It seems to be a totally different game, in almost every aspect,
I would be very interested what aspects exactly are "totally" different and not exactly the same like in Oblivion.
so I just assumed they changed the engine in some way.
They didn't. It's the same fucking Gamebryo Engine all over, with the same flaws, errors and what not. The only reason they changed the name to "Creation" is, that Emergent Game Technologies (the developer of the Gamebryo Framework) fired lots of people (http://en.wikipedia.org/wiki/Gamebryo) and it's very unlikely the base framework gets further developed. Furthermore, as they even said in interviews, people started to become wary of the "Gamebryo" engine in the incarnation Bethesda used for ages already, so they changed the name so that people think it's something totally new (which apparently seems to work reading this thread) - just the same like they did with that "Radiant" crap with a slightly different name this time - omfg it's totally new! The only additions to the engine I've seen is the new lighting system, the LOD rendering and some performance tweaks. Totally new engine!
This game engine is very modular and works on many platforms.
What kind of "argument" is that? Wow, it works on many platforms, just like pretty much every modern gaming engine these days! And it's modular! This is totally new, since all the other Gamebryo games before weren't easy to expand/tweak mod upon, right? Oh...
Oh, how could I miss this gem of a post:
And no, no matter whether it was TES series, Baldur's Gate, Ultima, Fallout or arbitrary dungeon crawler, numbers were never the reason why the game was fun.
They were not the reason, but the very system these games were built upon. ::) Take away your befeared numbers and you have some adventure games at best, or some very boring pixel hunting or "who clicks the fastest wins". Elaborate character sheets as abstractions to what your character can do in the game have been a stable in RPG since the roots of wargames or similar tabletop games. They emulate how well your character can handle different situations without relying on the players skill, rather than the characters skill. Without that abstraction you can twitch your way through the game, create arbitrary self imposed limitations, or just "imagine" stuff into the game which isn't even presented by game mechanics (http://www.uesp.net/wiki/Oblivion:Roleplaying)- which to some people apparently is "roleplaying". Reading your posts I start to believe you are aswell larping your way through those games and create such stuff on the fly.
but good games always made player feel happy from his accomplishments without having him dig through numbers.
Yes, just like games in every other genre make the player feel happy because of his accomplishments. Amazing argument.
For record I think the actually best experience ever in computer game I had was when playing Stonekeep, where only numbers you could see were your health and charges on your runecasters.
Ok, let's turn this amazing logic backward!
(http://wiimedia.ign.com/wii/image/article/838/838509/ign-aus-top-10-virtual-console-games-mk-ii-20071128074551859.jpg)
Super Mario Bros. 3 - GOTY RPG of 1990
It's a supercool RPG. It doesn't require the player to dig through lots of numbers, only has the life-bar on the screen!
While you rescue the princess you can imagine in your head that Marios wonderland is facing some plumber crisis, Mario doesn't have lots of money anymore and the princess tried to whore herself out to Bowser for money! Or you can roleplay that Mario is very evil and wants to exterminate all beast specieses by jumping on their head! The possibilities are endless, no numbers are in your way if you want to roleplay. It doesn't require boring character stats, all that counts is the player and his twitch skill. And oh, the game also makes the player feel some accomplishments while he progresses through the game. Truely an amazing RPG.
Something like what can be done today with graphics.
There is a difference between entirely taking away those numbers and mechanics to dumb down the game even further , or to just alter the way those stats are displayed while they still remain in the framework. But ofcourse it's just easier to scrap a system, instead of actually improving it and making those "numbers" work better in the given system. Also, "numbers r teh complicated" and they stand in the way of players wanting to larp through the games!
That works fine all right and thanks for the help but I was trying to find ways to silently kill people without any use of weapons with guards/people nearby. In the Dark Brotherhood there is a little girl(who is 300)
who says something along the lines of how she killed people in broad daylight and made it seem as if it wasn't murder.
Do you take everyones word (especially in a game filled with dumb writing and silly NPC) for granted?
Yeah, I forgot little girls can't live past 299 and everyone knows vampires arn't real. ::)
But I did manage to kill the Emperor with poison.
He's not the real emperor.
Letting Cicero live really pays off. ;D
Sorry for being immersed in the TES series lore! I'll just go powerlevel my character and 1 hit everything until it's boring like all the cool kids instead of listening to NPCs and reading the ingame text.
What happens if you don't kill Cicero?
When you recreate the brotherhood he will come to keep his skeleton with kinda funny speech. And he will follow you if you ask him
Want to get rid of vampirism? Become werewolf.
What happens if you don't kill Cicero?
You get to be BEST FRIENDS... FOREVER.
:-*
edit: consequently I'm playing the role of a woman but he's just not my type. read his journals and the guy basically went insane.
double edit: funny you mentioned his hat, I'm running around with my prisoner cloths from the beggining (because only noobs need to use overpowered crafting + enchanting glitch or nightingale armor) of story and an iron dagger. 30x bonus sneak attack ftw. I thought his hat was nice too but it seems the game rewarded me by having an entire set of his cloths on a table nearby the entrance to dawnstar DB lair. =/
Well atleast that's for my DARK BROTHERHOOD/THIEVES GUILD/NIGHTINGALE ALT. MY CONJURATION ALT MAKES SWARMS FOR WHEN I CAN'T HANDLE THE GAME ON MASTER(normal) mode. qq