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Author Topic: Three things (and counting):  (Read 22474 times)

Re: Three things (and counting):
« Reply #105 on: May 14, 2013, 06:21:47 pm »

Wait, wait.
This is fucking wasteland, and for killing other player NPC will hunt me? Is this some kind of bullshit or I'am playing Hello Kitty Online.
Remember two things:
1. Learn to run, or learn to kill your enemy.
2. If you die and quit, you're weak.

Blah, blah, wasteland is harsh. The tune is getting old, really.
So what? Afraid of a few NPCs? A badass PK doesn't fear anything ;D

Bounty hunters unio:
The reason PK's are so common is becasue there is flatly no way to STOP them; how do you report it? How do you get ANY kind of justice? You can't. OR....... maybe you can?
A new NPC, just for a place holder I'm using Chris Avalone in a shack behind the followers of the apolcalypse (as in FO1) who, for a price, can hunt down anyone you want. Simply give him the money, an he'll dispatch someone to kill them for you (in the wastes, of course). To prevent abuses, the price is VERY high, and GM's can step in if a complaint is filed (so you'd better have a screenshot!!!).

Some improvement ideas on that suggestion instead of just the old tune:

Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
Only Players with bad karma can be the target of a bounty. The hunted target can either survive the attack or die from it which resets the karma then.

Have different levels of bounty with associated effect:
500 caps - the evil PK will have to deal with 1 random encounter with 2 bounty hunters
1000 caps - the evil PK will have to deal with 2 random encounters with 3 bounty hunters
2000 caps - the evil PK will have to deal with 3 random encounters with 3 bounty hunters
5000 caps - the evil PK will have to deal with 2 random encounters with 5 bounty hunters
10000 caps - the evil PK will have to deal with 3 random encounters with 5 bounty hunters

Limit the number of bounties a player can put on others to maybe 5 per week or so.
OR to cut the poor hunted PKs some slack: Limit the number of bounties that can be put on a player to 5 per week.
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Tomowolf

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Re: Three things (and counting):
« Reply #106 on: May 14, 2013, 08:10:36 pm »

Well for me, that's just simple bullshit, calling NPCs because you can't pwn back player, or run away.
This is not some kind of charity of wasteland, to help getting rid of PKs, it's damn wasteland world, not sims after great war.
People would still pwn players, escape from bounty hunters encounter, and xplode and burst players, without any consequences, that's why I think this idea is bad and abusable as fuck.

And please, I didn't use argument wasteland is harsh, but tht I'am playing it for more than 3 years there, and nobody was whinning so hard on PK's than now, is it some kind of new way of expressing yourself, that you can't adapt to game, or this is just to hard for you to play this, eventually you can try playing some game alike quake or Call of Duty, this is pretty simple.
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the underground

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Re: Three things (and counting):
« Reply #107 on: May 14, 2013, 08:13:14 pm »

Some improvement ideas on that suggestion instead of just the old tune:

Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
Only Players with bad karma can be the target of a bounty. The hunted target can either survive the attack or die from it which resets the karma then.

Have different levels of bounty with associated effect:
500 caps - the evil PK will have to deal with 1 random encounter with 2 bounty hunters
1000 caps - the evil PK will have to deal with 2 random encounters with 3 bounty hunters
2000 caps - the evil PK will have to deal with 3 random encounters with 3 bounty hunters
5000 caps - the evil PK will have to deal with 2 random encounters with 5 bounty hunters
10000 caps - the evil PK will have to deal with 3 random encounters with 5 bounty hunters

Limit the number of bounties a player can put on others to maybe 5 per week or so.
OR to cut the poor hunted PKs some slack: Limit the number of bounties that can be put on a player to 5 per week.
I would have raised those numbers quite a bit, but otherwise it looks ok, except for one thing; What if say the undergro has pk'ed, say, 50 pc, and ALL of them want his head? Does this also raise the bounty, or does it dilute the bounty? (I was going to say something about making the bounty SO high that no one person can pay it entirely on their own, until I saw what kind of cash was needed for bases, and then realized there IS no such number.......)

Special Encounter Vehicles: All special encounter vehicles become available, but at a REDICULOUS price (on par with a faction base, and I don't mean a DIY or cave base either) and only if you complete a moderately dangerous quest for T-Ray (if you don't have triple digit hps and double digit aps, don't bother).

Return to the industrial park: you go to the industrial park broad asking for "another "message"". When you get there, you 'could' select "Sumbit and enjoy" in which case they take what they want (and you loose some hit points, cause they're BRUTAL about it), OR "Fight them off" in which case (regardless skill level, etc) you immediately exit dialog and enter combat (with a one-turn advantage). If you submit you get the money (including the 100 you were SUPPOSED to get the first time), if you resist, win loose or draw, you can never go back.

