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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Gunshot on July 20, 2012, 07:51:48 pm

Title: Market is going BOOM!
Post by: Gunshot on July 20, 2012, 07:51:48 pm
With the recently fixed Crafting cooldown in this update. Crafters such as myself won't be able to mass craft and therefore keep up with the supply of players causing less supply and more demand.

All I can do is sit here and watch as the Market crumbles apart to bring a new era.

Farming For Days!
Title: Re: Market is going BOOM!
Post by: Fettel on July 20, 2012, 07:56:20 pm
Ok.
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 20, 2012, 08:08:40 pm
With the recently fixed Crafting cooldown in this update. Crafters such as myself won't be able to mass craft and therefore keep up with the supply of players causing less supply and more demand.

All I can do is sit here and watch as the Market crumbles apart to bring a new era.

Farming For Days!

damn! these projections don't look very good!

(http://www.tobaccoprc.org/wp-content/uploads/2012/01/stock_market_crash.jpg)
Title: Re: Market is going BOOM!
Post by: Brujah on July 20, 2012, 08:17:15 pm
With the recently fixed Crafting cooldown in this update. Crafters such as myself won't be able to mass craft and therefore keep up with the supply of players causing less supply and more demand.

All I can do is sit here and watch as the Market crumbles apart to bring a new era.

Farming For Days!

You do realize that people used to farm all their shit way before this update... Right?
Title: Re: Market is going BOOM!
Post by: Gunshot on July 20, 2012, 08:52:51 pm
Quote
You do realize that people used to farm all their shit way before this update... Right?

No shit. What I meant to say is that farming rates are increasing now.

Quote
Ok.

Okay Fettel.
Title: Re: Market is going BOOM!
Post by: Brujah on July 20, 2012, 09:30:47 pm
No shit. What I meant to say is that farming rates are increasing now.

No it's not.


People are just crafting less.
Title: Re: Market is going BOOM!
Post by: Gunshot on July 20, 2012, 09:48:31 pm
Quote
People are just crafting less.

Therefore, Farming more.
Title: Re: Market is going BOOM!
Post by: Brujah on July 20, 2012, 09:54:22 pm
Therefore, Farming more.

Nope.


I don't see anyone farming MAmkII or pancor jackhammers.


I don't agree with cooldown either but your comparison with farming and crafting makes no sense.
Title: Re: Market is going BOOM!
Post by: pagemaster on July 20, 2012, 10:20:26 pm
The correct term is bust. A booming market is a bear market :P But ya, there's a bad balance between crafting and farming. My opinion is that farming is OP compared to crafting, and crafting is too inefficient. You could probably just make crafting more efficient and fix everything, but it might be necessary to nerf farming in some way if crafting is made too efficient. It seems like another issue that might be affecting crafting is ingredient scarcity, and the fact that more people are playing is making ingredients even more scarce.
Title: Re: Market is going BOOM!
Post by: Alexandrite on July 20, 2012, 11:13:14 pm
Ah, the boom-and-bust logic, we meet again...
Title: Re: Market is going BOOM!
Post by: FrankenStone on July 20, 2012, 11:13:58 pm
major problem is that u can even if u had some things for sell or high amounts to sell u wouldnt get any caps out of it from any merchant so im wondered what the plan fro devs behind CD is lol
Title: Re: Market is going BOOM!
Post by: Trokanis on July 21, 2012, 05:18:11 am
It's both, Farming might be up some, but sadly there isn't much to farm, all the medium encounters still drop shit items, all the good items drop from high encounters or 'good' guy encounters, and even then it's not often.  The crafting cooldown combined with the effort needed just to be able to craft anything good has successfully ground the crafting system to a virtual halt.  There were rumors of other fixes to HELP the crafting system but so far it's just been more hurt to it.
Title: Re: Market is going BOOM!
Post by: FrankenStone on July 21, 2012, 05:22:17 am
4 leatehrjackets in 1 hour is great :P
Title: Re: Market is going BOOM!
Post by: Action Jack on July 21, 2012, 07:30:06 am
The correct term is bust. A booming market is a bear market :P But ya, there's a bad balance between crafting and farming. My opinion is that farming is OP compared to crafting,

OMFG do not say that farming is the only thing we got left that hasn't been nerfed. Its stupid things like this "crafting is OP" "Stealing is OP" "farming is op" is why we get stupid updates like this that nerf crafting.
Title: Re: Market is going BOOM!
Post by: Giftless on July 21, 2012, 06:02:50 pm
There won't be a collapse, but there will definitely be more hoarding and less surplus.
Title: Re: Market is going BOOM!
Post by: Vilgefortz on July 23, 2012, 09:21:35 pm
There was any market? it was hard to sell a brahmin shit, not saying about some more precious stuff.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 23, 2012, 10:00:18 pm
It might sounds wierd, but in my opinion farming should be disabled (i mean, no lootable NPC) or heavily nerfed, but in return there should be some ways to get items through PvE fights quests (idk, quests that will give money? like caravan guard or "mine some shit in dangerous mines for me and i will pay you"). That would make people to run the market, items will start travelling from one to other, for ex. doctors could've start trade with armorers, armorers with gun makers etc. etc. Of course, higher crafting time cap (for ex. 3h) at the same time. It will obligate people to interaction between others and make market alive. Farming is just infinite source of everything. PvE shouldn't be based on "lets wander around NCR and kill dozens of dozens of NCR soldiers". I'm a bit tired so it may sounds wierd what i wrote, but i think you will understand my thoughts.
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 23, 2012, 11:28:43 pm
It might sounds wierd, but in my opinion farming should be disabled (i mean, no lootable NPC) or heavily nerfed, but in return there should be some ways to get items through PvE fights quests (idk, quests that will give money? like caravan guard or "mine some shit in dangerous mines for me and i will pay you"). That would make people to run the market, items will start travelling from one to other, for ex. doctors could've start trade with armorers, armorers with gun makers etc. etc. Of course, higher crafting time cap (for ex. 3h) at the same time. It will obligate people to interaction between others and make market alive. Farming is just infinite source of everything. PvE shouldn't be based on "lets wander around NCR and kill dozens of dozens of NCR soldiers". I'm a bit tired so it may sounds wierd what i wrote, but i think you will understand my thoughts.

biggest load of crap ever. you should be ashamed for posting this.
Title: Re: Market is going BOOM!
Post by: jacky. on July 23, 2012, 11:44:45 pm
items will start travelling from one to other

they are after pvp fights
Title: Re: Market is going BOOM!
Post by: Gunshot on July 23, 2012, 11:46:46 pm
Quote
biggest load of crap ever. you should be ashamed for posting this.

I agree 100%.

Title: Re: Market is going BOOM!
Post by: TKs-KaBoom on July 24, 2012, 12:19:11 am
Sounds good to me!  no more farming! or stealing! or crafting!
We can all just sit in NCR and talk about each others vaginas.  Then put a Cooldown on speech so it's just mostly awkward silence....
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 24, 2012, 01:09:29 am
Haha, you know, i'm ashamed by many things i did in my life but not by posts on forum about computer game. :D In my opinion, there's no balance between crafting and farming. Crafting was good without cooldown, but it seemed to be overpowered - so they nerfed it, and i think farming should be nerfed as well. The thing is, there are infinite amounts of supermutants/NCR armies/Hub,VC patrols on the wasteland, and they're NPC - come on, you can beat stupid bots in many many ways and always player would win with computer (well, if he got brain - the player i mean). You can kill them with soo much ease that its really killing the system. Indeed, maybe idea with PvE quests sounds lame :D:D:D, but overall, there should be just some balance in gathering stuff by fighters and crafters, and some other PvE possibilities to get fun than endless "finding encounter/call team wandering on WM/kill everything in TB/collect stuff/repeat". As many said, HQ stuff should be obtainable in harsh way - not by collecting from dead bodies of stupid computer players. And, overall, i will add that its too easy to get rich in this game - there's just too many too easy obtainable stuffs around. Its not "harsh" wasteland at all. I'm still trying considering this game as RPG and thats my view of this game, you may agree with that or not, its the forum to share ideas isnt it:P
Title: Re: Market is going BOOM!
Post by: Michaelh139 on July 24, 2012, 01:12:53 am
The players that actually end up using their shit don't give a rat's ass because they've already horded so much itenz that they're set for life or at least until wipe.

