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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Strater on January 21, 2010, 12:01:49 am

Title: Extracting food from dead animals and hunger system
Post by: Strater on January 21, 2010, 12:01:49 am
As the title says "more food" and "hunger system". The idea is simple give player the posibility to extract meat from dead animals whit the use of a knife. It would be a good source of food and a way for new player to gain health without using healing items. The meat would use basic meat icon and could restore 1-4 hp. It could be cocked offer a fire (tents have a fire pit or burning barrels) to make them taste beter and recofer more health 1-8 hp. The cocked meat will use the same meat icon whit the change of color to make it look like its cocked. But even whit such a preperation it will still contain radiation and eating to much will kill you. For this we could use the food sanitizer from fallout 3. Its main purpose is to make food taste beter allowing to get more hp than normal. For Fonline we could give it ability to remove radiation from the meat giving the player a easy way to regain some health without waiting to regain its wounds. The sanitizer can be created by anyone whit 40% outdoorsman, 40% sience and 40% repair. To make sure the meat wont replace the basic healing items there will be a delay of 60 - 120s betwene ewry consuption.

Whit this we could add hunger system in the game. Ewry 6 hour of gameplay player would have to eat something in order to have strenght to fight the enemies they may encounter. For new player the bar would offer food for a price (25 - 50 caps). But there should be no problem whit that after all anybody can kill a rat and knifes are cheap and easy to get.

I hope you like my idead and sorry for my english its not got but enoght to show you what i have in my mind :).
Title: Re: Extracting food from dead animals and hunger system
Post by: Kilgore on January 21, 2010, 05:40:21 am
Do we really need it?
Title: Re: Extracting food from dead animals and hunger system
Post by: Reconite on January 21, 2010, 09:44:34 am
It's not Si-

/me is shot.
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on January 21, 2010, 12:31:07 pm
It's already implemented in Fallout 3 Capital Wasteland.
Don't rip off ideas.
Title: Re: Extracting food from dead animals and hunger system
Post by: Nilf-GaaRd on January 21, 2010, 12:47:35 pm
Nice idea.....im think it is logicaly..... 8)
Alvarez -this idea is from Ulima online)))))
Title: Re: Extracting food from dead animals and hunger system
Post by: duorden on January 21, 2010, 12:55:16 pm
http://fodev.net/forum/index.php?topic=823.0


i voted for food-system
Title: Re: Extracting food from dead animals and hunger system
Post by: Frozen Mind on January 21, 2010, 02:19:24 pm
I think it's just like more junk items such as condoms... or better - healing powders.

There is sens in putting that things into single player games. You can fully load your backpack with that shit and go to trip to the end of game. Loading save in case of death.
Title: Re: Extracting food from dead animals and hunger system
Post by: Wallace on January 21, 2010, 03:59:14 pm
Hunger system - nooooo

Cutting meat (and other stuff from dead animals) - yeeeees (leading to more recipieces)
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 21, 2010, 04:52:07 pm
/me is looting the body of Reconite

He wanted to say FO isn't a simulator nor tamagotchi :P
Title: Re: Extracting food from dead animals and hunger system
Post by: Wallace on January 21, 2010, 04:56:09 pm
Yup

One of the devs (Scypior?) told once that FOnline "IS NOT SIM"

* Cuts off Reconite's legs and says: "no empty stomach tonight" :)
Title: Re: Extracting food from dead animals and hunger system
Post by: duorden on January 21, 2010, 05:21:38 pm
/me is looting the body of Reconite

He wanted to say FO isn't a simulator nor tamagotchi :P


FO is not Fallout))) it is sim
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 21, 2010, 06:34:48 pm
No, it's MORPG. Go play SIMCITY!!!!! SIMS!!! SIMSGARDENPARTY!!! :P  ;D
Title: Re: Extracting food from dead animals and hunger system
Post by: Badger on January 21, 2010, 06:42:22 pm
It's a post apocalyptic RPG. I'd quite enjoy scavenging for food.

Hell, the F2 (Or was it 1? I forget) devs planned a hunger system - there's even some leftover code for it ingame.

I do think food should have a use, but be optional. Like drugs but with smaller bonuses and no downsides.

