment, ride back, receive reward.
Ok so this is a whole new thing entirely; let me spam my thread. :P
Title: Re: Three things (and counting):
Post by: the underground on May 10, 2013, 12:10:27 am
I think he just throws ideas in, like in brainstorming. Couldn't hurt.
See, Alvarez figgured it out, without help btw.
If the devs see domething they like they can implement it as they see fit/practicle/best specificslly BECAUSE of the limited detail I give. Thats flexibility. If we're gonna as/beg/demand/suggedt/whatevrr, we should give them the flexibility to do do. Chris Avalone basically demanded as much respect (fairly, imao) once in an interview, complete with a four-letter word.
Title: Re: Three things (and counting):
Post by: Alvarez on May 10, 2013, 12:29:32 am
See, Alvarez figgured it out, without help btw.

[sarcasm]Gee, i'm honored about your appreciation of mental capabilities of mine, TU.[/sarcasm]

Ok so this is a whole new thing entirely; let me spam my thread. :P

Alright, alright, so we aren't allowed to contribute ideas and feedback in this thread. Move along fellas, nothing to do here. [sarcasm]Watch the grandmaster unleash his genious mind on devs and don't you dare to disturb him![/sarcasm]

Brainstorming is done by many. If one does it (and takes monopoly on it) it's called...a bit different.
You obviously try to win by quantity, not quality of posts.
Is it good? Can't decide. It seems you are not giving your suggestions enough love. Result? We'll see.
Title: Re: Three things (and counting):
Post by: the underground on May 10, 2013, 05:06:15 am
[sarcasm]Gee, i'm honored about your appreciation of mental capabilities of mine, TU. [/sarcasm]
Don't get pissy with me... Ben's the one who didn't figgure it out. :P
You've brought up something new and diffrent...it really desrves a new thread and not burried in this crap.
Title: Re: Three things (and counting):
Post by: Alvarez on May 10, 2013, 11:18:05 am
Don't get pissy with me... Ben's the one who didn't figgure it out. :P
You've brought up something new and diffrent...it really desrves a new thread and not burried in this crap.

Okay, TU, sorry, i was drunk at the time, got it totally wrong. My apologies.
Title: Re: Three things (and counting):
Post by: the underground on May 10, 2013, 12:49:30 pm
Okay, TU, sorry, i was drunk at the time, got it totally wrong. My apologies.
Been there done that. :-X
Title: Re: Three things (and counting):
Post by: the underground on May 13, 2013, 10:54:31 pm
Bounty hunters unio:
The reason PK's are so common is becasue there is flatly no way to STOP them; how do you report it? How do you get ANY kind of justice? You can't. OR....... maybe you can?
A new NPC, just for a place holder I'm using Chris Avalone in a shack behind the followers of the apolcalypse (as in FO1) who, for a price, can hunt down anyone you want. Simply give him the money, an he'll dispatch someone to kill them for you (in the wastes, of course). To prevent abuses, the price is VERY high, and GM's can step in if a complaint is filed (so you'd better have a screenshot!!!).

Use stoves for crafting food-related items; For example, grilling meat.

