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Author Topic: Raise lvl cap  (Read 15581 times)

Raise lvl cap
« on: April 23, 2012, 08:07:52 pm »

When i started to think about universal character - i was thinking i ll have at least 100% skill for all types of interaction.
And with 10 int, skilled, +2sp per lvl perk from 100% science possible to make char with 100% skills without all gun skills, fighting skills, sneak and gambling. so it is even impossible to make fight able, (no speaking about more than 100%, which is low too for other skills), char, which can doo different tasks, from crafting, healing wounds, sciencing and other simple tasks, including barter and mercenaries/companions/dogs/brahmins/and maybe slaves.
this character also cant have more than 6 6 6 6 10 6 6 special, where 10 is just int. character cant even shoot from any gun or defent himself, but this is other story.

actually universal character for various tasks seems impossible,
then why not raise lvl cap at least to 40.
make exp-gain harsher in 5-10x times.
(i got 640 k exp atm, and this all from crafting guns and metal armors, about i get some exp, like 50k from hunting with 100% sg skill).

with 40 lvl it is possible to have about 600 hp, yes, i dont think it is way to big problem for big gunners or snipers, which can hit for big damage or instakill any target in wasteland.

skill % cap can solve some problems, and instead of 600+ sp at 24 it may be possible to be like 1.1k -1.3k sp, which make possible to each character have 300% sneak. which gonna make all builds *must have* 10pe. but why not cap sneak at 200% + stealth boy, or even nefr original fallout 300% up to 200%. snipers gonna be very weak then, but thats not a big deal, when maps in encounters is small, and target is easy to spot. or not a problem in tc, which maybe become simple town tasks/defence from npc, which is very good, and sniper/gauss build/high range bursters gonna play vs npc, and defend themselv from some gang in same town.
as sugested before hit in eye was planned to become impossible ( possible just for melee/unarmed from 1 hex + 3-6 hex for ranged weapon ) this part can make big bonus to game in reducing dealdamage, eyecrits for 300+ hp gonna be removed and changed for hit in head with knokout/kd.
so without hit in eye system with 200% skill cap is nice.
mechanics with sciencing/lockpicking/fa/doc can be changed also.
for those players which make 1 str snipers + jet + high weapon skill + no weapon handling and using sniper rifle which require 5 or 6 str - that era can be ended, this gonna be not so hard to invest some points to str.

alot text/cant read topic :D
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Wichura

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Re: Raise lvl cap
« Reply #1 on: April 23, 2012, 08:21:08 pm »

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Re: Raise lvl cap
« Reply #2 on: April 23, 2012, 09:02:28 pm »

actually there is just few posts, no dev/gm answer about lvl cap remove, and 1st page about alting.
i have no idea why doo 2 year old topic can have new life if it is abandoned long time ago, as i say before - without comments from team. so there is no info about lvl cap at all. no conception and this can be additional part for this topic or this topic can be dditional part for that topic :D
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Wichura

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Re: Raise lvl cap
« Reply #3 on: April 23, 2012, 09:06:17 pm »

Why in Cthulhu's name you suppose this time you'll get any answer from devs?
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Re: Raise lvl cap
« Reply #4 on: April 23, 2012, 09:11:50 pm »

Why not ? I have good motivating to think topic  ;) :D maybe some comments to my post and modifications can motivate devs to remove lvl cap, if not after this topic - then because of other things and topics from other players.
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Megido11

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Re: Raise lvl cap
« Reply #5 on: April 23, 2012, 09:15:13 pm »

The Idea would add something to do after max but the HP limit should be capped at say 300 to prevent 40 minute TB encounters wouldnt really hurt to try this in a future wipe seeing as how its all gonna be reset
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Re: Raise lvl cap
« Reply #6 on: April 23, 2012, 09:15:54 pm »

There is no point to a universal char or endless grinding.
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runboy93

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Re: Raise lvl cap
« Reply #7 on: April 24, 2012, 07:56:43 am »

Lol.. lvl 24 is enough, we got more HP and 1 more perk :/
And I was totally sure before wipe that lvl cap stay low as 21.. (6 hours to lvl up or even less)

Kombajn

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Re: Raise lvl cap
« Reply #8 on: April 24, 2012, 09:24:13 am »

We got lvl cap raised by 3 lvls, we got one additional perk and skill points.
At the moment one character can be all in one crafter as there is no profession limits anymore. And I think that this is fair enough.
Having lvl cap at 40 would just make all characters almost the same as you would have enough SP to raise many of your skills up to 200%. This is even worse then having several of alts.