Food cures weakness, increases your heal rate. Maybe even the best stuff gives you bonus hit points/strength/whatever for a while.
Title: Re: Extracting food from dead animals and hunger system
Post by: Izual on January 21, 2010, 06:49:45 pm
It's a post apocalyptic RPG. I'd quite enjoy scavenging for food.
I do think food should have a use, but be optional. Like drugs but with smaller bonuses and no downsides.
Totally agreeing.
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on January 21, 2010, 07:26:58 pm
I already expressed myself about the concept of food in another thread.
I just think the idea should differ from Fallout 3 or Ultima Online - something original would be appropriate.
Title: Re: Extracting food from dead animals and hunger system
Post by: cerberix on January 21, 2010, 07:37:05 pm
No, no and no again. Another "idea", which just ruins the game player and makes FO Sims. Focus on the atmosphere, the universe of the game and not on food and feeding of your character. This game is not real life - it is just a game.
Title: Re: Extracting food from dead animals and hunger system
Post by: Badger on January 21, 2010, 07:54:50 pm
No, no and no again. Another "idea", which just ruins the game player and makes FO Sims. Focus on the atmosphere, the universe of the game and not on food and feeding of your character. This game is not real life - it is just a game.

What? Out of everything, -food- kills the game universe and atmosphere? It isn't the guys in combat armour stomping around Klamath or watching bluesuit faces get shot off in Broken Hills whilst Marcus the Sheriff stands there scratching his ass?
Title: Re: Extracting food from dead animals and hunger system
Post by: RJ on January 21, 2010, 08:20:50 pm
I am against hunger system but I am for being able to cook/eat some animals food to regain some health. Not sure if there would be use of this feature if you would gain radiation from eating (FA superior).
Title: Re: Extracting food from dead animals and hunger system
Post by: Pozzo on January 22, 2010, 08:13:12 am
I agree with food but not with hunger system.
Sure, FOnline is not the SIMS but FO 2238 is based on a survival game so food should be a part of it.
Title: Re: Extracting food from dead animals and hunger system
Post by: Dark Angel on January 22, 2010, 08:35:26 am
NO FOOD SYSTEM . WE DONT WANT IT
it not Sims 3 Game , it Fallout ok ? :]
Title: Re: Extracting food from dead animals and hunger system
Post by: runboy93 on January 22, 2010, 08:37:16 am
hm... Food system make FOnline 2238 more realistic,but it maybe bad for Game  :P

Edit: but food can be great idea ;)
Title: Re: Extracting food from dead animals and hunger system
Post by: Nilf-GaaRd on January 22, 2010, 11:58:17 am
Hunger system-no
food system-yesssssssssssssss......
Title: Re: Extracting food from dead animals and hunger system
Post by: duorden on January 22, 2010, 02:52:24 pm
Hunger system-no
food system-yesssssssssssssss......


all innovation ideas are good
Title: Re: Extracting food from dead animals and hunger system
Post by: Surf on January 23, 2010, 05:29:50 pm
NO FOOD SYSTEM . WE DONT WANT IT
it not Sims 3 Game , it Fallout ok ? :]

All I see from some people here is "This is no SIMS OMG!!!!!111 This Fallout!!!!111". ;)
May you please explain further, why it shouldn't be implemented?
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 23, 2010, 05:36:27 pm
Ok. Explanation. I don't have whole day to play. I come here to play some post-apo RPG. I understand if I play Vampire Masquarade session, I need to drink blood. But while I'm playing Fallout (in real or here) I wan't to play some post-apo, don't want to play being human, coz' that's what I play each day of my life. One breakfest, one lunch and one dinner are enough for me per day. And also in RL i don't drink blood (yet) what I can find in RP a vampire. So what am I looking for in RP in FO? I think it's a wandering trough the wasteland, some shooting-contest, looting caravans, etcetera, etcetera. Not eating breakfest.
Title: Re: Extracting food from dead animals and hunger system
Post by: Surf on January 23, 2010, 06:16:50 pm
You're absolutely right, that the need of taking food in such a short period is more work than fun.
But would it hurt you to do two clicks an ingame day? Just as example a fruit, you already have to gather them for crafting, just eat a fruit and thats it. Is that so much work? It just adds a bit flavour for those who dont want to

Quote
I think it's a wandering trough the wasteland, some shooting-contest, looting caravans, etcetera, etcetera

all the time. ;) But since this game is basically pvp oriented and people who look just a step forward, not the long term, I already gave up making such suggestions.
Title: Re: Extracting food from dead animals and hunger system
Post by: avv on January 23, 2010, 06:40:36 pm
Why cant food items just provide some sort of bonus? Like little more carryweight, health regen or faster exping.
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 23, 2010, 07:05:58 pm
Why cant food items just provide some sort of bonus? Like little more carryweight, health regen or faster exping.

