and what is usefull in you ? you at forum ? gooby please, make own topic/forum/web site/blog and troll someone ?
what usefull i can pick up from ur post ? and what if you cant read and use any chance to troll ? i have more than 1 kk exp, seems enought for more than 21 lvl. use imagination. dont post here is you dont want to turn this peacefull suggestion into gang issues
same i can say about each changes in game, am i whining about i cant lvl up above 24 or i m just suggesting feature or just posting my opinion about level cap. alting may be useless after lvl cap remove - cant make 99 lvl - make 9 24 lvl characters which can have same skills like in this session, i dont know who againt thing you have 9 alts and remember all theyr names.
Just a side note to make both skilled and non skilled chars end with a perk, lvl 40 wouldn't be good. It needs to be possible to divide the last level with 3 and 4 too. So possible levels could be 12, 24, 36, 48, 60, 72, 84.... etc. What I like about current end level that it ends with a perk no matter of traits. Although its still relative fast to reach the last level but now we can get companions and get them to lvl 24 since they respawn. Its still ok to get a mercs/slave and train that one to lvl 24 just needs carefulness they die often due to friendly or non friendly players. I lost most of my dogs due to friendly players who were trying to save me from my own dogs.....
600+ hp ? please... current hp levels are quite balanced , more skill points? i think its better when there is not too much of them so you must carefully choose what you really need - thats what creating character is all about, more perks? what for? so you can have all perk 'trees' - thats nonsens
I think it would take a lot of time personally I think current system the devs made is quite ok. I would welcome more levels so I can see that I'm not just getting exp but actually gaining something since unlike most of the players I like to level characters. Usually different ways. But after max level there is not much goal in gaining more exp so I usually start a new char or if I really like that char I try to make the leveling as long as possible.Personally I think instead of bigger level caps I would prefer something that would promote gaining exp after last levels, like an ability to give away experience through an NPC quest so from those who take it one gets the extra exp that the player gives up. However I gone off topic with this and if I remember something similar was suggested already. And probably would take up too much resources from the devs there are some stuffs they already trying to implement and repair (like that domination mod which sounded quite fun but didn't made it in).
the only solution is to add another 6 - 12 levels .. With the introduction of new perks (small but pleasant things, for example), and make it possible to choose only one (24 + = old closed, 0 skill points at a level hit points are not given). What do we have? -Small but pleasant things (for example 10 15 20% chance that you will be able to avoid an unwanted meeting in wasterland) Save-while-would be available at the moment balance (compared with the proposals of the +30 levels, which clearly will be ignored by the administration )
well now gifted is the most retarded idea. everyone would have to take it
It surely is.What`s up with trait for everyone? What a point? What a point of Small Frame trait then?I can get 6 usefull points just about for nothing = I will use it.Why not make everyone be 10 10 10 10 10 10 10 allperks 300allskills build? they will alt anyway...
I don't quite get what's the point of the suggestion. I don't mean that in a condescending way, I literally don't get what you're aiming for. If it's to get rid or diminish the use of alts for yourself and/or others, then the problem is not so much the system itself, but the reluctance to accept restrictions as a means to enhance gameplay (as in choosing a role, sticking to it and rely on other players' help to adress one's own weaknesses). Obviously not quite that simple, I get that, not enough players to realistically seek them out for help, spiraling effect from people not wanting to fall behind in the alt race and for some players it's simply more fun to explore several options and/or they simply don't care to interact with other players. Point being, in almost all cases a leveling systems brings restrictions and builds, that are more or less specialised. That's not a bad thing for those who choose to stick to that, on the contrary. Nothing about that is inherently broken and there is no need to adress that apart from finetuning the system, like has happened with the lift of limitations on crafting professions. Furthermore, I'd suspect that, no matter how miniscule the limitations inherent in the system would be, there would always be a non-zero percentage of players that strive to circumvent even those restrictions, resulting in alternative builds. Lowering maximum skill percentage doesn't really counter that as much as it takes away from specialised builds which some players chose to play. If you wanted to adress that, on the other hand, and the aim is to actually create builds that can do pretty much everything, then that would not necessarily be an invalid suggestion, but at that point you may as well suggest getting rid of levels alltogether and give every player the same finalized max level build at creation and remove the whole grinding aspect. After all, if you set the level cap high enough that similarities between builds outweigh differences, there's really nothing special about leveling up apart from reaching some arbitrary numbers, whereas the way it is now you're working towards a specific end result and every level is going to set you apart from the other players a little bit more. So the question then becomes: do I want to remove the leveling system entirely? In itself this is a valid question, since it would focus the gaming experience more to a skillbased one where players face off against each other on equal terms. However, there's three problems with that:Unless you can guarantee that PvP is going to take place in equal numbers, one side would always have an inherent advantage, thus rendering the whole idea of skillbased combat a bit moot or at least taint it to some extent.Player numbers would dwindle even more, since a big part of the Fallout identity would be removed. In itself the latter isn't a bad thing, but seeing as this is technically a mod of Fallout 2, that's where potential new players come from and anything that removes core concepts of the main game is going to alienate the majority of new players.Not to shit on everything here, but seriously, once all players play an almost identical build, how compelling are the gameplay mechanics really? Also for the record: with the current levelcap I wouldn't take Gifted fwiw.
you wouldnt take gifted?you could put all bonus 7 points into inteligence and have your skill points back and even MORE ,and put the where you want. thats why it was cosidered by many a 'cheat' trait