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Author Topic: Three things (and counting):  (Read 22479 times)

the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #75 on: May 01, 2013, 01:02:26 am »

Safe house can't be fortied, farmhouse has brahmin pens and fibers. Not nearly as much as I'd like in terms of farming, but beats a safehouse.

And you can still have a safehouse.;)
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Alvarez

  • Forget the past, go outside and have a blast
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Re: Three things (and counting):
« Reply #76 on: May 01, 2013, 08:17:28 pm »

How about this: a special encounter with a deserted farm.

This will be kind of special encounter location you can actually get hold of: you need to clear some critters and find a map in locker marking this special farm location as yours.

And then you can do stuff in it, like get some new brahmins in the pen, it might get some "fertile ground" tiles you can drop seeds onto, it can have a still, workbench, etc., just like a ordinary base.


Also, what i'd like to see in Outpost bases is the car spawning spot inside the walls for faction members.
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the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #77 on: May 01, 2013, 09:14:55 pm »

Start that as a new thread, but I don't like the "special encounter" aspect; maybe you get it maybe not... I'd rather just pay for a guaranteed farm...
But then again the devs may love it...
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #78 on: May 06, 2013, 04:07:30 am »

A Towing Service: A third party towing service (owns their own tow truck) that offers feild repairs, feild fueeling services, or simple tow, that can be contacted on a specific radio chanel (not secured or encrypted, so yes you could be intercepted). Flat fee for all services: 300 caps, will to anywhere to anywhere. If you tow to their shop, they drive. If you want to go back to your own shack, you drive (so you loners out there, you have to go to their shop). Briinging fuel (200 sme or rotgut) cost extra. their tow yard is secured from PKer's and theives, but not lockpickers, BE WARNED!!!

Money: Make money territory-specific ish.
In the NCR, BOS, Sanf Fran, Junktown, and Hub you use Money (FO2 money). In Boneyard you're supposed to use Money, but there are a few merchants that will accept caps (at a slightly lower-than-par value).
In Redding, Broken Hills, and New Reno they take both.
In Redding, they also accpet Mine Script, but the only otehr place where it has any value at all is in New Reno, at slightly below par.
North of that line they only accept caps (maybe VC accepts money, but below par, or even issue their own coin).

Fishing: If you set up on a waterfront/river front site and have a fishing pole (crafted from 1 sharpened pole, 1 peice of junk, and 1 fibers, does not require a workbench), you can fish, catching fish based on your outdoorsman skill (above 100% you will catch something eventually, but the higher the skill from there the faster it will happen). A fish is worth +40 hit poitns, +1 radiation level after 24 hours. shoudl be fairly herfty as well, if you cook it the radiation wwill go away, but it also looses half it's healing powers. (This idea actually came from Aninal Crossing, which is what my sone was playing when this idea hit me.)
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
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Re: Three things (and counting):
« Reply #79 on: May 06, 2013, 04:14:24 am »

Fishing: If you set up on a waterfront/river front site and have a fishing pole (crafted from 1 sharpened pole, 1 peice of junk, and 1 fibers, does not require a workbench), you can fish, catching fish based on your outdoorsman skill (above 100% you will catch something eventually, but the higher the skill from there the faster it will happen). A fish is worth +40 hit poitns, +1 radiation level after 24 hours. shoudl be fairly herfty as well, if you cook it the radiation wwill go away, but it also looses half it's healing powers. (This idea actually came from Aninal Crossing, which is what my sone was playing when this idea hit me.)

Oh sheesh a runescape fan. Heheh, I do like the idea though. It gives something for the bored to death idlers to do. Also, you can feed cooked fish to your companions, giving them some loyalty. Another thing is, in San Fran, there are fish merchants all over the docks. You could sell them fish for a low amount of caps. (Similar to salvagers and junk)

the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #80 on: May 06, 2013, 04:34:39 am »


Oh sheesh a runescape fan. Heheh, I do like the idea though. It gives something for the bored to death idlers to do. Also, you can feed cooked fish to your companions, giving them some loyalty. Another thing is, in San Fran, there are fish merchants all over the docks. You could sell them fish for a low amount of caps. (Similar to salvagers and junk)
Never played runescape; I got it from Animal Crossing. As to the rest, hey, not bad idea, but uh, VERY low caps; like, maybe.... 3 a piece?

