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Author Topic: Market is going BOOM!  (Read 9379 times)

Vilgefortz

  • not playing but still loving this game :)
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Re: Market is going BOOM!
« Reply #15 on: July 23, 2012, 09:21:35 pm »

There was any market? it was hard to sell a brahmin shit, not saying about some more precious stuff.
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Re: Market is going BOOM!
« Reply #16 on: July 23, 2012, 10:00:18 pm »

It might sounds wierd, but in my opinion farming should be disabled (i mean, no lootable NPC) or heavily nerfed, but in return there should be some ways to get items through PvE fights quests (idk, quests that will give money? like caravan guard or "mine some shit in dangerous mines for me and i will pay you"). That would make people to run the market, items will start travelling from one to other, for ex. doctors could've start trade with armorers, armorers with gun makers etc. etc. Of course, higher crafting time cap (for ex. 3h) at the same time. It will obligate people to interaction between others and make market alive. Farming is just infinite source of everything. PvE shouldn't be based on "lets wander around NCR and kill dozens of dozens of NCR soldiers". I'm a bit tired so it may sounds wierd what i wrote, but i think you will understand my thoughts.
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DeputyDope

  • ǝdopʎʇndǝp
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Re: Market is going BOOM!
« Reply #17 on: July 23, 2012, 11:28:43 pm »

It might sounds wierd, but in my opinion farming should be disabled (i mean, no lootable NPC) or heavily nerfed, but in return there should be some ways to get items through PvE fights quests (idk, quests that will give money? like caravan guard or "mine some shit in dangerous mines for me and i will pay you"). That would make people to run the market, items will start travelling from one to other, for ex. doctors could've start trade with armorers, armorers with gun makers etc. etc. Of course, higher crafting time cap (for ex. 3h) at the same time. It will obligate people to interaction between others and make market alive. Farming is just infinite source of everything. PvE shouldn't be based on "lets wander around NCR and kill dozens of dozens of NCR soldiers". I'm a bit tired so it may sounds wierd what i wrote, but i think you will understand my thoughts.

biggest load of crap ever. you should be ashamed for posting this.
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jacky.

  • Guest
Re: Market is going BOOM!
« Reply #18 on: July 23, 2012, 11:44:45 pm »

items will start travelling from one to other

they are after pvp fights
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Gunshot

  • Gaining Experience
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Re: Market is going BOOM!
« Reply #19 on: July 23, 2012, 11:46:46 pm »

Quote
biggest load of crap ever. you should be ashamed for posting this.

I agree 100%.

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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Market is going BOOM!
« Reply #20 on: July 24, 2012, 12:19:11 am »

Sounds good to me!  no more farming! or stealing! or crafting!
We can all just sit in NCR and talk about each others vaginas.  Then put a Cooldown on speech so it's just mostly awkward silence....
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Market is going BOOM!
« Reply #21 on: July 24, 2012, 01:09:29 am »

Haha, you know, i'm ashamed by many things i did in my life but not by posts on forum about computer game. :D In my opinion, there's no balance between crafting and farming. Crafting was good without cooldown, but it seemed to be overpowered - so they nerfed it, and i think farming should be nerfed as well. The thing is, there are infinite amounts of supermutants/NCR armies/Hub,VC patrols on the wasteland, and they're NPC - come on, you can beat stupid bots in many many ways and always player would win with computer (well, if he got brain - the player i mean). You can kill them with soo much ease that its really killing the system. Indeed, maybe idea with PvE quests sounds lame :D:D:D, but overall, there should be just some balance in gathering stuff by fighters and crafters, and some other PvE possibilities to get fun than endless "finding encounter/call team wandering on WM/kill everything in TB/collect stuff/repeat". As many said, HQ stuff should be obtainable in harsh way - not by collecting from dead bodies of stupid computer players. And, overall, i will add that its too easy to get rich in this game - there's just too many too easy obtainable stuffs around. Its not "harsh" wasteland at all. I'm still trying considering this game as RPG and thats my view of this game, you may agree with that or not, its the forum to share ideas isnt it:P
« Last Edit: July 24, 2012, 01:12:18 am by Wiktor_pl »
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Michaelh139

  • Goin for 900,000...
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Re: Market is going BOOM!
« Reply #22 on: July 24, 2012, 01:12:53 am »

The players that actually end up using their shit don't give a rat's ass because they've already horded so much itenz that they're set for life or at least until wipe.