So ..... yeah.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 24, 2012, 01:15:43 am
Of course we're talking about next wipe, economy for this wipe is lost already (as well as it happens in other seasons, its just a matter of time, but it should be more balanced from next wipe. Every season we learn something new which is speeding dying of economy (last time it was interests in banks), so i think we should consider what was bad this season. (its beta, isnt it :P)
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 01:17:54 am
Anyone thought about npcs defending themselves? You kill bunch of enclave soldiers so they spawn in your base, kill whatever they see, randomly pick up some of your stuff, stay for a hour or two and then go away. Everything would be lootable becouse npcs would somehow react on players actions not just stay in their encounters...
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 24, 2012, 01:24:51 am
In my opinion you will never make NPC able to defend from human players - people creativity is almost endless (as well as stupidy sometimes) so there will be always way to trick stupid script bot. Of course, i think PvE features as encounters are cool cause they're bringin lot of fun, and there should be more features including fights with NPC, but the only one who can stand against player in fair battle is another player, so, as devs are trying to do, the only way to make this game playable is to encouragin player interaction on as many leves of gameplay as it is possible, not only PVP fights.
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 01:33:51 am
Still i think it would be better then making unlootable npcs. And possibility of spawning about 10 fully armed npcs in your base could be enough risk for farming players. Otherwise they will just avoid that town/location, farm on encounters and be safe.
Title: Re: Market is going BOOM!
Post by: RavenousRat on July 24, 2012, 01:42:03 am
Still i think it would be better then making unlootable npcs. And possibility of spawning about 10 fully armed npcs in your base could be enough risk for farming players. Otherwise they will just avoid that town/location, farm on encounters and be safe.
Human brain will exploit it, like farm with baseless alts. Any NPC revenge can only be adequate, if GM will make it himself and knows who did that and what they did.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 24, 2012, 01:44:31 am
Moreover, after short trip to the toilet before going to sleep, there were some thoughts that came to my mind. Not sure if its right topic for that(:D), but i will share it anyway. I think that in this game RP should take biggest part - but its impossible to make it while you're allowed to use only your imagination, not any tools. You see, Jovanka idea of Hub was the spirit of game i would like to play.
Game should get to the point where PLAYERS (not GMs) are capable to, for ex. expand their own bases if they want into some kind of public places (some sort of cities) where everyone can come, but there are laws that Gang which own the place set. They can place NPC traders and guards, tell them how to behave, set quests etc.maybe even add some maps, like buildings. I am sure that these kind of cities would be much more interesting for defending/attacking by other players or just for idle or making quests than actual cities, because they will be managed in much active way than devs are doing (devs are only few, and busy other stuff, while players gang will keep their city clean). RP is dying because we're blocked by game mechanics. Some of fancy GM magic should be available for gangs (of course, in reasonable way).

Rat is right, there's no way NPC can beat PC without GM supervision.
Title: Re: Market is going BOOM!
Post by: FrankenStone on July 24, 2012, 02:43:50 am
Moreover, after short trip to the toilet before going to sleep, there were some thoughts that came to my mind. Not sure if its right topic for that(:D), but i will share it anyway. I think that in this game RP should take biggest part - but its impossible to make it while you're allowed to use only your imagination, not any tools. You see, Jovanka idea of Hub was the spirit of game i would like to play.
Game should get to the point where PLAYERS (not GMs) are capable to, for ex. expand their own bases if they want into some kind of public places (some sort of cities) where everyone can come, but there are laws that Gang which own the place set. They can place NPC traders and guards, tell them how to behave, set quests etc.maybe even add some maps, like buildings. I am sure that these kind of cities would be much more interesting for defending/attacking by other players or just for idle or making quests than actual cities, because they will be managed in much active way than devs are doing (devs are only few, and busy other stuff, while players gang will keep their city clean). RP is dying because we're blocked by game mechanics. Some of fancy GM magic should be available for gangs (of course, in reasonable way).

Rat is right, there's no way NPC can beat PC without GM supervision.

âmen , good post by the way ... i like it ^^
Title: Re: Market is going BOOM!
Post by: TKs-KaBoom on July 24, 2012, 03:20:59 am
I kinda like the base reprisal idea, anyone remember xcom?  If you made too much of a nuisance of yourself to the aliens they would come knocking on your door. Xcom Apocalypse btw was way under rated even if it only felt three quarters finished.
Title: Re: Market is going BOOM!
Post by: Giftless on July 24, 2012, 05:10:52 am
Moreover, after short trip to the toilet before going to sleep, there were some thoughts that came to my mind. Not sure if its right topic for that(:D), but i will share it anyway. I think that in this game RP should take biggest part - but its impossible to make it while you're allowed to use only your imagination, not any tools. You see, Jovanka idea of Hub was the spirit of game i would like to play.
Game should get to the point where PLAYERS (not GMs) are capable to, for ex. expand their own bases if they want into some kind of public places (some sort of cities) where everyone can come, but there are laws that Gang which own the place set. They can place NPC traders and guards, tell them how to behave, set quests etc.maybe even add some maps, like buildings. I am sure that these kind of cities would be much more interesting for defending/attacking by other players or just for idle or making quests than actual cities, because they will be managed in much active way than devs are doing (devs are only few, and busy other stuff, while players gang will keep their city clean). RP is dying because we're blocked by game mechanics. Some of fancy GM magic should be available for gangs (of course, in reasonable way).

Rat is right, there's no way NPC can beat PC without GM supervision.

It's kind of tough to roleplay when you're always grinding back lost equipment. To keep RPers in costume, you'd probably need some kind of equipment spawn--one set per person at any given time and directly related to the character they're playing.
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 10:20:19 am
I dont think i have ever played any game where you could exploit so many things with alts. Personally i never make alts. Although other players have super strong pvp build together with excelent crafter and i have only my one weaker all purpose char, it is still more like cheating for me.
Pissed of npcs dont have to attack just bases, they could also attack towns under gangs control and for alts without base, npcs can hunt them in towns which are not in war with their faction. So for example enclave farmer would be safe only in places where enclave is hated.
But if there is no better way to limit farming and people will call for limiting it, it will lead to less lootable npcs and i dont like it. I just want to get that half broken minigun from supermutant which turned my armor in rags. When npc stops dropping their equipment its like they dont exist. You could just erase them right away and let players join npc fanctions, take equipment from them and do missions for them. This way when players farm BoS, they actually farm on other players which are not so dumb like npcs.
Towns run by players would be great and I think someone has already tried turn base into public place.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 24, 2012, 11:26:23 am
I dont think i have ever played any game where you could exploit so many things with alts. Personally i never make alts. Although other players have super strong pvp build together with excelent crafter and i have only my one weaker all purpose char, it is still more like cheating for me.
It is not impossible to make one character and play whole session since crafting requirements are so low, but people are still making ultraPVP builds - ok, they want to be fighters so they shouldnt make alts, RP - but alts will be always, sadly, we cant bound one character per IP since there's proxy etc. The only resonable solution i can think of is "to make character, you have to present his history background, write a story about him which explain why is he build in that way he is" and that should be confirmed by GMs and then you can get to the game (idea from Ultima), so then no chars type "crafterBG" "slut1" "mule1" "taxi" will appear and it will take some effort to get character which will minimalize alting (or make alt makers creative) but i think we got too low playerbase for such moves - it needs hard work of GMs and it would make server population even less than it is now.
Pissed of npcs dont have to attack just bases, they could also attack towns under gangs control and for alts without base, npcs can hunt them in towns which are not in war with their faction. So for example enclave farmer would be safe only in places where enclave is hated.
Well, it would be hard to implement to set NPC "bounty hunters" for every player that is hated to wander around wastelands, and there's already "shoot on sight" when you enter encounter or enter base with "hated" reputation.
But if there is no better way to limit farming and people will call for limiting it, it will lead to less lootable npcs and i dont like it. I just want to get that half broken minigun from supermutant which turned my armor in rags. When npc stops dropping their equipment its like they dont exist. You could just erase them right away and let players join npc fanctions, take equipment from them and do missions for them. This way when players farm BoS, they actually farm on other players which are not so dumb like npcs.
Ok, maybe making NPC non-lootable is a bit drastic, but encounters should be limited (idk, lets say rarity of meeting some kind of NPC is increasing as you kill more and more soldiers (Unity got 200 soldiers around wastes, and %chance to meet them is high, but while you kill 100 the % is decreasing and replenish with time), also, there shouldn't be Highest Quality Stuff available that easy way - so, if not making npcs unlootable, then the items they drop should be nerfed to something good, but not best (for ex. nerf Minigun and make blueprints for Avenger minigun, which will be as good as Minigun is now; add Brotherhood Armor blueprints(not implemented as i remember?) and make it much better than CA, CA little worse and MA MKII as well). I'm not playing often this session, but i got a feeling that not much is interested in crafting ammo, cause its much much faster to farm it. They should drop less ammo.