That's make sense for me! Not SPECIAL grants, but light improvements.. why not.
Title: Re: Extracting food from dead animals and hunger system
Post by: duorden on January 23, 2010, 07:17:09 pm
I love fallout but I do not wish to play the gangster or crafter is constant, the lack of innovations will bury the project.
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 23, 2010, 07:47:51 pm
I love fallout but I do not wish to play the gangster or crafter is constant, the lack of innovations will bury the project.

So you can play:
- mercenary
- trader
- medic
- prostitute
- bartender
- caravan master
- raider
- texas ranger
- intelligent gecko
- dog
- priest
- ghoul (soon..?)
- mutant (soon..?)
- child
- ...

Possibilities are unlimited.
Title: Re: Extracting food from dead animals and hunger system
Post by: duorden on January 23, 2010, 09:12:01 pm
So you can play:
- mercenary
- trader
- medic
- prostitute
- bartender
- caravan master
- raider
- texas ranger
- intelligent gecko
- dog
- priest
- ghoul (soon..?)
- mutant (soon..?)
- child
- ...

Possibilities are unlimited.

no, now we can play:
- mercenary-crafter  - mercenary-gangster
- trader-crafter        - trader-gangster
- medic-crafter        - medic-gangster
.........
and other twins....
Title: Re: Extracting food from dead animals and hunger system
Post by: Nilf-GaaRd on January 23, 2010, 09:24:28 pm
no, now we can play:
- mercenary-crafter  - mercenary-gangster
- trader-crafter        - trader-gangster
- medic-crafter        - medic-gangster
.........
and other twins....

I agree with you......
Title: Re: Extracting food from dead animals and hunger system
Post by: Badger on January 23, 2010, 09:39:24 pm
no, now we can play:
- mercenary-crafter  - mercenary-gangster
- trader-crafter        - trader-gangster
- medic-crafter        - medic-gangster
.........
and other twins....
The man has a point.
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 23, 2010, 11:15:25 pm
No, you just limit yourselves ^^ But it's not my concern ;)
Title: Re: Extracting food from dead animals and hunger system
Post by: Badger on January 23, 2010, 11:21:31 pm
No, you just limit yourselves ^^ But it's not my concern ;)
The lockpicking gamblers shall inherit the earth!
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on January 24, 2010, 02:32:07 am
Try high-speech big gunner XD
Title: Re: Extracting food from dead animals and hunger system
Post by: Eternauta on September 17, 2010, 07:08:34 am
Oh my, look what I found... Why are these ideas buried so deep in the Suggestion section? The element of food and hunger would make a big difference to the gmae, this should be discussed more.

I would like food to be introduced. Like many people already said, it could give you a little bonus, and work like drugs...

Making different kinds of meat (from different critters, which would mean more art work, descriptions and the like) would only make sense if they made different effects. And yeah, all food should be radiated. But why only creatures' meat? why not add effects to the good ol Iguana-on-a-stick, Spaghetti, etc...?

Cooking might be too much.

Food sanitizer? come on! What the fuck is that anyway? how does it work? It's just another WTF item from Fallout 3 (like Pipboy 3000).

I would like a hunger system, but it seems most people are against such a thing. IF a hunger system is implemented, why not a thirst system as well? we could use the old Nuka cola and Water flask for this. We also got the Water bag in FOnline. Maybe introduce the different flavours of Nuka cola from Fallout Tactics? Nuka Cola Quantum would be out since it was "sold in DC area only" (but do we really have to respect a "Fallout 3 canon"? must we let such a thing as "Fallout 3 canon" exist?)

This is a very interesting discussion.
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on September 17, 2010, 08:14:18 am
This ----^ post should looks like:

Oh my, loo-

* Eternauta is shot


Nooooo! Said once by players. No need to eat, no need to sh*t. You don't live long enough on wasteland to bother yourself with eatin'..
Title: Re: Extracting food from dead animals and hunger system
Post by: Cocain on September 17, 2010, 10:17:56 am


Food cures weakness, increases your heal rate. Maybe even the best stuff gives you bonus hit points/strength/whatever for a while.

+1 for heal rate
Title: Re: Extracting food from dead animals and hunger system
Post by: Eternauta on September 17, 2010, 03:15:01 pm
This ----^ post should looks like:

Oh my, loo-

* Eternauta is shot


Nooooo! Said once by players. No need to eat, no need to sh*t. You don't live long enough on wasteland to bother yourself with eatin'..

I am overwhelmed by your unbeatable argumentation.