So ..... yeah.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Market is going BOOM!
« Reply #23 on: July 24, 2012, 01:15:43 am »

Of course we're talking about next wipe, economy for this wipe is lost already (as well as it happens in other seasons, its just a matter of time, but it should be more balanced from next wipe. Every season we learn something new which is speeding dying of economy (last time it was interests in banks), so i think we should consider what was bad this season. (its beta, isnt it :P)
« Last Edit: July 24, 2012, 01:18:40 am by Wiktor_pl »
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Re: Market is going BOOM!
« Reply #24 on: July 24, 2012, 01:17:54 am »

Anyone thought about npcs defending themselves? You kill bunch of enclave soldiers so they spawn in your base, kill whatever they see, randomly pick up some of your stuff, stay for a hour or two and then go away. Everything would be lootable becouse npcs would somehow react on players actions not just stay in their encounters...
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Re: Market is going BOOM!
« Reply #25 on: July 24, 2012, 01:24:51 am »

In my opinion you will never make NPC able to defend from human players - people creativity is almost endless (as well as stupidy sometimes) so there will be always way to trick stupid script bot. Of course, i think PvE features as encounters are cool cause they're bringin lot of fun, and there should be more features including fights with NPC, but the only one who can stand against player in fair battle is another player, so, as devs are trying to do, the only way to make this game playable is to encouragin player interaction on as many leves of gameplay as it is possible, not only PVP fights.
« Last Edit: July 24, 2012, 01:43:34 am by Wiktor_pl »
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Re: Market is going BOOM!
« Reply #26 on: July 24, 2012, 01:33:51 am »

Still i think it would be better then making unlootable npcs. And possibility of spawning about 10 fully armed npcs in your base could be enough risk for farming players. Otherwise they will just avoid that town/location, farm on encounters and be safe.
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Re: Market is going BOOM!
« Reply #27 on: July 24, 2012, 01:42:03 am »

Still i think it would be better then making unlootable npcs. And possibility of spawning about 10 fully armed npcs in your base could be enough risk for farming players. Otherwise they will just avoid that town/location, farm on encounters and be safe.
Human brain will exploit it, like farm with baseless alts. Any NPC revenge can only be adequate, if GM will make it himself and knows who did that and what they did.
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Re: Market is going BOOM!
« Reply #28 on: July 24, 2012, 01:44:31 am »

Moreover, after short trip to the toilet before going to sleep, there were some thoughts that came to my mind. Not sure if its right topic for that(:D), but i will share it anyway. I think that in this game RP should take biggest part - but its impossible to make it while you're allowed to use only your imagination, not any tools. You see, Jovanka idea of Hub was the spirit of game i would like to play.
Game should get to the point where PLAYERS (not GMs) are capable to, for ex. expand their own bases if they want into some kind of public places (some sort of cities) where everyone can come, but there are laws that Gang which own the place set. They can place NPC traders and guards, tell them how to behave, set quests etc.maybe even add some maps, like buildings. I am sure that these kind of cities would be much more interesting for defending/attacking by other players or just for idle or making quests than actual cities, because they will be managed in much active way than devs are doing (devs are only few, and busy other stuff, while players gang will keep their city clean). RP is dying because we're blocked by game mechanics. Some of fancy GM magic should be available for gangs (of course, in reasonable way).

Rat is right, there's no way NPC can beat PC without GM supervision.
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Re: Market is going BOOM!
« Reply #29 on: July 24, 2012, 02:43:50 am »

Moreover, after short trip to the toilet before going to sleep, there were some thoughts that came to my mind. Not sure if its right topic for that(:D), but i will share it anyway. I think that in this game RP should take biggest part - but its impossible to make it while you're allowed to use only your imagination, not any tools. You see, Jovanka idea of Hub was the spirit of game i would like to play.
Game should get to the point where PLAYERS (not GMs) are capable to, for ex. expand their own bases if they want into some kind of public places (some sort of cities) where everyone can come, but there are laws that Gang which own the place set. They can place NPC traders and guards, tell them how to behave, set quests etc.maybe even add some maps, like buildings. I am sure that these kind of cities would be much more interesting for defending/attacking by other players or just for idle or making quests than actual cities, because they will be managed in much active way than devs are doing (devs are only few, and busy other stuff, while players gang will keep their city clean). RP is dying because we're blocked by game mechanics. Some of fancy GM magic should be available for gangs (of course, in reasonable way).

Rat is right, there's no way NPC can beat PC without GM supervision.

âmen , good post by the way ... i like it ^^
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