Towns run by players would be great and I think someone has already tried turn base into public place.
Yes, actually, i was thinking about it lot of time ago, bunker base is great place with mines and E-parts (it was session ago when i was more active) but again - you cant do a shit without GM supervision, and they're not part of the gang and they're few, interested in RP only from time to time - so why dont we have on our own territories have some powers of GM.
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 11:55:30 am
Mostly I agree with you. History for every created character is interesting idea and increasing rarity of encounters sounds better then no loot at all. Though I exactly dont know how much ammo we get from farming, my group always have enough which is strange in comparsion to wasteland around where should ammo be scacre.
But in my opinion it is not so hard to make npc bounty hunters. However this question can answer only someone from development team.
Title: Re: Market is going BOOM!
Post by: TKs-KaBoom on July 24, 2012, 02:18:40 pm
Hey is it just me or am i really hearing (as in reading) some stupid shit right now?  You are NOT Stan Lee and this isn't the story of the Amazing Spiderfag.  I just want to go on record now that if the devs get hit in the head with a fire extinguisher and because of brain trauma actually implement this ridiculous bullshit I am the first one out the door before I get trampled by whats left of the semi sane playerbase (that are right on the edge of 86ing this pos btw) leaving this rpg idea of a shitfuck.  Contrary to popular believe all opionions are not equally valuable, some people are just fucking stupid.  This is fallout or should at least try to pretend to be as much.  This is not some in depth cosplay, it may be for YOU, but 99% of the people that play this don't want anything to do with your derp doh hug emote take a sip of beer /emote blah blah blah

Wait a minute.... actually Jovanka does nvm.

reducing encounter frequency?  WTF is wrong with you people?  I think your ideal game would consist of you traveling the wasteland for days with a pointy stick and only ever coming across rats and radscorpions.  Is that really your idea of a good time?  or fun?
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 02:45:43 pm
Ok, how about this. What is the player's target in this game? Looks like it is pvp, pve and town control. So this three things are fun. People want to do fun as often as is possible. So lets minimize boring things like gathering lots of equipment and leveling your character. Leveling should be faster and equipment should be much easier to get so we can enjoy more fun as pvp, pve and town control. Is that better?
Title: Re: Market is going BOOM!
Post by: Man of Steal on July 24, 2012, 02:55:56 pm
Ok, how about this. What is the player's target in this game? Looks like it is pvp, pve and town control. So this three things are fun. People want to do fun as often as is possible. So lets minimize boring things like gathering lots of equipment and leveling your character. Leveling should be faster and equipment should be much easier to get so we can enjoy more fun as pvp, pve and town control. Is that better?

Blasphemy!
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 03:07:06 pm
Blasphemy!

Yeah, it's just another extreme.   :D
Maybe it would be better just make some little changes. Like determine crafting cooldown according to repair skill (of course higher then just 1 hour), every npc lootable but dropping a little less ammo, make PA available by perk which can be learned from BoS/Enclave when you join them and have enough reputation from doing missions, make traders in town buy more stuff then just small guns and their price for buy and sell should fit to their amount.
Title: Re: Market is going BOOM!
Post by: Man of Steal on July 24, 2012, 03:09:59 pm
Yeah, it's just another extreme.   :D
Maybe it would be better just make some little changes. Like determine crafting cooldown according to repair skill (of course higher then just 1 hour), every npc lootable but dropping a little less ammo, make PA available by perk which can be learned from BoS/Enclave when you join them and have enough reputation from doing missions, make traders in town buy more stuff then just small guns and their price for buy and sell should fit to their amount.

That is not bad idea, but each cool down should be relavant to the skill requirement. Like science cool down for energy, repair for big/small guns and armor cool down and of course doctor for drug crafting cool down.

I was only making joke anyways, but I do not disagree with making things a little bit easier than what they are now. Pre-wipe shops (NO BB's ACCEPTED) and a better balance cool down for crafting would be good. Also stealing back to the way it was before the update as well. I think shops should do opposite and not take 5mm ap MFC and rockets but take everything else like mouser ammo and shot gun shells etc. Because that is the issue yes flooding the shops with 5mm, so why not make it where these are player trading currency and no shops take this stuff. So if somebody wants to make theif and have 100,000 rounds of 5mm they well trade it to players and not shops. This makes for good trade for players becuase players need stock piles of this stuff to make leveling easier.
Title: Re: Market is going BOOM!
Post by: Deckard on July 24, 2012, 03:19:03 pm
Ok, how about this. What is the player's target in this game? Looks like it is pvp, pve and town control. So this three things are fun. People want to do fun as often as is possible. So lets minimize boring things like gathering lots of equipment and leveling your character. Leveling should be faster and equipment should be much easier to get so we can enjoy more fun as pvp, pve and town control. Is that better?
I would love that, but lets be real.. i dont think this will ever happen
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 24, 2012, 03:32:28 pm
Hey is it just me or am i really hearing (as in reading) some stupid shit right now?  You are NOT Stan Lee and this isn't the story of the Amazing Spiderfag.  I just want to go on record now that if the devs get hit in the head with a fire extinguisher and because of brain trauma actually implement this ridiculous bullshit I am the first one out the door before I get trampled by whats left of the semi sane playerbase (that are right on the edge of 86ing this pos btw) leaving this rpg idea of a shitfuck.  Contrary to popular believe all opionions are not equally valuable, some people are just fucking stupid.  This is fallout or should at least try to pretend to be as much.  This is not some in depth cosplay, it may be for YOU, but 99% of the people that play this don't want anything to do with your derp doh hug emote take a sip of beer /emote blah blah blah

Wait a minute.... actually Jovanka does nvm.

reducing encounter frequency?  WTF is wrong with you people?  I think your ideal game would consist of you traveling the wasteland for days with a pointy stick and only ever coming across rats and radscorpions.  Is that really your idea of a good time?  or fun?

this. you couldn't have said it better.

i think rp-ers should rp and stop making retarded suggestions about PvP and PvE. because most the time they have no fucking idea what they're talking about anyway.
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 03:48:02 pm
Maybe should the best base available - vault - have an advanced workbench, becouse half of items needs it and if their purpose is to draw people out to interact with each other, it fails in it anyway. But it don't look that players trade with each other much. Every one have enough weapons, armor and ammo, the only thing which no one has enough is caps (exept factions with some town under control maybe). So how about that npc traders would have more caps, but not much ammo, so players would sell spare weapons and armors to npcs, gets caps, and for caps would trade ammo with other players.
And some low tier smg with 9mm ammo would be nice :D.
Title: Re: Market is going BOOM!
Post by: Kool-Aid on July 24, 2012, 03:54:52 pm
... Contrary to popular believe all opionions are not equally valuable, some people are just fucking stupid.  This is fallout or should at least try to pretend to be as much.  This is not some in depth cosplay, it may be for YOU, but 99% of the people that play this don't want anything to do with your derp doh hug emote take a sip of beer /emote blah blah blah
....
reducing encounter frequency?  WTF is wrong with you people?  I think your ideal game would consist of you traveling the wasteland for days with a pointy stick and only ever coming across rats and radscorpions.  Is that really your idea of a good time?  or fun?
Holy crap, that's like everything I ever thought about RPers channelled in one simple outraged, yet elegant post. You are a genius ! *claps* Wannuh go vith mee ?
Yea, if anything the chance of encountering stuff and players should be increased. I get this bad feeling that to find good encounters, the worst thing I can do is tagging OD
Yeah, it's just another extreme.   :D
Maybe it would be better just make some little changes. Like determine crafting cooldown according to repair skill (of course higher then just 1 hour), every npc lootable but dropping a little less ammo, make PA available by perk which can be learned from BoS/Enclave when you join them and have enough reputation from doing missions, make traders in town buy more stuff then just small guns and their price for buy and sell should fit to their amount.