God dammend phone.
« Last Edit: May 06, 2013, 10:09:15 pm by the underground »
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Alvarez

  • Forget the past, go outside and have a blast
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Re: Three things (and counting):
« Reply #81 on: May 06, 2013, 07:40:46 pm »

I've got fish graphics from FanMadeFallout (which died) and reposted it on old FOnline.ru forums, but it died as well.

Maybe i shouldn't post it on 2238 forums.
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Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
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Re: Three things (and counting):
« Reply #82 on: May 06, 2013, 07:49:45 pm »

I've got fish graphics from FanMadeFallout (which died) and reposted it on old FOnline.ru forums, but it died as well.

Maybe i shouldn't post it on 2238 forums.
Go ahead, I'm interested now. Lets see them.

Alvarez

  • Forget the past, go outside and have a blast
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Re: Three things (and counting):
« Reply #83 on: May 06, 2013, 09:08:50 pm »

Go ahead, I'm interested now. Lets see them.

Unfortunately, they unfolded their deadly effect on my HDD already.

Wait, oh shit...
« Last Edit: May 06, 2013, 09:10:42 pm by Alvarez »
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Re: Three things (and counting):
« Reply #84 on: May 07, 2013, 12:32:21 am »

Are you drawing it frame by frame? There are ways, you know...


She looks sweet, nice work.
I load a set of frames for an animation as layers in PS, most edits I do frame by frame manually, yes. I use masks for coloring adjustments. If there are easier ways, I'll gladly click on some provided links to helpful tips any time.  :) Or of course take your personal advice, but this is not the thread for modding tutorials, so toss me a PM if you like, any help appreciated, ;)

A Towing Service: A third party towing service (owns their own tow truck) that offers feild repairs, feild fueeling services, or simple tow, that can be contacted on a specific radio chanel (not secured or encrypted, so yes you could be intercepted). Flat fee for all services: 300 caps, will to anywhere to anywhere. If you tow to their shop, they drive. If you want to go back to your own shack, you drive (so you loners out there, you have to go to their shop). Briinging fuel (200 sme or rotgut) cost extra. their tow yard is secured from PKer's and theives, but not lockpickers, BE WARNED!!!
Aww.. now u start listing my broken dreams of fonline. I actually wanted to do a player-driven emergency service (car breakdowns, field medic, lockpicking etc.) as an ingame business but since no one needed that (everyone has his/her own alts and multilog for that) I became a boring shop clerk ;D Well it wasn't that boring..in fact it gave me something to do that was not PvP and yet player interaction.

Best random line quote from san fran docks:
"How about you impress your lady with some fish tonight?"
-some generic dock worker
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the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #85 on: May 07, 2013, 06:08:44 am »

A proper reply I'd comming, short version I kinda like it, but need some questions answered.


LONG version: Actually, I would RATHER a pc faction for the tow service, but there are problems:
Would it be 24-hour? How would you ensure that?
Could you ensure PKer's and other SLAVERS (ya, I went there) don't use your service as a way to find players in distress? How?
How would you tow  a vehicle?

There were a few other ancillary questions, but they weren't actually important, related to mostly to field medicine (the biggie being "What about am ambulance?" as if it really mattered all that much)....
« Last Edit: May 08, 2013, 10:08:15 am by the underground »
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Alvarez

  • Forget the past, go outside and have a blast
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Re: Three things (and counting):
« Reply #86 on: May 08, 2013, 03:08:40 pm »

But you don't even need a radio to have a tow or ambulance quest received. You speak to the questgiver, he gives you the location. Simple as that. And bring some rope to tow the vehicle, it will follow you in a fashion of a NPC. This way you cant steal it, because technically its a mob. Also, give the rope a chance to tear.

I don't know what you have with ambulance quests. For RP doctors like me they would be great.
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the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #87 on: May 08, 2013, 11:03:24 pm »

Didn't follow a word of that...
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Three things (and counting):
« Reply #88 on: May 08, 2013, 11:43:06 pm »

Didn't follow a word of that...

Care to explain?
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the underground

  • very grumpy bear
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Re: Three things (and counting):
« Reply #89 on: May 09, 2013, 11:08:58 pm »

You write of an "ambulance quest." What quest? You write of a tow rope, and letting it break. Who said anything about a rope?
Moving on.......
This one is kinda critical; Make slaves nuetral to non-slavers outside the control of slaver/slave owners.
Yesterday I got forced into an enco with slaves, and despite my good rep with slaves (and strangely not so bad rep with slvers) I ALMOST had to kill a kid (and thus be forever branded a child killer). I got out of it ok, but this annoys and vexes me. I free slaves, I don't kill them.......
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
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