Hybrid Cars: IRL, hybrid cars are electric cars that have a built-in genny to recharge the batteries (and occasionally supply extra power to the electric motors). For a fee, T-Ray or Ratch can add an alcohol-fueled genny to a standard car, allowing you to refuel the vehicle either by alcohol or SEC/MFC.
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Mike Crosser

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Re: Three things (and counting):
« Reply #108 on: May 14, 2013, 08:16:20 pm »

You pay,he just doesn't log in for a week,boom problem solved.

Better just keep it player driven bounties.

Tomowolf

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Re: Three things (and counting):
« Reply #109 on: May 14, 2013, 08:20:23 pm »

You pay,he just doesn't log in for a week,boom problem solved.

Better just keep it player driven bounties.
I'm not forum hater, but u know how it would end, friends of pk kills him, get cash, share it with PK, everybody is happy, pk starts again.
Better level up a character that can deal off a pk, preferably gatling burster/avenger burster, or form those cheap m60 burster and plasma grenadier.
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the underground

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Re: Three things (and counting):
« Reply #110 on: May 14, 2013, 08:22:28 pm »

This is not some kind of charity of wasteland, to help getting rid of PKs, it's damn wasteland world, not sims after great war.
First, NOBODY said anything about charity. It's a business, and one subject to oversight (ie, the gm's can be asked to step in if someone's abusing the system).
Second, have you noticed the number of players is WAY DOWN? I can name off the top of my head 3 people who quit over getting PK'ed, and it's a damned shame because I took two of them out on the wastes and taught them what little (at the time) I knew, in the hopes they'd hang tough. They just couldn't do it- Too much stress.
Really, the only reason I haven't quit is an obsessive, perhaps even UNHEALTHY, fanboyship of fallout. (My wife think's it's unhealthy, and she might be right.) This won't actually level the playing field between pk's and npk's, but it will take a few onces off the pk's side of the scales- Knowing that every time they DO pk someone, they could actually be made to pay for it sooner or later. I already KNOW there will be some who can still game the system (I'd rather not say how, so that those that aren't smart enough to figure out how on their own don't have a roadmap to CHEAT they system, but ya, it's not actually that hard). The system will still be rigged to favor pk's. That can't be changed. But this will at least give npk's and fng's something to fall back to.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

the underground

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Re: Three things (and counting):
« Reply #111 on: May 14, 2013, 08:23:35 pm »

You pay,he just doesn't log in for a week,boom problem solved.

Better just keep it player driven bounties.

It' snot just a week. It's until he's DEAD.
Too random; maybe they get him, maybe not.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

the underground

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Re: Three things (and counting):
« Reply #112 on: May 14, 2013, 08:25:50 pm »

I'm not forum hater, but u know how it would end, friends of pk kills him, get cash, share it with PK, everybody is happy, pk starts again.
See, and then ther's that.

Tomowolf, FWIW, I know you're not a hater. I know you're wrong, but not a hater. ;)
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Tomowolf

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Re: Three things (and counting):
« Reply #113 on: May 14, 2013, 08:27:17 pm »

It' snot just a week. It's until he's DEAD.
Too random; maybe they get him, maybe not.
He goes on bluesuit, wanders around towns, get killed by some npcs, boom, you lose 5k caps.


Also
Quote
Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
.
That's abusalbe too, many characters on TC have less than 150hps, while big gunners got even 280 hps, and what, then some TC player can set bounty on that player? That's just pure trolling, and could become annoying as fuck.
« Last Edit: May 14, 2013, 08:41:27 pm by Tomowolf »
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Re: Three things (and counting):
« Reply #114 on: May 14, 2013, 09:49:40 pm »

Why not view it as ANOTHER WAY to "pwn" other players? I think its pretty fitting for the wasteland..
If you were a person that had no fighting abilities, but were rich as hell, wouldn't you hire some goons to protect yer ass (already there, called "mercs") or get rid of someone you don't like with your money instead of a gun? Capitalism already exists in this game, bounty hunters would just be a new way to apply it.
And nobody says that they shouldn't keep PKing. It's part of the game.
The escaping from encounters could be solved simply by this:
The ordered attack will repeat as long as the hunted either gets killed by the npcs or kills them himself. No running allowed.
Does it really bother you THAT much, that the game could actually become a real RPg, where you have to face some consequences for your actions? There is already player driven bounty hunting, what's the big difference when some player grinds the money to send some weak-ass npcs after you? Not "honorable" enough? Bounty hunting would just add a bit of gameplay depth, nothing more.
You didn't get that right. I meant that on one character a bounty can be put 5 times a week. Doesn't mean that that character wouldn't keep all bounties from before on him. So if he wouldn't log for a week his problems could even get bigger because his bounties and therefore the downhunting units stack up.
Yeah that's true. So how about this then:
The bounty hunter attacks only seize when you have lost a certain amount of equipment worth a certain base value to them OR you kill them. Then it hurts enough i think :)
What's the big deal? Those tanks wouldn't have much problems fending off a few bounty hunters, would they.
Annoying, maybe. Or challenging and fun because you get to shoot more stuff and can laugh at the player that tried to off you with bounty hunters.
The whole game is one big trolling and re-trolling complex. This would just be a new variation of the trolling.
No, no, no. If the undergro PKs 50 players the first 5 of them can put a bounty on him. The others will have to wait their chance until the following week or do what is done now – PK the undergro back the classic way.
The prices could be set higher, important was the part that you could order bounty hunts with different strenghts.
It shouldn't be an overwhelming force you send after a PK, just enough to piss him off and maybe make him loose some stuff too.
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the underground