I agree on everything but the PA suggestion and less loot thing. I remember those times meeting immortal PKs in APAs around hub. That was rather... a dull experience. The repair suggestion is pretty good, it would make putting repair over 150 actually useful. Dont' really know about less loot though. All the encounters were already badly downgraded this season.
Two examples: During the Last seasons .223 rounds were incredibly easy farmable. Instead of however making it just appear less often by introducing the new .22 rounds as a side-ammo, it has been completely replace by the latter thus making it unfarmable. One extreme exchanged by another.
A lot of NPCs that carry now hunting rifles, greasers and 10mm pistols were once holding AR's, 10mm smgs, 14mm pistols and needlers. Some of those weapons are practically non-existent now if it comes to usage. Who would want to craft a shitty 10mm smg anyway? 
Soo... if anything, they should upgrade the encounters back, instead of decreasing the joy of PVE and eradicating whole weapon types.
Title: Re: Market is going BOOM!
Post by: Kool-Aid on July 24, 2012, 04:12:18 pm
Maybe should the best base available - vault - have an advanced workbench, becouse half of items needs it and if their purpose is to draw people out to interact with each other, it fails in it anyway.
No, the idea of linking crafting to PVPing is actually a great one. This thing would only hurt newbs and poorer players, crafter no-lifes and gangs would be again sitting in their virtual basements all day The only bad thing about advanced workbench is that practically every useful craftable shit needs one. If only top high-tier weapons/armors would be craftable at AWBs, just fine, but why isn't a simple WB enough for crafting let's say 14mm pistols, needlers, SPCs, mkII armors and dynamite?
Make more stuff craftable at WB, and in return remove the safe advanced WB at gunrunners. I think that would be the optimum for what dev's tried to achieve with the new crafting system.
Needless to say, I'd love to pwn bambis, gorgons, gn13 and some other crybaby crafters' asses at mariposa just to step on their hat and start RPing a CS1.6 kidso killing all his opponents solely, that would summon a big smile in my face. Just imagine the batshitrage against pks ... bawww ... mhh tasty
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 24, 2012, 04:26:50 pm
I agree on everything but the PA suggestion and less loot thing. I remember those times meeting immortal PKs in APAs around hub. That was rather... a dull experience.
Well, for noob is immortal even a PK in CA but you are right, every limitation to PA which should make it rare will just end with players spending more hours of gathering to get their precious PA. So becouse alts everyone would have PA and its rarity would be gone. Only thing which make PA rare is their fixed amount in game.

A lot of NPCs that carry now hunting rifles, greasers and 10mm pistols were once holding AR's, 10mm smgs, 14mm pistols and needlers. Some of those weapons are practically non-existent now if it comes to usage.
I agree with that too, devs should return weapons variability in encounters

The only bad thing about advanced workbench is that practically every useful craftable shit needs one. If only top high-tier weapons/armors would be craftable at AWBs, just fine, but why isn't a simple WB enough for crafting let's say 14mm pistols, needlers, SPCs, mkII armors and dynamite
True, why didnt I think of that before  ::).
Title: Re: Market is going BOOM!
Post by: Man of Steal on July 24, 2012, 05:07:56 pm
Maybe should the best base available - vault - have an advanced workbench, becouse half of items needs it and if their purpose is to draw people out to interact with each other, it fails in it anyway. But it don't look that players trade with each other much. Every one have enough weapons, armor and ammo, the only thing which no one has enough is caps (exept factions with some town under control maybe). So how about that npc traders would have more caps, but not much ammo, so players would sell spare weapons and armors to npcs, gets caps, and for caps would trade ammo with other players.
And some low tier smg with 9mm ammo would be nice :D.

No. People must die by PKers crafting their gear no hiding in a vault. People must go through the pain ass the steps to join gun runners. Advanced work benches in bases is just fucking stupid if I had to die by trolls to craft then everybody else should. This is stupid care bear shit let them whine and suffer crafting at unsafe advanced work benches.

There is no player interaction becuase people are quiting because of stupid shit care bear ideas like invicible blue suits with ac and unnecessary nerfs.
Title: Re: Market is going BOOM!
Post by: Giftless on July 25, 2012, 01:32:04 am
No. People must die by PKers crafting their gear no hiding in a vault. People must go through the pain ass the steps to join gun runners. Advanced work benches in bases is just fucking stupid if I had to die by trolls to craft then everybody else should. This is stupid care bear shit let them whine and suffer crafting at unsafe advanced work benches.

There is no player interaction becuase people are quiting because of stupid shit care bear ideas like invicible blue suits with ac and unnecessary nerfs.

Being able to buy an advanced workbench isn't a bad idea; everybody suffers for crafting when starting out--but why not give players something else to work towards?

I think if anything a good reason why someone might leave is that FOnline rides their ass too hard on "resupply-issues", so that there's less time for PvP or quest content (even if it existed). You can look at any other RPG in existence just about--and this is shocking--but most tend to confer some sort of advantage to players who have put in the time.
Title: Re: Market is going BOOM!
Post by: Brujah on July 25, 2012, 01:44:46 am
TL;DR of this place: Either buff cooldown to at least X hours or put advanced workbenches in bases, otherwise it's not worth the trouble of mining, travelling and crafting.


No. People must die by PKers crafting their gear no hiding in a vault. People must go through the pain ass the steps to join gun runners. Advanced work benches in bases is just fucking stupid if I had to die by trolls to craft then everybody else should. This is stupid care bear shit let them whine and suffer crafting at unsafe advanced work benches.


Did those bad kids bothered you again at school, Timmy?
Title: Re: Market is going BOOM!
Post by: BOS Armorer on July 25, 2012, 03:00:42 am
TL;DR of this place: Either buff cooldown to at least X hours or put advanced workbenches in bases, otherwise it's not worth the trouble of mining, travelling and crafting.



Did those bad kids bothered you again at school, Timmy?
Haha I hate when people get so mad, with their namecalling and swearing and being a meanie. Really breaks the atmosphere when you're having fun talking to friends or idling in NCR and suddenly some jackass with a dildo up his ass goes and rages about every thing you said over the past 10 minutes. You know who you are. Either get a life or chill your balls, niggas. On a different note, I must sadly agree.....spent around a half hour today going from my tent to the waterworks to get some components(ofc i couldnt take a lot), then to san francisco to spend my entire car/base fund on a couple of bio med gels, then off to necropolis....and what do I get from all this? 5 rad-x and 5 superstims. I have never yet been able to use an advanced workbench, but I shudder at how many times I will have to use it unless they remove all these limitations...
Title: Re: Market is going BOOM!
Post by: TKs-KaBoom on July 25, 2012, 03:27:23 am
....Either get a life or chill your balls, niggas....

https://www.youtube.com/watch?v=JOFXdT9mK4M
Title: Re: Market is going BOOM!
Post by: BOS Armorer on July 25, 2012, 04:43:12 am
Lol I do not mean any offense, seclusion, etc etc by saying niggas, that's just how I talk. If you want to, just pretend I said "Either get a life or chill your balls, people..."
Title: Re: Market is going BOOM!
Post by: Kool-Aid on July 25, 2012, 01:24:49 pm
God, NO, NO and NO !
NO fucking buyable advanced workbenches ! This is not freaking WoW where you can buy ride turtles if you spend your whole life on it gathering virtual money or pay real money. Neither is this your personal crafting-factory simulator. This is FONLINE and it's solely the devs thing how they make the game. Do you really think they would have implemented this current system requiring you to fight/grind for AWBs if everyone could just go along buy himself one and dwell in their caves again like last seasons ??
 Every faction would buy itself a workbench, and the whole point of the current system, to get sissy crafters out of their basement, risking their asses and have their faction fight for their exclusive right to craft gear goes down the drain. You keep forgetting what the former name of Fonline was, It was FACTIONS MOD, not build-your-own-little-chinese-factory mod .
It is great like it is, I agree the cooldown is for the butt with all current limitations, but I'm sure devs already took notice that this feature sucks and will work over it. Maybe they will notice that nice idea of making the CD depending on your repair/science skill and implement it, who knows.