Allow the PC''s to join both a public and a private faction (ie, join the BOS or Enclave AND a pc-run faction).
Title: Re: Three things (and counting):
Post by: Tomowolf on May 13, 2013, 10:58:02 pm
Wait, wait.
This is fucking wasteland, and for killing other player NPC will hunt me? Is this some kind of bullshit or I'am playing Hello Kitty Online.
Remember two things:
1. Learn to run, or learn to kill your enemy.
2. If you die and quit, you're weak.
Title: Re: Three things (and counting):
Post by: the underground on May 13, 2013, 11:11:28 pm
Is this some kind of bullshit or I'am playing Hello Kitty Online.
Hello Kitty Online has bounty hunters? HKO has GUNS?! I smell sarcasm here........
Title: Re: Three things (and counting):
Post by: Tomowolf on May 13, 2013, 11:23:11 pm
Hello Kitty Online has bounty hunters? HKO has GUNS?! I smell sarcasm here........
If you didn't get it, for 4 years I'm palaying noone was whinning, but some noobs, that can't adapt to the game and it's rules and mechanics.
Sorry to say that, but if you got to the City when TC is going on or to Mariposa alone, don't guess you'll be happily welcome.
Title: Re: Three things (and counting):
Post by: the underground on May 14, 2013, 02:09:14 am
If you didn't get it, for 4 years I'm palaying noone was whinning, but some noobs, that can't adapt to the game and it's rules and mechanics.
Sorry to say that, but if you got to the City when TC is going on or to Mariposa alone, don't guess you'll be happily welcome.
I've gotten through mariposa alone. Not the easiest thing, but there are worse. Gotten out of bh a few times (it helps to know sbout the bsckdoors).
Title: Re: Three things (and counting):
Post by: BLDYMSS on May 14, 2013, 06:21:47 pm
Wait, wait.
This is fucking wasteland, and for killing other player NPC will hunt me? Is this some kind of bullshit or I'am playing Hello Kitty Online.
Remember two things:
1. Learn to run, or learn to kill your enemy.
2. If you die and quit, you're weak.

Blah, blah, wasteland is harsh. The tune is getting old, really.
So what? Afraid of a few NPCs? A badass PK doesn't fear anything ;D

Bounty hunters unio:
The reason PK's are so common is becasue there is flatly no way to STOP them; how do you report it? How do you get ANY kind of justice? You can't. OR....... maybe you can?
A new NPC, just for a place holder I'm using Chris Avalone in a shack behind the followers of the apolcalypse (as in FO1) who, for a price, can hunt down anyone you want. Simply give him the money, an he'll dispatch someone to kill them for you (in the wastes, of course). To prevent abuses, the price is VERY high, and GM's can step in if a complaint is filed (so you'd better have a screenshot!!!).

Some improvement ideas on that suggestion instead of just the old tune:

Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
Only Players with bad karma can be the target of a bounty. The hunted target can either survive the attack or die from it which resets the karma then.

Have different levels of bounty with associated effect:
500 caps - the evil PK will have to deal with 1 random encounter with 2 bounty hunters
1000 caps - the evil PK will have to deal with 2 random encounters with 3 bounty hunters
2000 caps - the evil PK will have to deal with 3 random encounters with 3 bounty hunters
5000 caps - the evil PK will have to deal with 2 random encounters with 5 bounty hunters
10000 caps - the evil PK will have to deal with 3 random encounters with 5 bounty hunters

Limit the number of bounties a player can put on others to maybe 5 per week or so.
OR to cut the poor hunted PKs some slack: Limit the number of bounties that can be put on a player to 5 per week.
Title: Re: Three things (and counting):
Post by: Tomowolf on May 14, 2013, 08:10:36 pm
Well for me, that's just simple bullshit, calling NPCs because you can't pwn back player, or run away.
This is not some kind of charity of wasteland, to help getting rid of PKs, it's damn wasteland world, not sims after great war.
People would still pwn players, escape from bounty hunters encounter, and xplode and burst players, without any consequences, that's why I think this idea is bad and abusable as fuck.

And please, I didn't use argument wasteland is harsh, but tht I'am playing it for more than 3 years there, and nobody was whinning so hard on PK's than now, is it some kind of new way of expressing yourself, that you can't adapt to game, or this is just to hard for you to play this, eventually you can try playing some game alike quake or Call of Duty, this is pretty simple.
Title: Re: Three things (and counting):
Post by: the underground on May 14, 2013, 08:13:14 pm
Some improvement ideas on that suggestion instead of just the old tune:

Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
Only Players with bad karma can be the target of a bounty. The hunted target can either survive the attack or die from it which resets the karma then.