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Killer Rabbit

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Re: Raise lvl cap
« Reply #9 on: April 24, 2012, 09:32:57 am »

lvl cap to 40lvl? sure and perk every 3lvl ;D
so now everyone would just make insta powerbuild and you will start crying omg nerf bg they killed me and i can do shit with my assualt crafter! nerf bg nerf bg, nerf gatling nerf gatling...;]

let me give you some feedback what will happen if they will increase lvl cap :

13-14perks :
1.more crit 2.more crit 3.spray and prey 4.lg 5.lg 6. lg 7.brof 8.better critical 9. even tougher 10. brd 11.brd 12.brd 13. man of steel 14. stonewall ;D
370hp 12ap bonehead 21% and lots of anty crits perks ;]
now tell me how did your even 240hp sniper can handle this build? :D (stonewall + bonehead + ca helmet + 10ag) you cant knock me donw
« Last Edit: April 24, 2012, 12:36:11 pm by Killer Rabbit »
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Perteks

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Re: Raise lvl cap
« Reply #10 on: April 24, 2012, 09:37:25 am »

heh pvp chars with 300 fa thats will be lolzy
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Kombajn

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Re: Raise lvl cap
« Reply #11 on: April 24, 2012, 10:13:21 am »

Fa cooldown - 15 seconds... :D
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Perteks

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Re: Raise lvl cap
« Reply #12 on: April 24, 2012, 10:24:56 am »

Its 1 min, or 30s with medic perk
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Re: Raise lvl cap
« Reply #13 on: April 24, 2012, 01:41:51 pm »

The Idea would add something to do after max but the HP limit should be capped at say 300 to prevent 40 minute TB encounters wouldnt really hurt to try this in a future wipe seeing as how its all gonna be reset
actually even tb trap with 3 lets say 600 hp chars and *accidentally trapped* 1 - 2 300-600 hp guy(s) cant take longer than 10 min i think. there is no npc in enco, and each got 30 sec turn.

maybe i m wrong, tell me please why 40min. all points can be usefull in moving lvl cap to some lvl including hp and perks.

There is no point to a universal char or endless grinding.

why the hell i need 8 alts to comfortable gaming ? (sciencing, repairing, killing, hunting, lockpicking, doctor/fa, sneaker/scout and other)

Lol.. lvl 24 is enough, we got more HP and 1 more perk :/
And I was totally sure before wipe that lvl cap stay low as 21.. (6 hours to lvl up or even less)
why ? actually 24 lvl give some good point to my sp, i got 32x3 to invest some in lockpick or fighting skill for my universal character. ( which have 61 hp :( )
We got lvl cap raised by 3 lvls, we got one additional perk and skill points.
At the moment one character can be all in one crafter as there is no profession limits anymore. And I think that this is fair enough.
Having lvl cap at 40 would just make all characters almost the same as you would have enough SP to raise many of your skills up to 200%. This is even worse then having several of alts.



this is great, alts is pain for me and some players, alt for quarry, alt at each quarry, alt for checking companions, alt for trading, and more alts for any type of action, because even pvp char cant walk  from one to other city alone (no outdorsman)

lvl cap to 40lvl? sure and perk every 3lvl ;D
so now everyone would just make insta powerbuild and you will start crying omg nerf bg they killed me and i can do shit with my assualt crafter! nerf bg nerf bg, nerf gatling nerf gatling...;]

let me give you some feedback what will happen if they will increase lvl cap :

13-14perks :
1.more crit 2.more crit 3.spray and prey 4.lg 5.lg 6. lg 7.brof 8.better critical 9. even tougher 10. brd 11.brd 12.brd 13. man of steel 14. stonewall ;D
370hp 12ap bonehead 21% and lots of anty crits perks ;]
now tell me how did your even 240hp sniper can handle this build? :D (stonewall + bonehead + ca helmet + 10ag) you cant knock me donw

still uber building ? if skill % gonna be capped at 200% fighters can be usefull just because of uber quantiny of fighting perks, which is easy to make 2 perk *trees* - where one is damage and second is critical, and each one closing other.

heh pvp chars with 300 fa thats will be lolzy

why the hell chars and gaming in fonline gonna require alting forever ? i dont think with 40 lvl cap there gonna be alot snipers with 1 str or melee chars with 1 int.

Fa cooldown - 15 seconds... :D

if cap skill at 200% fa cd with max skill gonna be about 1 min with medic perk
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Kombajn

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Re: Raise lvl cap
« Reply #14 on: April 24, 2012, 01:46:43 pm »

Hmm...strange I do have a character, who can: craft almost everything, dig minerals, fight in PVE, trade and make quests.
But if you need 5 alts to do so, then this is your business.

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