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Re: Three things (and counting):
« Reply #115 on: May 14, 2013, 10:25:13 pm »

Can we get this thread split off? I'll even start it if it helps..........
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
Re: Three things (and counting):
« Reply #116 on: May 15, 2013, 04:38:34 pm »

Can we get this thread split off? I'll even start it if it helps..........
Lol, TU, you actually want to get this organized? ;D No way man, you started a collection thread and now the mess is on you ;)
Just pulling yer leg, what do you want to split off, the bounty hunting topic?
I don't think anyone wants that in the game anyway. I like the idea, I always liked ootb-ideas, but I fear we will never be strong enough against the league of fonline conservatists. ;D
 ...or the Devs, which seem to have a fixed vision of how the game should be. Well, idk, do they? Is there a vision? Is there a plan? We will never know, so we can just keep throwing in ideas and hope they make it in the game. Or make our own.
« Last Edit: May 15, 2013, 04:46:14 pm by BLDYMSS »
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Tomowolf

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Re: Three things (and counting):
« Reply #117 on: May 15, 2013, 04:42:53 pm »

Lol, TU, you actually want to get this organized? ;D No way man, you started a collection thread and now the mess is on you ;)
Just pulling yer leg, what do you want to split off, the bounty hunting topic?
I don't think anyone wants that in the game anyway. I like the idea, I always liked ootb-ideas, but I fear we will never be strong enough against the league of fonline conservatists. ;D
Noone is there a consevratist, but we don't need to fight npcs, cause we killed some players.
I don't see players running with avengers around NCR to kill 1 lvl guys, that's just plain stupid.
Imagine one thing, a sniper on TC get's killed several times, then he launches bounty on those players and some npc fags try to kill him while he is in battle gear right coming to the TC, and what? Team needs to wait for him to deal off some jackasses, that's the most stupid thing, just annoyance, group of fag npcs will never kill a deadly built avenger or gatling tank.
That's all from my side, but I guess you never seen how it looks from PK's side, or even TC side, TRULY.
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Re: Three things (and counting):
« Reply #118 on: May 15, 2013, 04:56:27 pm »

Noone is there a consevratist, but we don't need to fight npcs, cause we killed some players.
I don't see players running with avengers around NCR to kill 1 lvl guys, that's just plain stupid.
Imagine one thing, a sniper on TC get's killed several times, then he launches bounty on those players and some npc fags try to kill him while he is in battle gear right coming to the TC, and what? Team needs to wait for him to deal off some jackasses, that's the most stupid thing, just annoyance, group of fag npcs will never kill a deadly built avenger or gatling tank.
That's all from my side, but I guess you never seen how it looks from PK's side, or even TC side, TRULY.
When the player is movin to TC in battle gear he always has a risk of triggering an encounter, wether its bounty hunters or some others. He then can do the same he always does, flee the encounter to get to his TC battle and deal with the bounty hunting problem the next time he encounters them and he has the free time. I don't see a real problem there.

Yes, I'm no PK and I was not doing TC so far (visited a lot of TCs as third party sneak looter tho, so its not completely unknown to me), but that doesn't mean I can't use logic. I throw my ideas in here so I can hear the positions from PvPers like you and refine the ideas.

But screw it, I won't keep defending/refining an idea that is just not wanted, however good the potential of it might be. :)
...and some npc fags try to kill him...
... group of fag npcs will never...
How do you know they are fa.., homosexual, btw? ;D
« Last Edit: May 15, 2013, 05:06:25 pm by BLDYMSS »
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the underground

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Re: Three things (and counting):
« Reply #119 on: May 15, 2013, 08:27:28 pm »

I don't see players running with avengers around NCR to kill 1 lvl guys, that's just plain stupid.
NCR? No. Gecko? Yes, and while wearing combat armor. I was talking to Wooz, but still I had a veiwing area. He used sneak (whivh supposedly you csnt do, but wudev).
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
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