Have different levels of bounty with associated effect:
500 caps - the evil PK will have to deal with 1 random encounter with 2 bounty hunters
1000 caps - the evil PK will have to deal with 2 random encounters with 3 bounty hunters
2000 caps - the evil PK will have to deal with 3 random encounters with 3 bounty hunters
5000 caps - the evil PK will have to deal with 2 random encounters with 5 bounty hunters
10000 caps - the evil PK will have to deal with 3 random encounters with 5 bounty hunters

Limit the number of bounties a player can put on others to maybe 5 per week or so.
OR to cut the poor hunted PKs some slack: Limit the number of bounties that can be put on a player to 5 per week.
I would have raised those numbers quite a bit, but otherwise it looks ok, except for one thing; What if say the undergro has pk'ed, say, 50 pc, and ALL of them want his head? Does this also raise the bounty, or does it dilute the bounty? (I was going to say something about making the bounty SO high that no one person can pay it entirely on their own, until I saw what kind of cash was needed for bases, and then realized there IS no such number.......)

Special Encounter Vehicles: All special encounter vehicles become available, but at a REDICULOUS price (on par with a faction base, and I don't mean a DIY or cave base either) and only if you complete a moderately dangerous quest for T-Ray (if you don't have triple digit hps and double digit aps, don't bother).

Return to the industrial park: you go to the industrial park broad asking for "another "message"". When you get there, you 'could' select "Sumbit and enjoy" in which case they take what they want (and you loose some hit points, cause they're BRUTAL about it), OR "Fight them off" in which case (regardless skill level, etc) you immediately exit dialog and enter combat (with a one-turn advantage). If you submit you get the money (including the 100 you were SUPPOSED to get the first time), if you resist, win loose or draw, you can never go back.

Hybrid Cars: IRL, hybrid cars are electric cars that have a built-in genny to recharge the batteries (and occasionally supply extra power to the electric motors). For a fee, T-Ray or Ratch can add an alcohol-fueled genny to a standard car, allowing you to refuel the vehicle either by alcohol or SEC/MFC.
Title: Re: Three things (and counting):
Post by: Mike Crosser on May 14, 2013, 08:16:20 pm
You pay,he just doesn't log in for a week,boom problem solved.

Better just keep it player driven bounties.
Title: Re: Three things (and counting):
Post by: Tomowolf on May 14, 2013, 08:20:23 pm
You pay,he just doesn't log in for a week,boom problem solved.

Better just keep it player driven bounties.
I'm not forum hater, but u know how it would end, friends of pk kills him, get cash, share it with PK, everybody is happy, pk starts again.
Better level up a character that can deal off a pk, preferably gatling burster/avenger burster, or form those cheap m60 burster and plasma grenadier.
Title: Re: Three things (and counting):
Post by: the underground on May 14, 2013, 08:22:28 pm
This is not some kind of charity of wasteland, to help getting rid of PKs, it's damn wasteland world, not sims after great war.
First, NOBODY said anything about charity. It's a business, and one subject to oversight (ie, the gm's can be asked to step in if someone's abusing the system).
Second, have you noticed the number of players is WAY DOWN? I can name off the top of my head 3 people who quit over getting PK'ed, and it's a damned shame because I took two of them out on the wastes and taught them what little (at the time) I knew, in the hopes they'd hang tough. They just couldn't do it- Too much stress.
Really, the only reason I haven't quit is an obsessive, perhaps even UNHEALTHY, fanboyship of fallout. (My wife think's it's unhealthy, and she might be right.) This won't actually level the playing field between pk's and npk's, but it will take a few onces off the pk's side of the scales- Knowing that every time they DO pk someone, they could actually be made to pay for it sooner or later. I already KNOW there will be some who can still game the system (I'd rather not say how, so that those that aren't smart enough to figure out how on their own don't have a roadmap to CHEAT they system, but ya, it's not actually that hard). The system will still be rigged to favor pk's. That can't be changed. But this will at least give npk's and fng's something to fall back to.
Title: Re: Three things (and counting):
Post by: the underground on May 14, 2013, 08:23:35 pm
You pay,he just doesn't log in for a week,boom problem solved.

