The Idea would add something to do after max but the HP limit should be capped at say 300 to prevent 40 minute TB encounters wouldnt really hurt to try this in a future wipe seeing as how its all gonna be resetactually even tb trap with 3 lets say 600 hp chars and *accidentally trapped* 1 - 2 300-600 hp guy(s) cant take longer than 10 min i think. there is no npc in enco, and each got 30 sec turn.
There is no point to a universal char or endless grinding.
Lol.. lvl 24 is enough, we got more HP and 1 more perk :/why ? actually 24 lvl give some good point to my sp, i got 32x3 to invest some in lockpick or fighting skill for my universal character. ( which have 61 hp :( )
And I was totally sure before wipe that lvl cap stay low as 21.. (6 hours to lvl up or even less)
We got lvl cap raised by 3 lvls, we got one additional perk and skill points.
At the moment one character can be all in one crafter as there is no profession limits anymore. And I think that this is fair enough.
Having lvl cap at 40 would just make all characters almost the same as you would have enough SP to raise many of your skills up to 200%. This is even worse then having several of alts.
lvl cap to 40lvl? sure and perk every 3lvl ;D
so now everyone would just make insta powerbuild and you will start crying omg nerf bg they killed me and i can do shit with my assualt crafter! nerf bg nerf bg, nerf gatling nerf gatling...;]
let me give you some feedback what will happen if they will increase lvl cap :
13-14perks :
1.more crit 2.more crit 3.spray and prey 4.lg 5.lg 6. lg 7.brof 8.better critical 9. even tougher 10. brd 11.brd 12.brd 13. man of steel 14. stonewall ;D
370hp 12ap bonehead 21% and lots of anty crits perks ;]
now tell me how did your even 240hp sniper can handle this build? :D (stonewall + bonehead + ca helmet + 10ag) you cant knock me donw
heh pvp chars with 300 fa thats will be lolzy
Fa cooldown - 15 seconds... :D
Hmm...strange I do have a character, who can: craft almost everything, dig minerals, fight in PVE, trade and make quests.i have character which can work at quarry, completed all quests, craft all about explosives, have 150 barter, can lead 5 melee mercs, can shoot abit (have 100sg), can heal himself and mercs, craft 10 metal parts per time, lockpick some boxes at ruin areas, can carry 75 kgs (149 with owerweiht), can science minor guns to get metal parts/alloys/ep, and can repair up to 85-90% from 40-50. and i have no alts.
But if you need 5 alts to do so, then this is your business.
So I dont understand why you have created this topic.
If you want to participate in some PVP just make a SECOND character.
I want to science at maximum resources gain, want to my mercs have hp like merc leader mercs have, want to have 10 luck instead of 1, not 61hp at 24 lvl (each npc in wasteland have more hp), i want to be able to make explosives, dont be killed at trap, shoot with brof, kill some npc by myself, craft 10 alloys per time and mine not 20resources per time but more, i want this game be available to play not by 10 characters but by 1, at all i want to steal from npc and sneak at bh mine, lockipick at glow and have some damage resist, didnt get killed by 1 nade in ncr, and many others.I want button "kill all" and invulnerability like at Sha Enin.
I want to science at maximum resources gain, want to my mercs have hp like merc leader mercs have, want to have 10 luck instead of 1, not 61hp at 24 lvl (each npc in wasteland have more hp), i want to be able to make explosives, dont be killed at trap, shoot with brof, kill some npc by myself, craft 10 alloys per time and mine not 20resources per time but more, i want this game be available to play not by 10 characters but by 1, at all i want to steal from npc and sneak at bh mine, lockipick at glow and have some damage resist, didnt get killed by 1 nade in ncr, and many others.
I am not against this. But this is unreal at the moment. If you will be able to play only one character there will be always some group of people who avoid this. And that is why we have a system like this.I dont see point in thing like keeping lvl cap at 24 lvl just because 1 tc gang and few polish no lifers gonna make 40 uber bg alts, 40 uber ew alts and 40 uber sneaker alts. this is such a joke players cant play like they wish just because of some % of retarded people at server. what server gonna loose if one uber proxy/fast relog/400 alts faction gonna have all tc towns ?
