No out of bounds by npcs; NPC's are restricted to areas the PC can access, meaning a full half-hex away from the exit grid. It does me no damned good to hunt Golden Geckos, only to have one idiot slave decided to go hide in the exiit grid where I can't reach them, and then kill the GG's. It might actually BE worth it to kill the slave, just to get the GG to turn out from the exit grid......
Except it's not. If NPC's reach the last hexes before they're in (or half-in) the exit grid, they have to turn back.
I have a screenshot (screen_2013.04.22_19-21-20.jpg), but can't upload it here.......
Based on
THIS DISCUSSION, place special enco and/or other restricted items in merchsnts. By this I mean the REALLY restricted items; 2mm EC, Power Armor (yes, I went there), etc. Things that are anti-common, can not be crafted, and do exist. It would encourage players to rush the merchants looking for "this week's (or days, or whatever) big effing deal" and can be completely randomized.
Longhouse: A longhouse is a type of long narrow building built from timber and often animal skins. While primarily intended for human habitation, some where also used for animals. Essentially, a "longhouse" is a very long, permenant TENT with a door.
To build a longhouse, determine what you want the total area to be; While the width is equal to a standard tent, the length is determined by the owners desires, BUT be warned; Once up, it can not come down.
Materials required:
Brahmin Hides: 4x+12
Rope: x+1
Sharpened Poles: 10x+6
Where X equals the number of tents equivalent.