Better just keep it player driven bounties.

It' snot just a week. It's until he's DEAD.
Too random; maybe they get him, maybe not.
Title: Re: Three things (and counting):
Post by: the underground on May 14, 2013, 08:25:50 pm
I'm not forum hater, but u know how it would end, friends of pk kills him, get cash, share it with PK, everybody is happy, pk starts again.
See, and then ther's that.

Tomowolf, FWIW, I know you're not a hater. I know you're wrong, but not a hater. ;)
Title: Re: Three things (and counting):
Post by: Tomowolf on May 14, 2013, 08:27:17 pm
It' snot just a week. It's until he's DEAD.
Too random; maybe they get him, maybe not.
He goes on bluesuit, wanders around towns, get killed by some npcs, boom, you lose 5k caps.


Also
Quote
Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
.
That's abusalbe too, many characters on TC have less than 150hps, while big gunners got even 280 hps, and what, then some TC player can set bounty on that player? That's just pure trolling, and could become annoying as fuck.
Title: Re: Three things (and counting):
Post by: BLDYMSS on May 14, 2013, 09:49:40 pm
Why not view it as ANOTHER WAY to "pwn" other players? I think its pretty fitting for the wasteland..
If you were a person that had no fighting abilities, but were rich as hell, wouldn't you hire some goons to protect yer ass (already there, called "mercs") or get rid of someone you don't like with your money instead of a gun? Capitalism already exists in this game, bounty hunters would just be a new way to apply it.
And nobody says that they shouldn't keep PKing. It's part of the game.
The escaping from encounters could be solved simply by this:
The ordered attack will repeat as long as the hunted either gets killed by the npcs or kills them himself. No running allowed.
Does it really bother you THAT much, that the game could actually become a real RPg, where you have to face some consequences for your actions? There is already player driven bounty hunting, what's the big difference when some player grinds the money to send some weak-ass npcs after you? Not "honorable" enough? Bounty hunting would just add a bit of gameplay depth, nothing more.
You didn't get that right. I meant that on one character a bounty can be put 5 times a week. Doesn't mean that that character wouldn't keep all bounties from before on him. So if he wouldn't log for a week his problems could even get bigger because his bounties and therefore the downhunting units stack up.
Yeah that's true. So how about this then:
The bounty hunter attacks only seize when you have lost a certain amount of equipment worth a certain base value to them OR you kill them. Then it hurts enough i think :)
What's the big deal? Those tanks wouldn't have much problems fending off a few bounty hunters, would they.
Annoying, maybe. Or challenging and fun because you get to shoot more stuff and can laugh at the player that tried to off you with bounty hunters.
The whole game is one big trolling and re-trolling complex. This would just be a new variation of the trolling.
No, no, no. If the undergro PKs 50 players the first 5 of them can put a bounty on him. The others will have to wait their chance until the following week or do what is done now – PK the undergro back the classic way.
The prices could be set higher, important was the part that you could order bounty hunts with different strenghts.
It shouldn't be an overwhelming force you send after a PK, just enough to piss him off and maybe make him loose some stuff too.
Title: Re: Three things (and counting):
Post by: the underground on May 14, 2013, 10:25:13 pm
Can we get this thread split off? I'll even start it if it helps..........
Title: Re: Three things (and counting):
Post by: BLDYMSS on May 15, 2013, 04:38:34 pm
Can we get this thread split off? I'll even start it if it helps..........
Lol, TU, you actually want to get this organized? ;D No way man, you started a collection thread and now the mess is on you ;)
Just pulling yer leg, what do you want to split off, the bounty hunting topic?
I don't think anyone wants that in the game anyway. I like the idea, I always liked ootb-ideas, but I fear we will never be strong enough against the league of fonline conservatists. ;D
 ...or the Devs, which seem to have a fixed vision of how the game should be. Well, idk, do they? Is there a vision? Is there a plan? We will never know, so we can just keep throwing in ideas and hope they make it in the game. Or make our own.
Title: Re: Three things (and counting):
Post by: Tomowolf on May 15, 2013, 04:42:53 pm
Lol, TU, you actually want to get this organized? ;D No way man, you started a collection thread and now the mess is on you ;)
Just pulling yer leg, what do you want to split off, the bounty hunting topic?
I don't think anyone wants that in the game anyway. I like the idea, I always liked ootb-ideas, but I fear we will never be strong enough against the league of fonline conservatists. ;D
Noone is there a consevratist, but we don't need to fight npcs, cause we killed some players.
I don't see players running with avengers around NCR to kill 1 lvl guys, that's just plain stupid.
Imagine one thing, a sniper on TC get's killed several times, then he launches bounty on those players and some npc fags try to kill him while he is in battle gear right coming to the TC, and what? Team needs to wait for him to deal off some jackasses, that's the most stupid thing, just annoyance, group of fag npcs will never kill a deadly built avenger or gatling tank.
That's all from my side, but I guess you never seen how it looks from PK's side, or even TC side, TRULY.
Title: Re: Three things (and counting):
Post by: BLDYMSS on May 15, 2013, 04:56:27 pm
Noone is there a consevratist, but we don't need to fight npcs, cause we killed some players.
I don't see players running with avengers around NCR to kill 1 lvl guys, that's just plain stupid.
Imagine one thing, a sniper on TC get's killed several times, then he launches bounty on those players and some npc fags try to kill him while he is in battle gear right coming to the TC, and what? Team needs to wait for him to deal off some jackasses, that's the most stupid thing, just annoyance, group of fag npcs will never kill a deadly built avenger or gatling tank.
That's all from my side, but I guess you never seen how it looks from PK's side, or even TC side, TRULY.
When the player is movin to TC in battle gear he always has a risk of triggering an encounter, wether its bounty hunters or some others. He then can do the same he always does, flee the encounter to get to his TC battle and deal with the bounty hunting problem the next time he encounters them and he has the free time. I don't see a real problem there.