I would like to try the system you wrote, but this will not gonna happen.
40 uber bg alts, 40 uber ew alts and 40 uber sneaker alts.Far in the future, there will be domination type of PvP or whatever it called. There will be limited number of players entering that stuff without possibility to return after death (I hope), then fast relogs and AltForTC387563475 will be useless, Mabus won't be able to do something there alone, and you'll need real people 1:1 in comparison to number of players (if it'll be RT-only). I hope devs will do that some day, then there will be a possibility to have adequate PvP, without worrying that if you kill that guy, there will be his "brother" who will enter from WM, and then another brother, etc.
Far in the future, there will be domination type of PvP or whatever it called. There will be limited number of players entering that stuff without possibility to return after death (I hope), then fast relogs and AltForTC387563475 will be useless, Mabus won't be able to do something there alone, and you'll need real people 1:1 in comparison to number of players (if it'll be RT-only). I hope devs will do that some day, then there will be a possibility to have adequate PvP, without worrying that if you kill that guy, there will be his "brother" who will enter from WM, and then another brother, etc.
For those, who don't like PvP, PvE quests can be done by the same way: enter instance with a party once and can't return if escape, if die - can't return, no one else will be able to join you, etc. And number of characters is limited, so pure science-alt001, repair-alt002 won't be effective, as you'll have less normal characters to beat quest.
Right now (and may be later too) the game missing all that content, so there's no reason to make possibility to have one character.
level cap @ 40 is one of the stupidest ideas i heard in a while.Gooby, please, leave this topic. Go and troll someone in ncr, u are usefull there with ur rape-steal-insult-retard team.
it will take AGES to level it and it's actually FASTER to level lower level alts then just big one.
I want to science at maximum resources gain, want to my mercs have hp like merc leader mercs have, want to have 10 luck instead of 1, not 61hp at 24 lvl (each npc in wasteland have more hp), i want to be able to make explosives, dont be killed at trap, shoot with brof, kill some npc by myself, craft 10 alloys per time and mine not 20resources per time but more, i want this game be available to play not by 10 characters but by 1, at all i want to steal from npc and sneak at bh mine, lockipick at glow and have some damage resist, didnt get killed by 1 nade in ncr, and many others.And I want a pony. Or at least combat brahmin with lazors in eyes.
I dont understand people which use alot alts, doo tc, when system is so bad, and whining about it.Adapt or die, they say. So I adapted - 9 high-specialized alts so far, including main lumberjack, specialized in being Jack-of-all-trades.
I m making proposition to make game better, not creating alts and gathering gauss, avengers and gatlings.Thank you for participation. Now sit here near me and watch your suggestion is going to drown between "they killed me, nerf it!" threads.
first of all i don't know if you figured out or not, but this is a FORUM, you don't like my opinion make a blog in which you post your shit. if you're looking for people to lick your ass, again make a blog in which you moderate the posts. simple, innit? if you don't need to know my opinion, then why the fuck did you post on a forum anyway?and what is usefull in you ? you at forum ? gooby please, make own topic/forum/web site/blog and troll someone ?
let's not turn this into gang issues, alrighty?
and may i ask, how did you have level 99 alt previous session? divine intervention?
ps: i modified my post, you might wanna check it out.
And I want a pony. Or at least combat brahmin with lazors in eyes.
Adapt or die, they say. So I adapted - 9 high-specialized alts so far, including main lumberjack, specialized in being Jack-of-all-trades.
Thank you for participation. Now sit here near me and watch your suggestion is going to drown between "they killed me, nerf it!" threads.
and what is usefull in you ? you at forum ? gooby please, make own topic/forum/web site/blog and troll someone ?please keep "gang issues" outta this topic. you don't like me? fine, make a ragetopic on "gang issues" with the title "DEPUTYDOPE IS SUPER LAME NOOB!!!!!!!111oneone" and stop polluting your own thread.
what usefull i can pick up from ur post ? and what if you cant read and use any chance to troll ? i have more than 1 kk exp, seems enought for more than 21 lvl. use imagination. dont post here is you dont want to turn this peacefull suggestion into gang issues :Dhey, you really think that making suggestions without thinking beforehand makes you more useful?
same i can say about each changes in game, am i whining about i cant lvl up above 24 or i m just suggesting feature or just posting my opinion about level cap. alting may be useless after lvl cap remove - cant make 99 lvl - make 9 24 lvl characters which can have same skills like in this session, i dont know who againt thing you have 9 alts and remember all theyr names.
