It surely is.
What`s up with trait for everyone? What a point? What a point of Small Frame trait then?I can get 6 usefull points just about for nothing = I will use it.
Why not make everyone be 10 10 10 10 10 10 10 allperks 300allskills build? they will alt anyway...
whats wrong with good build ? make character have trait -20 to starter special points and replication right after death with full hp at same place sounds more resonable ?

gifted and small frame is way best perks at all i think, also no lvl cap, and cap to % skill is what about i m talking mainly
I don't quite get what's the point of the suggestion. I don't mean that in a condescending way, I literally don't get what you're aiming for.
If it's to get rid or diminish the use of alts for yourself and/or others, then the problem is not so much the system itself, but the reluctance to accept restrictions as a means to enhance gameplay (as in choosing a role, sticking to it and rely on other players' help to adress one's own weaknesses). Obviously not quite that simple, I get that, not enough players to realistically seek them out for help, spiraling effect from people not wanting to fall behind in the alt race and for some players it's simply more fun to explore several options and/or they simply don't care to interact with other players. Point being, in almost all cases a leveling systems brings restrictions and builds, that are more or less specialised. That's not a bad thing for those who choose to stick to that, on the contrary. Nothing about that is inherently broken and there is no need to adress that apart from finetuning the system, like has happened with the lift of limitations on crafting professions. Furthermore, I'd suspect that, no matter how miniscule the limitations inherent in the system would be, there would always be a non-zero percentage of players that strive to circumvent even those restrictions, resulting in alternative builds. Lowering maximum skill percentage doesn't really counter that as much as it takes away from specialised builds which some players chose to play.
If you wanted to adress that, on the other hand, and the aim is to actually create builds that can do pretty much everything, then that would not necessarily be an invalid suggestion, but at that point you may as well suggest getting rid of levels alltogether and give every player the same finalized max level build at creation and remove the whole grinding aspect. After all, if you set the level cap high enough that similarities between builds outweigh differences, there's really nothing special about leveling up apart from reaching some arbitrary numbers, whereas the way it is now you're working towards a specific end result and every level is going to set you apart from the other players a little bit more. So the question then becomes: do I want to remove the leveling system entirely? In itself this is a valid question, since it would focus the gaming experience more to a skillbased one where players face off against each other on equal terms. However, there's three problems with that:
- Unless you can guarantee that PvP is going to take place in equal numbers, one side would always have an inherent advantage, thus rendering the whole idea of skillbased combat a bit moot or at least taint it to some extent.
- Player numbers would dwindle even more, since a big part of the Fallout identity would be removed. In itself the latter isn't a bad thing, but seeing as this is technically a mod of Fallout 2, that's where potential new players come from and anything that removes core concepts of the main game is going to alienate the majority of new players.
- Not to shit on everything here, but seriously, once all players play an almost identical build, how compelling are the gameplay mechanics really?
Also for the record: with the current levelcap I wouldn't take Gifted fwiw.
i m not aiming to remove alts, it is almost impossible, or possible by ban waves or etc. i m about to make conversation about point of leave lvl cap and point of remove lvl cap. gifted trait is such a part of each normal character in fo2, which makes character at least play able in that game
actually i cant imagine fo2 without gauss and apa, because i even dont remember what i used to use 1st time i was playing.
fonline is totally different from fo2 and fo1, and i m not asking for add apa and gauss rifle back to game, actually i see no point in pvp and small point in pve, so who knows.
you wouldnt take gifted?
you could put all bonus 7 points into inteligence and have your skill points back and even MORE ,and put the where you want. thats why it was cosidered by many a 'cheat' trait
i think if gifted was in game last wipe and before, and just imagine that devs removed gifted this season - i think 15 topics with *why i cant make normal character* gonna be spawned.
most cheat skill is bg as i see (sg and ew too) and cheat perk silent death is good perk, wonder why i have no sneaker and no fighter char. maybe game is not just about killing, why nefr crafters/rp guys/doctors if pvp alt is *uberpowered*, i even dont spend time for pvp because each faction have own problem and some of them dislike each other, what for doo i need that problem with 24 hour tc or pvp flame war and rage/flamewar topics ?