Yes, I'm no PK and I was not doing TC so far (visited a lot of TCs as third party sneak looter tho, so its not completely unknown to me), but that doesn't mean I can't use logic. I throw my ideas in here so I can hear the positions from PvPers like you and refine the ideas.

But screw it, I won't keep defending/refining an idea that is just not wanted, however good the potential of it might be. :)
...and some npc fags try to kill him...
... group of fag npcs will never...
How do you know they are fa.., homosexual, btw? ;D
Title: Re: Three things (and counting):
Post by: the underground on May 15, 2013, 08:27:28 pm
I don't see players running with avengers around NCR to kill 1 lvl guys, that's just plain stupid.
NCR? No. Gecko? Yes, and while wearing combat armor. I was talking to Wooz, but still I had a veiwing area. He used sneak (whivh supposedly you csnt do, but wudev).
Title: Re: Three things (and counting):
Post by: the underground on May 15, 2013, 09:40:36 pm
Clear identification: A few days ago I got jumped by Raiders and Raiders (and dogs, IIRC) down in the boneyard. I see a guy in leather jacket, so he must be a Raider- So I shoot him. Except, OOPS, he's a Follower of the Apocylpse. Damnit....... If I could have identified FOTA from Raiders from other leather jacketed fighters, this wouldn't have happened....... There's got to be a way to identify bad guys from good guys, preferably by general faction.........

Rocks on Graves: For partiuculalry honored deceadants, putting a pile of rocks on top of the grave that graverobbers would have to smash through (with a hammer, I suppose) before they could dig up the grave.