Just a side note to make both skilled and non skilled chars end with a perk, lvl 40 wouldn't be good. It needs to be possible to divide the last level with 3 and 4 too. So possible levels could be 12, 24, 36, 48, 60, 72, 84.... etc. What I like about current end level that it ends with a perk no matter of traits. Although its still relative fast to reach the last level but now we can get companions and get them to lvl 24 since they respawn. Its still ok to get a mercs/slave and train that one to lvl 24 just needs carefulness they die often due to friendly or non friendly players. I lost most of my dogs due to friendly players who were trying to save me from my own dogs.....
600+ hp ? please... current hp levels are quite balanced , more skill points? i think its better when there is not too much of them so you must carefully choose what you really need - thats what creating character is all about, more perks? what for? so you can have all perk 'trees' - thats nonsens1 en 0 hp per lvl is not that great, i m mostly talking about lvl cap remove, and if this can happen ( for exaple i post about 40 lvl cap all that time ) hp at 40 lvl max can be at (with current lifegiver) 59+9+5x40+20+30+40 just 400 +-, i misscalculated abit, anyway ;)
I think it would take a lot of time personally I think current system the devs made is quite ok. I would welcome more levels so I can see that I'm not just getting exp but actually gaining something since unlike most of the players I like to level characters. Usually different ways. But after max level there is not much goal in gaining more exp so I usually start a new char or if I really like that char I try to make the leveling as long as possible.for sure system devs make is ok, but it is ok for 24 lvl cap. dont treat me wrong, but i think this lvl cap sound like lvl cap in fo3, which is not great :D about leveling now - there is few cast: fighters, which easy to lvl up, crafters - which can raise exp from 1 lvl just by crafting, few doctors, few lockpickers and etc, for me leveling is hard before lvl cap - then i get in x amount bonus which i cant use. just by crafting raised up to 670k exp this session.
Personally I think instead of bigger level caps I would prefer something that would promote gaining exp after last levels, like an ability to give away experience through an NPC quest so from those who take it one gets the extra exp that the player gives up. However I gone off topic with this and if I remember something similar was suggested already. And probably would take up too much resources from the devs there are some stuffs they already trying to implement and repair (like that domination mod which sounded quite fun but didn't made it in).
the only solution is to add another 6 - 12 levels .. With the introduction of new perks (small but pleasant things, for example), and make it possible to choose only one (24 + = old closed, 0 skill points at a level hit points are not given).i d like to love removed / capped at some level character level because of bonus sp, which is usefull all the time, some perks and dream of fonliner - gifted trait :D
What do we have?
-Small but pleasant things (for example 10 15 20% chance that you will be able to avoid an unwanted meeting in wasterland)
Save-while-would be available at the moment balance (compared with the proposals of the +30 levels, which clearly will be ignored by the administration ;D)
well now gifted is the most retarded idea. everyone would have to take iti heard gifted was removed because of uberpower, but what the point for crafter or doctor loose 7 special ? just because *big guys* in tc gonna easyly kill each other ? and everyone would have it in traits, is this that bad ? :D
It surely is.
What`s up with trait for everyone? What a point? What a point of Small Frame trait then?I can get 6 usefull points just about for nothing = I will use it.
Why not make everyone be 10 10 10 10 10 10 10 allperks 300allskills build? they will alt anyway...
I don't quite get what's the point of the suggestion. I don't mean that in a condescending way, I literally don't get what you're aiming for.