 Just don't start crying because your wet crafting dreams of crafting yourself some self-esteem have been crushed now, crafting isn't the main core of this game, and you got enough stuff left to waste for now, I'm sure, so you can very well make a break for some time. Just relax people, it's a matter of time, you pussies.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 25, 2012, 01:48:32 pm
Kool-Aid, I found you're playing role of though-guy on our forum, as i guess ingame as well. Good, you know, on Internet you can be what you want to be and fulfill your dreams that cant be fulfilled in real life. For me, i found myself rather as cold-ass chilling wanderer, who ocassionaly fights with others for goods, but i dont have urge to spoil blood everywhere I am. And you're forgeting that PvP is huge part of this game, but Faction Mod doesnt mean killing everything everywhere who is not in your faction. As it was said many many times, its not 2d Quake, its Fallout. Fallout (dont remember now which, though) could be passed without killing single creature. Why? Cause thats the difference between Shooting/Action game and RPG.

Anyway, there's no sense in arguing since you got this vision, and others go other, but I think you should respect other people a little bit more, you may feel as God while you're sitting in front of your machine, but you're not.
Title: Re: Market is going BOOM!
Post by: Kool-Aid on July 25, 2012, 02:56:29 pm
Kool-Aid, I found you're playing role of though-guy on our forum, as i guess ingame as well. Good, you know, on Internet you can be what you want to be and fulfill your dreams that cant be fulfilled in real life. For me, i found myself rather as cold-ass chilling wanderer, who ocassionaly fights with others for goods, but i dont have urge to spoil blood everywhere I am. And you're forgeting that PvP is huge part of this game, but Faction Mod doesnt mean killing everything everywhere who is not in your faction. As it was said many many times, its not 2d Quake, its Fallout. Fallout (dont remember now which, though) could be passed without killing single creature. Why? Cause thats the difference between Shooting/Action game and RPG.

Anyway, there's no sense in arguing since you got this vision, and others go other, but I think you should respect other people a little bit more, you may feel as God while you're sitting in front of your machine, but you're not.

First of all, I am not acting any 'role', I say what I think and don't limit that on some internet forum or computer game . Your naive assumption  "You act like tough-guy because you can't do that in real life" is highly foolish and accounts for people younger then 20 at best. And disgracing polemics don't make you look better, either. Yet you are talking about respect. TBH I rarely see anyone in this game or forum respecting each others, one examples amongst many is the kind of those nazi RPers who want to tell what this game gotta look and treat us 99% of the game population who solely want to PVP like shit. Or the crafter carebears who make rageposts on forum if they die while they are on mining runs because some PVP ape shreds them during TC. Or PVPers who project their endless gnawing at each other on newbs, humiliatig or insultig them, calling them noobs without caring that everyone has some self-esteem and those people might actually stay longer then a few weeks, if given the chance. If you want me to show respect for this kind of people, no thanks. Respect comes from both sides, I don't respect someone who tells me what to think, how I should play my game or live my life and yet doesn't have an ear open for my suggestions. Simply said, I treat shit like shit, that's the tough reality. I don't know about in what fairy tale you live in, but you are sure naive to think everyones  persons or opinion is equally valuable (like someone recently on this forums said) or respectable for nothing, because of injected dogmas like "Every one is equal".

To your objection; Besides that I don't see where you picked this out of my post, I am aware that you don't need to kill everything you encounter, but its up to me to decide, no ? I think its my right, as long as the game allows me to.
Furthermore all I tried to say, what you obviously didn't read out because you were spending too much braincells on feeling offended, is that the game itself should be based around its core, which is basicly fighting against other gangs/players. The implementation of the new crafter system suggests that I'm right and not just presuming, I also remember some dev saying earlier this season that the advanced WB at GR was a mistake because it shouldn't be the main site of crafting stuff, more an alternative, but honestly most people use this "alternative".

About all this silly "fallout" matter. The game might be Falloutish, but it doesn't mean its Fallout just because its "set" in that world. You couldn't compete against other players in fallout, nor did you have any use for some professions, e.g. a real thief . NOR could you craft shit, for that matter. You could make a lumberjack optimum and play the whole game with it, thus killing all variety. So let's stop about this silly "what is fallout" and "this is not fallout" matter, it brings us to nowhere. I, for myself, liked the harsh and unforgiving atmosphere the player create themselves. THIS atmosphere, of people mistrusting and killing each other without comment is what really makes this game a post-apocalyptic mmorpg, If there would be no maniacs killing everyone they encouter this game would be a sore sight, same if there wouldn't be those alleged white knights called APKs or carebears. Its the twisted community which makes this game, a perfect mirror of what society would be like if there would be no order. And people like you want to screw this wonderful social experiment up with their bullshit arguments of "this is fallout rpg, not some quake 2d". Go play fallout single player then, or hello kitty if you don't like it and  fail to differ fonline from quake.

Besides, I love it when people start treating me like im underaged because they can't bear someone telling them whats right and what's not. It tells me more about them then their putative attempts make me look bad. Try harder, momma's boy.
Title: Re: Market is going BOOM!
Post by: DanteAligheri on July 25, 2012, 03:19:41 pm
Every single one of you, hypocrites. That is all.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 25, 2012, 04:03:30 pm
First of all, I am not acting any 'role', I say what I think and don't limit that on some internet forum or computer game . Your naive assumption  "You act like tough-guy because you can't do that in real life" is highly foolish and accounts for people younger then 20 at best. And disgracing polemics don't make you look better, either. Yet you are talking about respect. TBH I rarely see anyone in this game or forum respecting each others, one examples amongst many is the kind of those nazi RPers who want to tell what this game gotta look and treat us 99% of the game population who solely want to PVP like shit.
Nvm, ok, lets leave respect subject, its pointless to argue about that, highly off-top.
But, you did society researches and know what people want most, right?:D I like PvP, didnt say i dont, but only when its interesting - like TC was for ex. session before. And you see, I'm always trying to say what I think how this game should look like, in my opinion farming is imbalanced, and though I'm considering myself as RP player I'm not telling you how to play, just sharing my vision. Neither me or you are devs, so I guess its not up to us how this game will look like overall.
Or the crafter carebears who make rageposts on forum if they die while they are on mining runs because some PVP ape shreds them during TC. Or PVPers who project their endless gnawing at each other on newbs, humiliatig or insultig them, calling them noobs without caring that everyone has some self-esteem and those people might actually stay longer then a few weeks, if given the chance. If you want me to show respect for this kind of people, no thanks. Respect comes from both sides, I don't respect someone who tells me what to think, how I should play my game or live my life and yet doesn't have an ear open for my suggestions. Simply said, I treat shit like shit, that's the tough reality. I don't know about in what fairy tale you live in, but you are sure naive to think everyones  persons or opinion is equally valuable (like someone recently on this forums said) or respectable for nothing, because of injected dogmas like "Every one is equal".
I admit that PvP bullies are awful, but i dont think its a good example to this discussion since its wrong to compare people ideas for economy of this game to some weird behaviours like crafters that makes stuff only for making stuff and bullies. I'm actually proud of this dogma and feel a little bit sad for you since you got to live in so tough reality - maybe I got luck, but I feel pretty OK in my fairy tale yet. I guess you're starting to persuade me that not everyone is equal, indeed. Some of us are just dicks and it will be this way. I love people like you with such "free of dogmas" and "open minded minds". I just hope for you you wont be badly dissapointed someday.