Children: Perhaps a way to adopt a child slave (they're now your child, forever, NOT your slave, even though they act like a slave, becasue there's no other real way to handle them)...... This would be AWESOME for anti-slavers like me to free child slaves, without the expecation that they'd die out on the wastes by themselves.......
Title: Re: Three things (and counting):
Post by: Mike Crosser on May 15, 2013, 09:43:46 pm
Clear identification: A few days ago I got jumped by Raiders and Raiders (and dogs, IIRC) down in the boneyard. I see a guy in leather jacket, so he must be a Raider- So I shoot him. Except, OOPS, he's a Follower of the Apocylpse. Damnit....... If I could have identified FOTA from Raiders from other leather jacketed fighters, this wouldn't have happened....... There's got to be a way to identify bad guys from good guys, preferably by general faction.........

Hint:click on them.
Magic ain't it.
Title: Re: Three things (and counting):
Post by: Alvarez on May 15, 2013, 10:20:18 pm
Clear identification: A few days ago I got jumped by Raiders and Raiders (and dogs, IIRC) down in the boneyard. I see a guy in leather jacket, so he must be a Raider- So I shoot him. Except, OOPS, he's a Follower of the Apocylpse. Damnit....... If I could have identified FOTA from Raiders from other leather jacketed fighters, this wouldn't have happened....... There's got to be a way to identify bad guys from good guys, preferably by general faction.........

Nice one, the mobs who is neutral to you (like FoA) should appear with blue contours. It suck to mix in a brawl and hit the wrong guy, whom you actually wanted to help.

Rocks on Graves: For partiuculalry honored deceadants, putting a pile of rocks on top of the grave that graverobbers would have to smash through (with a hammer, I suppose) before they could dig up the grave.

Pointless, at least to me.

Children: Perhaps a way to adopt a child slave (they're now your child, forever, NOT your slave, even though they act like a slave, becasue there's no other real way to handle them)...... This would be AWESOME for anti-slavers like me to free child slaves, without the expecation that they'd die out on the wastes by themselves.......

Seems you to be a nice person, but i doubt it will get implemented, since you'll have to tend to the kids... Unless you deliver them in a orphanage for good karma. Or accept a quest from them dialogue to deliver them to their families.
Title: Re: Three things (and counting):
Post by: the underground on May 15, 2013, 10:54:54 pm
Hint:click on them.
Magic ain't it.
Nice one, the mobs who is neutral to you (like FoA) should appear with blue contours. It suck to mix in a brawl and hit the wrong guy, whom you actually wanted to help.
Just sayin'.
Pointless, at least to me.
This is more for those places (like Redding) where if you're digging up a grave the locals SHOULD get upset, therefore you have to eitehr spend more time doing it OR be quicker about it.....
But ya. Ok, kinda pointless....... :-[
Seems you to be a nice person, but i doubt it will get implemented, since you'll have to tend to the kids... Unless you deliver them in a orphanage for good karma. Or accept a quest from them dialogue to deliver them to their families.
HEY THAT'S BRILLIANT TOO!!!!!!
Uh, but I wanted a selfish thing. I just WANT kids, that's all.......
Title: Re: Three things (and counting):
Post by: the underground on May 15, 2013, 10:56:58 pm
Uh, btw Mike, I was jumped by "Raider and Radiers and Dogs." I therefore assumed that there were NO FOTA there, since it specifically identified BOTH human (?) factions as "Radiers."
Title: Re: Three things (and counting):
Post by: Mike Crosser on May 16, 2013, 12:06:37 am
Uh, btw Mike, I was jumped by "Raider and Radiers and Dogs." I therefore assumed that there were NO FOTA there, since it specifically identified BOTH human (?) factions as "Radiers."

Hmm,a bug?
Title: Re: Three things (and counting):
Post by: the underground on May 16, 2013, 01:18:42 am
Hmm,a bug?
Stuff like that has happened before, so it must be widespread.