If it's to get rid or diminish the use of alts for yourself and/or others, then the problem is not so much the system itself, but the reluctance to accept restrictions as a means to enhance gameplay (as in choosing a role, sticking to it and rely on other players' help to adress one's own weaknesses). Obviously not quite that simple, I get that, not enough players to realistically seek them out for help, spiraling effect from people not wanting to fall behind in the alt race and for some players it's simply more fun to explore several options and/or they simply don't care to interact with other players. Point being, in almost all cases a leveling systems brings restrictions and builds, that are more or less specialised. That's not a bad thing for those who choose to stick to that, on the contrary. Nothing about that is inherently broken and there is no need to adress that apart from finetuning the system, like has happened with the lift of limitations on crafting professions. Furthermore, I'd suspect that, no matter how miniscule the limitations inherent in the system would be, there would always be a non-zero percentage of players that strive to circumvent even those restrictions, resulting in alternative builds. Lowering maximum skill percentage doesn't really counter that as much as it takes away from specialised builds which some players chose to play.
If you wanted to adress that, on the other hand, and the aim is to actually create builds that can do pretty much everything, then that would not necessarily be an invalid suggestion, but at that point you may as well suggest getting rid of levels alltogether and give every player the same finalized max level build at creation and remove the whole grinding aspect. After all, if you set the level cap high enough that similarities between builds outweigh differences, there's really nothing special about leveling up apart from reaching some arbitrary numbers, whereas the way it is now you're working towards a specific end result and every level is going to set you apart from the other players a little bit more. So the question then becomes: do I want to remove the leveling system entirely? In itself this is a valid question, since it would focus the gaming experience more to a skillbased one where players face off against each other on equal terms. However, there's three problems with that:
- Unless you can guarantee that PvP is going to take place in equal numbers, one side would always have an inherent advantage, thus rendering the whole idea of skillbased combat a bit moot or at least taint it to some extent.
- Player numbers would dwindle even more, since a big part of the Fallout identity would be removed. In itself the latter isn't a bad thing, but seeing as this is technically a mod of Fallout 2, that's where potential new players come from and anything that removes core concepts of the main game is going to alienate the majority of new players.
- Not to shit on everything here, but seriously, once all players play an almost identical build, how compelling are the gameplay mechanics really?
Also for the record: with the current levelcap I wouldn't take Gifted fwiw.
you wouldnt take gifted?i think if gifted was in game last wipe and before, and just imagine that devs removed gifted this season - i think 15 topics with *why i cant make normal character* gonna be spawned.
you could put all bonus 7 points into inteligence and have your skill points back and even MORE ,and put the where you want. thats why it was cosidered by many a 'cheat' trait
Go play on TLA mk2 they got level 40 there.What ? I dont get you :D
well ok ,you are right . specialist character would not want gifted ,but who cares for em :)
its balanced pvp that matters here the most.
i understand discusion about gifted is a side note ;)
Go play on TLA mk2 they got level 40 there.
But it's russian.hehe, wasteland 2155 look promising, but i dont think there gonna be more than 30 players online :( i ll take a chance there when that server gonna be online :D
2155 (http://www.wasteland2155.net/) will have no lvl cap at all. It's still not open for players but seems quite promising.
No lvl cup? Not 4 me, but nice reason to play ;D (from begin) imagine 366 lvl characters, with all perks like stone wall..lol what you talking ? what point for other player to know other players lvls? where is no chance to n00bs ? :D i dont get you
But this server has no future. At some point, begin to appear when the players do not leave a chance for beginners. At this point, the influx of new players over. Who is left? Those who by this time somehow closer to the mind of this most * punisher *, and the last.
No lvl cup? Not 4 me, but nice reason to play ;D (from begin) imagine 366 lvl characters, with all perks like stone wall..
But this server has no future. At some point, begin to appear when the players do not leave a chance for beginners. At this point, the influx of new players over. Who is left? Those who by this time somehow closer to the mind of this most * punisher *, and the last.
hehe, wasteland 2155 look promising, but i dont think there gonna be more than 30 players online i ll take a chance there when that server gonna be online
Your 1ST alt will get instant KD and weapon drops
Ill not speak with You anymore "MR. WiseGuy"
If you have less str than your weapon requirement you drop it a lot, if you have less than 10 str/10 end stonewall doesn't give 100% kd resist.
weapon drops
and possibly 91231 things I missed right now.