To your objection; Besides that I don't see where you picked this out of my post, I am aware that you don't need to kill everything you encounter, but its up to me to decide, no ? I think its my right, as long as the game allows me to.
Furthermore all I tried to say, what you obviously didn't read out because you were spending too much braincells on feeling offended, is that the game itself should be based around its core, which is basicly fighting against other gangs/players. The implementation of the new crafter system suggests that I'm right and not just presuming, I also remember some dev saying earlier this season that the advanced WB at GR was a mistake because it shouldn't be the main site of crafting stuff, more an alternative, but honestly most people use this "alternative".
Ok, maybe i have overreacted a bit. But you say that fighting against each other is the core of the game - I think the core of this game is different, more complex than only fighting. We could've have Hinkley instead of every city instead if its only about fights. Again, infinite farming stuff is imbalanced. No cooldown for that. If its about fighting, lets get rid off crafting and farming, give everyone lots of stuff and make war simulation. The thing is to make market alive in future in this game, so those who play RP can interact with those who find themselves in PvP - wealthy trader can make deals with strong mercenaries.
About your gamestyle: Of course you can decide whether to attack or not, its all up to you how you play. And I dont like either idea of AWB in bases, it would ruin whole idea of the current crafting system, its very bad idea but its not nessecary to offend anyone.
About all this silly "fallout" matter. The game might be Falloutish, but it doesn't mean its Fallout just because its "set" in that world. You couldn't compete against other players in fallout, nor did you have any use for some professions, e.g. a real thief . NOR could you craft shit, for that matter. You could make a lumberjack optimum and play the whole game with it, thus killing all variety. So let's stop about this silly "what is fallout" and "this is not fallout" matter, it brings us to nowhere. I, for myself, liked the harsh and unforgiving atmosphere the player create themselves. THIS atmosphere, of people mistrusting and killing each other without comment is what really makes this game a post-apocalyptic mmorpg, If there would be no maniacs killing everyone they encouter this game would be a sore sight, same if there wouldn't be those alleged white knights called APKs or carebears. Its the twisted community which makes this game, a perfect mirror of what society would be like if there would be no order. And people like you want to screw this wonderful social experiment up with their bullshit arguments of "this is fallout rpg, not some quake 2d". Go play fallout single player then, or hello kitty if you don't like it and  fail to differ fonline from quake.
Every type of player is needed, and i agree that it is somehow mirror of society that would exists in post-apo world. And yes, the variety of people is making this game interesting. But i think player interaction should expand on more lvls and again, market is one of those - i see not much connected with player interaction in killing dumb NPCs to get everything you want in amount you want (maybe when PKs camping the grid you're farming comes in, but thats a rarity), while there're still devs attemps to run some economy in this game by making crafting system. I reconsidered the idea to make unlootable NPC in encounters as too drastically, but they shouldnt be infinite source of highest quality stuff.

Besides, I love it when people start treating me like im underaged because they can't bear someone telling them whats right and what's not. It tells me more about them then their putative attempts make me look bad. Try harder, momma's boy.
I dont say you're underaged, i dont care about your age. Its just not right to insult others for their ideas and i'm not trying to makes you look bad, your vocabulary does.
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 25, 2012, 04:24:00 pm
in my opinion farming is imbalanced

what the hell do you want? invincible NPCs? farming HAS been made harder probably because of people like you suggesting it. have you even been in PvE fights? those critters crit ALOT MORE compared to last session, they have increased DR, and they usually come in big numbers. 99% of this game is PVP whether you like it or not. if you, as a player,  spend more time farming than PVPing, then this game has a problem. besides, the less items there are available in the game, the more empty the cities are because people don't wanna risk their hard-earned loot. (especialy if they go solo in battles)
Title: Re: Market is going BOOM!
Post by: _Youkai_ on July 25, 2012, 04:47:02 pm
Yes! Pew pew boom like old days is better.
Title: Re: Market is going BOOM!
Post by: StickyWicket on July 25, 2012, 05:00:09 pm
FOnline is 2Hostile4RP, I've gotten over that. Believe me, I tried, and it's not possible. Have a converstation in a guarded town, good luck. Fighting? Not a chance. If you want to RP, go to garry's mod or something. Devs have chosen to take the MMO route over everything else. BTW, still a noob, it's hard as hell to get stuff, and harder to keep it. But, you just need to work I guess. Can't wait to be able to start using high-tier shit with my hybrid.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 25, 2012, 05:32:28 pm
At, Deputy Dope:

Well, yes, i was in some PvE this session and if you encounter something vs something and they're busy fighting each other, and you enter alone and make a distress call for friends its not hard at all. But thats not the point, making NPCs tougher is wrong way, you can always fool computer player.
So, options in my opinion:
1. Make crafting cooldown more balanced, higher hour cap for crafting, or just remove the cap and instead give some short breaks (30sec) for making each item.
2. Leave obtainable through encounters stuff that is high tier, with which you can PvP, but not the highest. So, bring back BA and nerf a bit CA/Ma MkII or buff BA. Avenger miniguns back and miniguns slightly nerfed or Avenger better. Dont know if its the right way, but i think highest tier stuff shouldnt be obtainable with that ease, it dont have to be craft the only way to obtain BA/Avengers, but can be something different, connected with PvE.
3. Encounters should be limited in some way, frequency should decrease with amount of killed creatures and replenish by time. (there's no infinite number of soldiers over wastelands)
4. (as for me, personal request :D) make 7.62 craftable in easier way/nerf a bit m60 so Biggunners got some middle tier weapon (now its uberstuff or flamers).

At StickyWicket:
I'm not often ingame, but i still sometimes get some RP while i am and i think it is possible if players gangs would have more game mechanics allowed to make their own vision of wastelands. Wasteland Protectors were cool, as well as Redding project, i liked it much, but there were not much possibiities others than use your imagination only to make RP. If we for ex. could influence on ingame world more it would make new possibilites.
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 25, 2012, 05:58:02 pm
At, Deputy Dope:

Well, yes, i was in some PvE this session and if you encounter something vs something and they're busy fighting each other, and you enter alone and make a distress call for friends its not hard at all. But thats not the point, making NPCs tougher is wrong way, you can always fool computer player.

being in SOME pve fights doesn't mean you do pve constantly. and what if  i have no friends? what will i do then?

So, options in my opinion:
1. Make crafting cooldown more balanced, higher hour cap for crafting, or just remove the cap and instead give some short breaks (30sec) for making each item.
no cooldowns whatsoever. period.

2. Leave obtainable through encounters stuff that is high tier, with which you can PvP, but not the highest. So, bring back BA and nerf a bit CA/Ma MkII or buff BA. Avenger miniguns back and miniguns slightly nerfed or Avenger better. Dont know if its the right way, but i think highest tier stuff shouldnt be obtainable with that ease, it dont have to be craft the only way to obtain BA/Avengers, but can be something different, connected with PvE.
stop saying the word "nerf". just stop it.

3. Encounters should be limited in some way, frequency should decrease with amount of killed creatures and replenish by time. (there's no infinite number of soldiers over wastelands)
how about no?

4. (as for me, personal request :D) make 7.62 craftable in easier way/nerf a bit m60 so Biggunners got some middle tier weapon (now its uberstuff or flamers).

nerf again? m60 is fine as it is. ammo relatively rare. middle tier? hmkay. m60 IS middle tier. you can't run with it now can you?
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 25, 2012, 06:06:43 pm
Well it wouldn't be bad to make a suggestion to devs about balancing game economy but what exactly needs to be done?
I think most of you agree advanced workbenchs should stay in public places but only high tier items should require it. So exactly which items should be craftable on advanced WB? Advanced gunpowder, alloys and good metal parts should be craftable on normal workbench for sure. Items which will require advWB could be:

tesla armor, combat armors
FN FAL, XL70E3, P90, Sniper rifle, H&K CAWS, pancor jackhammer, .223 pistol
minigun, Improved flamer (maybe make LSW craftable on normal WB and M60 on advanced?, M60 is more powerful)
ext. cap. for laser rifle and plasma pistol, plasma rifle
Ripper, supersledge, mega power fist, super cattle prod, plasma granade
MFC, .223 FMJ, 5mm AP, 7.62mm, 14mm AP, rocket AP (here is problem, minigun and assault rifle needs lots of 5mm for bursts, but if you move it from advWB to normal WB, it would be unfair to other types of munition, maybe make 5mm more accessible from farming?)