Admittedly, it's ussually gg's not being announced, so it's ussually a pleasant suprise........
Title: Re: Three things (and counting):
Post by: BLDYMSS on May 16, 2013, 07:13:16 pm
Hint:click on them.
Magic ain't it.
Not as magic in RT combat, when all the npcs are running around.
Nice one, the mobs who is neutral to you (like FoA) should appear with blue contours. It suck to mix in a brawl and hit the wrong guy, whom you actually wanted to help.
There's the solution. +1
I was jumped by "Raider and Radiers and Dogs." I therefore assumed that there were NO FOTA there, since it specifically identified BOTH human (?) factions as "Radiers."
Weird. Never happened to me so far.. Long shot, but maybe some bug in your client?
Title: Re: Three things (and counting):
Post by: the underground on May 16, 2013, 10:53:53 pm
Weird. Never happened to me so far.. Long shot, but maybe some bug in your client?
Like I said, it's "ussually" gg's not being mentioned, like "do you wish to enco geckos and radscorps?" (or gecks and brahmin or whatev) and suddenly it's gecks AND golden gecks and HAPPY DAY FOR ME! cause Iwas out hunting ggd anyways.......

Make hunting rifle, .223 pistol, assault rifle, and minigun the exact same caliber, because irl they're all just variations on the 5.56×45mm cartidge.
Links to follow (phone people!), but the PLR-16, Ar-15, and M-16 all fire the 5.56mm. The .223 is just a lighter version of the 5.56, which is itsrlf just a .22 with serious 'roid rage.
Title: Re: Three things (and counting):
Post by: the underground on May 16, 2013, 11:15:51 pm
Oh to clarify; make it simple on everyone, and just use the already existing 5mm round.
Title: Re: Three things (and counting):
Post by: Alvarez on May 17, 2013, 08:22:47 am
Why not rechamber guns and use different ammo, then? I guess that will spice up tactical options.
Should be possible to bore up the barrel with a lathe.
Title: Re: Three things (and counting):
Post by: the underground on May 17, 2013, 09:07:33 am
Why not rechamber guns and use different ammo, then? I guess that will spice up tactical options.
Should be possible to bore up the barrel with a lathe.
Please, please don't get me started about it... lets just do the easy route, and not make the devs crazy.....
Title: Re: Three things (and counting):
Post by: Alvarez on May 17, 2013, 09:44:06 pm
But devs lack a bit craziness.
An i do not mean "working free of charge on a project they get insulted for" - crazy.
I mean in creative way. Haven't seen suggestions from devs in a while.
Title: Re: Three things (and counting):
Post by: the underground on May 17, 2013, 11:14:00 pm
I mean a diffrent type of crazy........
Title: Re: Three things (and counting):
Post by: the underground on May 23, 2013, 08:52:19 pm
No out of bounds by npcs; NPC's are restricted to areas the PC can access, meaning a full half-hex away from the exit grid. It does me no damned good to hunt Golden Geckos, only to have one idiot slave decided to go hide in the exiit grid where I can't reach them, and then kill the GG's. It might actually BE worth it to kill the slave, just to get the GG to turn out from the exit grid......
Except it's not. If NPC's reach the last hexes before they're in (or half-in) the exit grid, they have to turn back.

I have a screenshot (screen_2013.04.22_19-21-20.jpg), but can't upload it here.......

Based on THIS DISCUSSION (http://fodev.net/forum/index.php/topic,29045.msg252847.html#msg252847), place special enco and/or other restricted items in merchsnts. By this I mean the REALLY restricted items; 2mm EC, Power Armor (yes, I went there), etc. Things that are anti-common, can not be crafted, and do exist. It would encourage players to rush the merchants looking for "this week's (or days, or whatever) big effing deal" and can be completely randomized.

Longhouse:  A longhouse is a type of long narrow building built from timber and often animal skins. While primarily intended for human habitation, some where also used for animals. Essentially, a "longhouse" is a very long, permenant TENT with a door.
To build a longhouse, determine what you want the total area to be; While the width is equal to a standard tent, the length is determined by the owners desires, BUT be warned; Once up, it can not come down.

Materials required:
Brahmin Hides: 4x+12
Rope: x+1
Sharpened Poles: 10x+6

Where X equals the number of tents equivalent.