Do you really think that there is a difference for a newbie wheather he is killed by lvl 15 or lvl 50 guy? Just trust me - there is no difference.I see no point to be so newbieish to be killed in encounter by 15 or 99 lvl countless times, it is even not possible with fonline mechanics
If you don't count dual/tripple logs on 2238 it will seem like there is something like 100 players here anyway. 30 is not that bad number - I would definitely prefer 30 dedicated rolepayers than 9999999 nameless trolls as on 2238 atm.
That'd be sweet if the lvl-cap was raised to 28.totally agree with this opinion, even 28 can make game expierence better, if this can be implemented with next update this can be great, i dont think all this game is about powerbuilding of character and gun skill
Id be able to take a few more support perks, if that were the case.
Do people agree that a higher lvl cap like 28 or 32 would decrease the need for alts.
It'd make my character more versatile.
More advantage for players like me , set up triple log , two mercenary leaders with 8 mercenaries both of course have radios , find enormous , big encounters that NPC's get's bugged up , freeze and don't attack you because of the many targets ( mercenaries and 2 alts ) with their simple AI. Level up to 24 in 1 hour and less than 30 minutes ( let's say i level up 3 hours a day and 2 times in a week , what would happen after 2 months ?). Then there would be age of really hardcore builds with almost no str , because most of the penalties could be balanced out with 300 weapon skill.i see no problem in powerleveling, and where is problem in 1str pvp trolls ? i ll never take 1 str for crafter or miner. even with 300% gun skill and 99 lvl
I'm not saying this to sound badass , but this is how i would " adapt " to all this.
More levels = less alts.exatly what i m trying to tell. more lvl - more ways to invest sp, get all support special perks, reduce character planning - like sniper or doctor , now you can have sniper+doctor+sneaker+crafter in one char :D * not available atm, just talking about 99 lvl :D
Who would create new alts if he could have all at one?
All crafting proffessions, thief, barter, looter, lockpicker, etc.
BG/SG/EW/Melee/Throwing/Unarmed - players will have 2 maybe 3 main figthing skills and few otheres which will allow them to use diferent weapon when they got bored.
Again more lvls will decrease number of alts.
With current system max HP is 290 at lvl 99 it would be 665 hp. With more HP the fights would last longer.
More HP will help vs critical hits with the expetion of Gatling crits.
I dont see why couldnt we try it. Not many players left in this game and no lvl cap (99lvl) system should bring new blood in to the server.
This thread is going nowhere because raising lvl cap in itself is a change to basic gamedesign and as such would imply changing other shit around. This leads to new issues like introduction of lvl caps for perks, possibly reduction of new SP after a certain lvl, managing HP (does it keep increasing until 99, is it hardcapped or is there a softcap meaning your HP stops growing after a certain lvl etc.) and possibly 91231 things I missed right now. Obviously, certain solutions won't fare too well with alts being allowed and the way the rest of the game is functioning, ie. capping HP or combat perks would make leveling up to get a crafting profession completely unviable because it'd be way easier to make a level 10 crafter from a scratch. It's a TREMENDOUSLY complicated issue and most of you are trying to tackle it in a childish manner, which makes this suggestion even less likely to be implemented. Furthermore, keep in mind that the devs have just come up with a mechanical overhaul as to skills/perks/levelcap and all the assorted stuff, so do you really think it'd be reasonable to yet again say "ah, fuck it" and start all over again? Balance doesn't come with frequent revolutionary changes, it comes with letting the game mature and making tweaks that aren't even noticeable for people who aren't much into metagame.oh, come on. where is balance atm ? any pvp character can kill any doctor, when in other mmorpg healer class can pwn party of fighters. what is point of keeping 24 lvl and getting satisfied by 8 perks + 1-10 int builds, MIN/MAX system in fonline is not balance, it is just MIN/MAX, i played by character with 200+ fa 200+ doc prev session, and i cant call him doctor, because it was sick to heal and play by that character at all (1 str 1 luck )
(...) in other mmorpg healer class can pwn party of fighters (...)