This list is just from my point of view so if you have any reservation about it, post it.
Also crafting cooldown should be longer. I was thinking that CD cap time could determine from repair skill, for example 50% repair skill equals 1 hour, so on 300% you would have 6 hours crafting CD. (this is minimal CD i would suggest, it can be higher but it seems to me its enough.

About farming i don't know much but I were killing vault patrols, press gang and raiders with my friend so I know too its not so easy. They are not in small numbers, have lots of hp and when they crit it really hurts. We are killing them in turn base, hiding in ruins from their fire, still one time when they were alone and moving first, they teared us apart in two turns. So i dont know if devs should make farming easier but definitely they shouldn't make it even harder.

Another source of income is trading. here is problem right now, traders buy almost nothing, most of time they don't have nothing interesting and they don't have caps. If you would like players to more trade between themselves, they could trade ammo. If they would have stable access to ammo from crafting, farming, stealing they could trade spare ammo with other players. Ammo on traders would be scarce instead of caps, so there would be more caps for trading spare weapons to trade with other players for more ammo. I don't know if this could work, its just an idea.

About stealing I know nothing exept it piss me off when they do it to me :D .
Title: Re: Market is going BOOM!
Post by: Giftless on July 25, 2012, 06:17:07 pm
God, NO, NO and NO !
NO fucking buyable advanced workbenches ! This is not freaking WoW where you can buy ride turtles if you spend your whole life on it gathering virtual money or pay real money. Neither is this your personal crafting-factory simulator. This is FONLINE and it's solely the devs thing how they make the game. Do you really think they would have implemented this current system requiring you to fight/grind for AWBs if everyone could just go along buy himself one and dwell in their caves again like last seasons ??
 Every faction would buy itself a workbench, and the whole point of the current system, to get sissy crafters out of their basement, risking their asses and have their faction fight for their exclusive right to craft gear goes down the drain. You keep forgetting what the former name of Fonline was, It was FACTIONS MOD, not build-your-own-little-chinese-factory mod .
It is great like it is, I agree the cooldown is for the butt with all current limitations, but I'm sure devs already took notice that this feature sucks and will work over it. Maybe they will notice that nice idea of making the CD depending on your repair/science skill and implement it, who knows.

 Just don't start crying because your wet crafting dreams of crafting yourself some self-esteem have been crushed now, crafting isn't the main core of this game, and you got enough stuff left to waste for now, I'm sure, so you can very well make a break for some time. Just relax people, it's a matter of time, you pussies.

This would be a great argument except that people can camp gunrunners and craft 24/7 if they wanted to anyway. The purchase of the advanced bench would be a mere formality; it's more of a matter of accepting that this play-style exists and will exist regardless.

And if FOnline isn't a crafting simulator, why in god's name is there a 1 hour cooldown? Before casuals could craft and move on with the game, but with the current rules the devs have encouraged the use of craft alts like battery chickens and crafting each hour on the hour. If you're a no-lifer you even have more of a production advantage now than when there were no restrictions on crafting.

As a no-lifer, I can attest that the 1 hour cooldown has not stopped me. My main limiter is still running out of resources, and the only thing the cooldown really does is make the gameplay more jerky. Like if my friend Charlie C wants to go gecko hunting, I have to say "Not now Charlie. My cooldown timer just expired and I have to go craft two more plasma pistols." That's less character interaction and being chained to the basement right there.
Title: Re: Market is going BOOM!
Post by: Spotty on July 25, 2012, 06:22:29 pm
Like if my friend Charlie C wants to go gecko hunting, I have to say "Not now Charlie. My cooldown timer just expired and I have to go craft two more plasma pistols." That's less character interaction and being chained to the basement right there.

Best argument for removal of cooldown timer right there.
Title: Re: Market is going BOOM!
Post by: TKs-KaBoom on July 25, 2012, 07:03:31 pm

I'm not often ingame, but.....


Please tell us more about how the game needs fixin please :) I for one am hinging on every word of delicious wisdom, pearls of knowledge you will share with us....

Title: Re: Market is going BOOM!
Post by: Giftless on July 25, 2012, 07:08:01 pm
Ok, maybe i have overreacted a bit. But you say that fighting against each other is the core of the game - I think the core of this game is different, more complex than only fighting. We could've have Hinkley instead of every city instead if its only about fights. Again, infinite farming stuff is imbalanced. No cooldown for that. If its about fighting, lets get rid off crafting and farming, give everyone lots of stuff and make war simulation. The thing is to make market alive in future in this game, so those who play RP can interact with those who find themselves in PvP - wealthy trader can make deals with strong mercenaries.

Let me see if I can understand this. Infinite farming is unbalanced yet you can lose an infinite amount of equipment due to PK's and wasteland being harsh. Also let there be one-shot kills and no power armor so people can't retain equipment.

Here's how the game balancing should look, either:

High Resupply + High Difficulty (as it was, PvP and being able to easily restock on some items)
or Low Resupply + Lower Difficulty (more of an RPG with a questing focus)

It shouldn't be Low Resupply + High Difficulty with everyone running around in funny animal suits and doing hand-to-hand.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 25, 2012, 07:34:28 pm
Please tell us more about how the game needs fixin please :) I for one am hinging on every word of delicious wisdom, pearls of knowledge you will share with us....
I am from time to time, actually, not often as i used to some time ago ("often" is flexible word, i used to play 5h a day last session), but i am reading this forum a lot and still interested how to improve the game. I am waiting for, how to say it, better days of this game so i can enjoy it again as i did before. I'm bit bored of it already after playing 3 weeks after long break.

Giftless - well, you got right - less items makes us care about those we already have more which is bad for PvP, indeed. So, lets say: leave stuff that is average good, but good enough for PvP obtainable easily but make those that are really good hard to obtain.

So the only answer to this is to open crafting again for no-cooldown if we wont decrease farming advantages, so we have high-resupply + high-difficulty (which is demand by players). I would personally go for hard RP, less stuff, ammo is precious etc.:D, but that its ok to have some fun as well that way.:)

being in SOME pve fights doesn't mean you do pve constantly. and what if  i have no friends? what will i do then?
no cooldowns whatsoever. period.
stop saying the word "nerf". just stop it.
how about no?

nerf again? m60 is fine as it is. ammo relatively rare. middle tier? hmkay. m60 IS middle tier. you can't run with it now can you?
as you see, i'm really trying to avoid word "nerf" - i will figure out other words to express that meaning.
about m60 - its bad that you can craft weapon without AWB but you cant craft ammo to this without AWB- either make it weapon doing less dmg (even though you cant run with it its still pretty kickass considering you dont have to go to ABW) and make 7.62 craftable in WB OR make both, weapon and ammo craftable at AWB. (i would rather go for first, since as i said, there's no middle tier weapon(i mean, fully usable since you cant craft 7.62 in normal BW)
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 25, 2012, 07:45:59 pm
It shouldn't be Low Resupply + High Difficulty with everyone running around in funny animal suits and doing hand-to-hand.
Five pages of commentaries in one sentence.

The least dangerous way of obtaining items is stealing becouse when you succeed you don't have any trouble. When a character have 300% steal, he should succeed in 99% of attempts to steal becouse 300% is maximum so character is like god of thieves. If stealing is now nerfed, they should fix it.
Crafting is more dangerous due possible encounter with pks. But it doesn't requiere so much skill as stealing. CD should be higher and it should derive from repair skill as I suggested. Some items have too high material requirements but this should be discussed separately.
Farming is most dangerous becouse you can get killed. Npcs should have bigger weapon variability so when you farm for example 5mm ammo, you will loot other types of ammo too. Spare ammo can be traded.
Traders should have more caps becouse caps is mostly the only thing they can offer. If traders wouldn't have much ammo and drugs to sell, players could trade spare items between themselves. But this is currently not possible becouse there is apparently not enough players interested in trading with other players, everybody is just getting with alts what they need.

