When i started to think about universal character - i was thinking i ll have at least 100% skill for all types of interaction.
And with 10 int, skilled, +2sp per lvl perk from 100% science possible to make char with 100% skills
without all gun skills, fighting skills, sneak and gambling. so it is even impossible to make fight able, (no speaking about more than 100%, which is low too for other skills), char, which can doo different tasks, from crafting, healing wounds, sciencing and other simple tasks, including barter and mercenaries/companions/dogs/brahmins/and maybe slaves.
this character also cant have more than 6 6 6 6 10 6 6 special, where 10 is just int. character cant even shoot from any gun or defent himself, but this is other story.
actually universal character for various tasks seems impossible,
then why not raise lvl cap at least to 40.
make exp-gain harsher in 5-10x times.
(i got 640 k exp atm, and this all from crafting guns and metal armors, about i get some exp, like 50k from hunting with 100% sg skill).
with 40 lvl it is possible to have about 600 hp, yes, i dont think it is way to big problem for big gunners or snipers, which can hit for big damage or instakill any target in wasteland.
skill % cap can solve some problems, and instead of 600+ sp at 24 it may be possible to be like 1.1k -1.3k sp, which make possible to each character have 300% sneak. which gonna make all builds *must have* 10pe. but why not cap sneak at 200% + stealth boy, or even nefr original fallout 300% up to 200%. snipers gonna be very weak then, but thats not a big deal, when maps in encounters is small, and target is easy to spot. or not a problem in tc, which maybe become simple town tasks/defence from npc, which is very good, and sniper/gauss build/high range bursters gonna play vs npc, and defend themselv from some gang in same town.
as sugested before hit in eye was planned to become impossible ( possible just for melee/unarmed from 1 hex + 3-6 hex for ranged weapon ) this part can make big bonus to game in reducing dealdamage, eyecrits for 300+ hp gonna be removed and changed for hit in head with knokout/kd.
so without hit in eye system with 200% skill cap is nice.
mechanics with sciencing/lockpicking/fa/doc can be changed also.
for those players which make 1 str snipers + jet + high weapon skill + no weapon handling and using sniper rifle which require 5 or 6 str - that era can be ended, this gonna be not so hard to invest some points to str.
alot text/cant read topic