And you say it's good, huh? :PI m trying to say that doctor here can just heal once in 30 seconds with min/maxed skills, cant hunt, repair, and use all other skills.
1. every troll/pvp pchar can affor insane FA skill
2. easy levelin up, using FA bot/script
3. AS ALWAYS: regular-casual players cry hard, but gangs can produce hoards of pvp chars.
1. every troll/pvp pchar can affor insane FA skilla. each troll gonna troll forever, game is not about players and trolls
2. easy levelin up, using FA bot/script
3. AS ALWAYS: regular-casual players cry hard, but gangs can produce hoards of pvp chars.
b. it is banable, and bot is retarded at all. you ll get bored of 24hours fa for 50 lvl, and maybe gonna get brain damage and nightmares :D
You dont get it, that there is no need for your presence. thats why its called script. The only thing you need is to check from time to time, if you need pick some perk, redistribute SP. Yeah, GM checking your base, and seeing char beating mutie and healing him - ban! thats how it works:)))i was using bot to lvl up 9 chars in one time in one party in lineage 2, it was sick, even start bot to lvl up was borring.
Just make 2nd XP from FA equal to 0, if there were no other XP source.
So if you're using FA and getting at least any XP, you need to get XP from crafting/killing/quest/outdoorsman/any other skill usage except FA, to be able to earn XP from FA again.
The same can be done with crafting, but there can be a limit something like 1k XP from crafting max, then you need to get XP from something else to be able to get XP from crafting again.
The same can be done with killing grinding :D Killed mobs on 2k XP, go and XP on something else to continue grinding.
There can be XP limits on everything, to force players earn XP by different ways and totally disable botting.
Just make 2nd XP from FA equal to 0, if there were no other XP source.
So if you're using FA and getting at least any XP, you need to get XP from crafting/killing/quest/outdoorsman/any other skill usage except FA, to be able to earn XP from FA again.
The same can be done with crafting, but there can be a limit something like 1k XP from crafting max, then you need to get XP from something else to be able to get XP from crafting again.
The same can be done with killing grinding :D Killed mobs on 2k XP, go and XP on something else to continue grinding.
There can be XP limits on everything, to force players earn XP by different ways and totally disable botting.
You do realize that the object of fonline is not to troll the user, right? What would making leveling even slower and boring accomplish?The problem of FOnline is that PvP is the only thing implemented in game. Another problem that PvP is possible only on capped level for max potential of your character. So 1-23 level your character is nothing. That's the main problem, and actually you should start from 24th level after character registration just not to waste your time in this game. There're many solutions to force players to PvP on different levels: from rebalancing leveling system, to hard punishing for death (higher level, higher risk).
here is my thoughtFor me it is perfect suggestion :D
free 5% per lvl to tag skills, this would make tags much more important, as well as allowing for more free points over all, atm it seems like having two skills about 200% can be pretty tricky, leaving not much wiggle room for things like crafting and outdoors, two skills that im sure every player could do with a few extra % in.
example, player tags small guns, and gains 5% to small guns every lvl
if no points are spent skilling it, it would be a bit over 150% at lvl 24
lets say this player spends points getting it about 200% fast, where the cost to skill up starts to cost alot, lets say player gets his small guns to 200% around lvl 15
at lvl 15 he still gains 5% small guns on lvl, so going from 15-24, he has skill points to spend on other skills he/she may want, and still end with just under 250% smallguns.
same player has outdoorsmen tag, spends no points in it, and at lvl 24, he/she will have around 150% outdoors, leaving those skill points left secondary skills, repair/fristaid/traps/lockpick
... people would not wait till 24 to spend skill points, as maciek83 was thinking, ...
for example player can tag od and sg, have before that 65% and 40% and for 24 lvl he is even not dropping a point to that 2 skills, waiting till it raise up to 200+% and 200% again :D problem is just perks which require skill%
but specific build dont need all that %, so this can make characters more various.
and more easy to players to make 300% to 1 skill, with this suggestion even 3 skills up to 300% with no hard problem