Nevermind, can anybody post a suggestion so devs can at least fix that ridiculous crafting cooldown or we are going to talk about same thing all over again?
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 25, 2012, 07:58:36 pm
CD should be higher and it should derive from repair skill as I suggested.
True, true, good idea. Sadly, imagine "Repairman_no.12" alts. Seems like there will always be alts for everything, eh. Anyway, if we must have that crafting cooldown thats more balanced than 1h cd. for 3Int char which can barely make fire out of flint and 300% skill engineer.
Title: Re: Market is going BOOM!
Post by: BOS Armorer on July 25, 2012, 08:02:58 pm
sad indeed, as people like that don't even take the time to think of creative names. Just yesterday i saw people called blue1-4 in den, junktown, hub, and ncr waiting for companions...but that is possibly understandable, as they are rare. But things like tentalt(i shit you not that person does exist) are just stupid....alts for mining and crafting seem a bit understandable under these conditions, but overall its forcing people to keep making "alts, alts, and moar alts!"
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 25, 2012, 08:07:20 pm
Anyway, if we must have that crafting cooldown thats more balanced than 1h cd. for 3Int char which can barely make fire out of flint and 300% skill engineer.
So you would like to determine CD cap from int too? Or you want to make skill cap based on characters s.p.e.c.i.a.l. ?
I know it's strange that 3 int char can have 300% skill engineer, but it's how this game currently works.
Title: Re: Market is going BOOM!
Post by: Wiktor_pl on July 25, 2012, 10:52:58 pm
It was my thoughts shortcut - i meant that crafters which has got 3Int cant even speak properly (can actually got 215% skill in repair if put all skills there) and nobody will make 3Int builds for craft - its inefficient, its rather build for soldier.
Cooldown should be based on Repair skill in my opinion, which is related to SPECIALs anyway (more INT more SP per lvl). :)
Title: Re: Market is going BOOM!
Post by: T-888 on July 26, 2012, 02:51:33 am
Cooldown should be based on Repair skill in my opinion
True, true, good idea. Sadly, imagine "Repairman_no.12" alts.

That's is something what has happened already, bad idea.

The crafting CD has to be the same for everyone, just longer than current or raise slower. There's nothing complicated about it.

Players have always been limited by some sort of "cooldown", you are talking about candy land that doesn't exist, never has, never will. The only difference is how the cooldown is experienced, as lexx said very precisely, finding ore in encounters or a global cooldown for ores in mines, or finding a weapon in encounter like gauss pistol, it's just experiencing the same timer in a different way. Let's say gauss pistol is craftable, need to adjust certain features, chances, values for it to be craftable at the same speed it can be found in encounters, it can be done. Just like it's possible to adjust ores in random encounters to be found at such a difficulty it will match current time needed to make certain amount of items.

By cooldown don't understand only the raw amount of minutes added upon crafting an item, but also the time needed to obtain resources for it, movement between locations (currently more time is added, since we have to move to public places that workbench is relatively far), obtaining blueprints, it could be completing a quest for a rare resource, finding encounters etc. etc. time consumptions. That all just adds together and make the total time needed to get the final product- item.

Some useful information, i just see some incorrect information on this topic. Like this.

no cooldowns whatsoever. period.

It doesn't work that way my friend.
Title: Re: Market is going BOOM!
Post by: Jack Wagon on July 26, 2012, 03:37:44 am
Blah blah blah PvP bullies, blah blah blah PKers blah blah blah blah carebears.


I think they should ease up on the timer a little bit, like maybe 4-5 metal armor an hour is reasonable. 4-5 metal armors can go quick if you do a lot of PvP. I would say on average the PvP character has 2 characters on map for fast log that is enough to supply at least 2 characters, then to regear if they both die in a fight.

I am too much of a PvP ape and never understand the desire to do nothing but craft and fill bases with gear and e-mote in NCR all day. I for one don't want to spend my entire day trying to craft and gather gear for a fight I just want to spend no more than an hour get a few armors and weapons stimpacks for the next TC or reno action. The guys who are hardcore PvPers such as myself, we do action, get some half broken gear as a reward. If we lose and die with our gear, we don't want to spend 2-3 days preparing for one shitty 5 minute action, we want more action and can't get enough of it so I think its best if cool downs are a tad bit more relaxed.

PvP apes want to town control and kill other teams in reno, and we don't want this to be a pain in the ass to resupply our characters. PvE and crafting is boring to us there is no challenge it is not same experience. Killing some stupid AI is nothing compared to trying to kill a player.

You see the thing with PvP is you don't die and quit after losing one flight being a good PvP player is all about trial and error, we try out new builds remake characters, we die we regear we are not the problem when it comes to hoarding. We actually lose a lot of gear and don't have bases packed with shit, so why limit and nerf our ability to get gear? If you make getting gear take super long and pain in the ass to get nobody is going to show up to fight and risk good gear and it makes for less interesting PvP. Then the factions who don't want to risk good gear are going to get stomped quit then the dominate faction is going to get bored, I think this kind of a shit direction for this game. Then Pretty soon there is going to be nothing but NCR emoters and there well be nothing left for the petty ape than to spray e-moters in NCR and that well be the best PvP there well be if they keep making shit frustrating.
Title: Re: Market is going BOOM!
Post by: Giftless on July 26, 2012, 06:26:29 am
I would just like to add if there must be a cooldown, making it somewhere between 5 to 10 hours would be much more reasonable--considering the range of gear that has to be squeezed into the current 1 hr timeslot. The cooldown for advanced equipment is lumped together with basic weapons and armor, ammo, consumables, etc.... in such a way that advanced crafting takes priority and jams up the formerly "routine" or craft-as-you-need-it jobs like molotovs and .45 ammo, which causes the lesser-tier work to be exported to other alts (and even other bases within one's network). It's something like a nuclear physicist who can fix a core leak but who is too tired to put burritos into a microwave.
Title: Re: Market is going BOOM!
Post by: Vilgefortz on July 26, 2012, 06:45:05 am
Some things i wanted to point out:
1. Farming IS easy. Alone in tb not hiding anywhere you can wipe 10 NCR soldiers.
2. There already is various type of ammo from farming.
3. Market isnt going to boom, people actually started trading and prices raised.
4. Crafting cooldown really should be affected by science/doctor/repair, depends what you wanna fix. I dont craft but last session i did. cd was pain in aas.
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 26, 2012, 10:33:11 am
Some things i wanted to point out:
1. Farming IS easy. Alone in tb not hiding anywhere you can wipe 10 NCR soldiers.

pics or it didn't happen.
Title: Re: Market is going BOOM!
Post by: Vilgefortz on July 26, 2012, 11:38:56 am
250 hp psychoed double m60 burster in good shape camk2 set makes things easy. Same  as making glow alone and pvping there with propper lockpicker is easy. Ask guy who has MS DOS troll hth char and his gatling companion ;)

pics or it didn't happen.

I see no reason why should i proove my actions ingame. Especially to you ;)
Title: Re: Market is going BOOM!
Post by: DeputyDope on July 26, 2012, 12:06:23 pm
and do those ncr soldiers die a painful death with your uberbuild? because if they do, well, killing them is kinda useless ain't it? can that uberbuild carry stuff? and does "killing them alone" = distressing all your characters in?

"i don't see any reason to prove my actions to you" = "i have no proof" . so please quit the bullshit.
Title: Re: Market is going BOOM!
Post by: Enguzrad on July 26, 2012, 12:18:06 pm
250 hp psychoed double m60 burster in good shape camk2 set makes things easy. Same  as making glow alone and pvping there with propper lockpicker is easy.
Well maybe you have uberbuild but there are still players which can't take alone whole NCR army.
2. There already is various type of ammo from farming.
Yes it is, but some not so good weapons are now rarely seen. I don't know where I last seen some encounter with 14mm pistol or 10mm smg. I can't see the point in limiting them on a few encounters.
Title: Re: Market is going BOOM!
Post by: Vilgefortz on July 26, 2012, 05:10:43 pm
Short answers

Khan raiders - 14mm pistol

Yes there are such players that cannot into ncr army, but what is party button for. It isnt single player game.

Yes i send distress for my repoman cause 100 cw isnt enough to carry all camk2, i confess.