Do you really think that there is a difference for a newbie wheather he is killed by lvl 15 or lvl 50 guy? Just trust me - there is no difference.
If you don't count dual/tripple logs on 2238 it will seem like there is something like 100 players here anyway. 30 is not that bad number - I would definitely prefer 30 dedicated rolepayers than 9999999 nameless trolls as on 2238 atm.
I see no point to be so newbieish to be killed in encounter by 15 or 99 lvl countless times, it is even not possible with fonline mechanics
it is no difference in players number, because not all players you meet is pvp or rp or pk or trolls, i see difference in quality of players, and yes, 30 true-rp-monsters is way better than even online atm.
That'd be sweet if the lvl-cap was raised to 28.
Id be able to take a few more support perks, if that were the case.
Do people agree that a higher lvl cap like 28 or 32 would decrease the need for alts.
It'd make my character more versatile.
totally agree with this opinion, even 28 can make game expierence better, if this can be implemented with next update this can be great, i dont think all this game is about powerbuilding of character and gun skill
More advantage for players like me , set up triple log , two mercenary leaders with 8 mercenaries both of course have radios , find enormous , big encounters that NPC's get's bugged up , freeze and don't attack you because of the many targets ( mercenaries and 2 alts ) with their simple AI. Level up to 24 in 1 hour and less than 30 minutes ( let's say i level up 3 hours a day and 2 times in a week , what would happen after 2 months ?). Then there would be age of really hardcore builds with almost no str , because most of the penalties could be balanced out with 300 weapon skill.
I'm not saying this to sound badass , but this is how i would " adapt " to all this.
i see no problem in powerleveling, and where is problem in 1str pvp trolls ? i ll never take 1 str for crafter or miner. even with 300% gun skill and 99 lvl
More levels = less alts.
Who would create new alts if he could have all at one?
All crafting proffessions, thief, barter, looter, lockpicker, etc.
BG/SG/EW/Melee/Throwing/Unarmed - players will have 2 maybe 3 main figthing skills and few otheres which will allow them to use diferent weapon when they got bored.
Again more lvls will decrease number of alts.
With current system max HP is 290 at lvl 99 it would be 665 hp. With more HP the fights would last longer.
More HP will help vs critical hits with the expetion of Gatling crits.
I dont see why couldnt we try it. Not many players left in this game and no lvl cap (99lvl) system should bring new blood in to the server.
exatly what i m trying to tell. more lvl - more ways to invest sp, get all support special perks, reduce character planning - like sniper or doctor , now you can have sniper+doctor+sneaker+crafter in one char
* not available atm, just talking about 99 lvl
This thread is going nowhere because raising lvl cap in itself is a change to basic gamedesign and as such would imply changing other shit around. This leads to new issues like introduction of lvl caps for perks, possibly reduction of new SP after a certain lvl, managing HP (does it keep increasing until 99, is it hardcapped or is there a softcap meaning your HP stops growing after a certain lvl etc.) and possibly 91231 things I missed right now. Obviously, certain solutions won't fare too well with alts being allowed and the way the rest of the game is functioning, ie. capping HP or combat perks would make leveling up to get a crafting profession completely unviable because it'd be way easier to make a level 10 crafter from a scratch. It's a TREMENDOUSLY complicated issue and most of you are trying to tackle it in a childish manner, which makes this suggestion even less likely to be implemented. Furthermore, keep in mind that the devs have just come up with a mechanical overhaul as to skills/perks/levelcap and all the assorted stuff, so do you really think it'd be reasonable to yet again say "ah, fuck it" and start all over again? Balance doesn't come with frequent revolutionary changes, it comes with letting the game mature and making tweaks that aren't even noticeable for people who aren't much into metagame.
oh, come on. where is balance atm ? any pvp character can kill any doctor, when in other mmorpg healer class can pwn party of fighters. what is point of keeping 24 lvl and getting satisfied by 8 perks + 1-10 int builds, MIN/MAX system in fonline is not balance, it is just MIN/MAX, i played by character with 200+ fa 200+ doc prev session, and i cant call him doctor, because it was sick to heal and play by that character at all (1 str 1 luck )
why to min max all features ?
and what the point of non-allowing 99lvl to play, no point to cap perks at all i think.
99 lvl allow you to think of build you make, if players gonna not exploit lvl-up perks but report - 99 lvl can be gained not by bugs and just by hard power or slow leveling.
just imagine level cap removed - what character you gonna make ? 1luck1str1en10in10ch10pe~~~ doctor ? or build which can be usefull in all situations at server.