It seems most of the people who are against food and all that just don't have the courage to play a more realistic game. And a hunger system is not too realistic (hygiene and all that is what I call TOO realistic). This game is about surviving in a post apocalyptic wasteland. Not just some shooting for the lawlz.
Title: Re: Extracting food from dead animals and hunger system
Post by: gordulan on September 17, 2010, 05:56:38 pm
I for one would love a hunger system ingame. And maybe also a disease/illness system. [Thinks](Fuck yeah, with a disease system I could send Anthrax Laced Holodisks to my enemies  ;D)
Title: Re: Extracting food from dead animals and hunger system
Post by: Surf on September 17, 2010, 05:59:32 pm
(Fuck yeah, with a disease system I could send Anthrax Laced Holodisks to my enemies  ;D)

I lol'ed. :D


Whatever, many people don't like that system, because it would interrupt their 24/7 thirst for PeeVeePee.
Title: Re: Extracting food from dead animals and hunger system
Post by: Keldorn on September 17, 2010, 06:03:12 pm
So how is a food system not fit into "the wasteland is harsh".  Guess that excuse only works with killing people.
Title: Re: Extracting food from dead animals and hunger system
Post by: Badger on September 17, 2010, 06:06:32 pm
I agree wholeheartedly. We're a post-apocalyptic game, survival elements are an interesting way to compensate for the lack of long term goal - part of your daily routine is surviving.

Back when I worked on the dev team I sneakily changed the TV Dinner item's description from 'You don't think it's edible' to 'You think it's edible' in anticipation of a food system and ONE DAY IT WILL PAY OFF.
Title: Re: Extracting food from dead animals and hunger system
Post by: gordulan on September 17, 2010, 06:07:18 pm
So how is a food system not fit into "the wasteland is harsh".  Guess that excuse only works with killing people.
yep, it is employed by pussies with guns in their hands as a means of justifying their kills as being legit.

Dammit, theres No spoiler function, I hate this layout...


Title: Re: Extracting food from dead animals and hunger system
Post by: Slaver Snipe on September 17, 2010, 08:13:46 pm
Someone said condoms are just junk items...am i the only responsible one that has a green one in my inventory whenever i go around lorrainne?
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 17, 2010, 08:21:56 pm
So, if you're away from the game for a week and you can't feed your char, it starves.
...
2238: the Wasteland Tamagochi. Keep trying.
Title: Re: Extracting food from dead animals and hunger system
Post by: Surf on September 17, 2010, 08:28:42 pm
 ::)

Ofcourse not. Only if you're ingame.
Title: Re: Extracting food from dead animals and hunger system
Post by: Slaver Snipe on September 17, 2010, 08:52:39 pm
Hmmm when the 3d era comes if you eat too much you become the fat bastard and too little you become the skinny one  ;D
Title: Re: Extracting food from dead animals and hunger system
Post by: Eternauta on September 18, 2010, 03:28:46 pm
So, if you're away from the game for a week and you can't feed your char, it starves.
...
2238: the Wasteland Tamagochi. Keep trying.

Aw man, even you know you are exaggerating. Nobody wants a FOnline: Tamagochi.

As for those who childishly keep yelling that "players have said no to hunger system", I recommend you read all the comments in this thread.

I think some one already said this, but I can't find the comment, that with a hunger system, dying of starvation would not be a problem if you could just say "ok im going to my tent to drop my loot before I die and replicate". That is a very strong point. Hunger (and thirst if it is added) should never kill you. The hunger system would work more if hunger had effects like -1 STR or -1 END or both. And maybe even get to -2 or -3 if you keep being hungry. There's a Fallout 3 mod called "Basic Needs" which works like this. I think it affects STR, END and INT but I'm not sure. It introduces Hungry, Thristy and Tired effects.

Tired is out of the question, before PvP addicts start bithing about it.
Title: Re: Extracting food from dead animals and hunger system
Post by: avv on September 18, 2010, 07:55:34 pm
This game needs something to keep players going. Because there's not even the tiniest things we HAVE to do or else... players start doing the weirdest things that's totally out of place when it comes to living in wasteland. Food or water could be that thing that kept drives players to thinking with the wasteland.

I don't really care how food system works in micro level as long as it's smoothly integrated in the rest of the game, fun, creates conflicts and drives players into desperate actions.
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 19, 2010, 12:32:34 am
Aw man, even you know you are exaggerating. Nobody wants a FOnline: Tamagochi.

Yeah, that was my full intent.
"Keep trying" i said, because there's a better solution than a electronic pet system.

Like yours.

Hunger (and thirst if it is added) should never kill you. The hunger system would work more if hunger had effects like -1 STR or -1 END or both. And maybe even get to -2 or -3 if you keep being hungry. There's a Fallout 3 mod called "Basic Needs" which works like this. I think it affects STR, END and INT but I'm not sure. It introduces Hungry, Thristy and Tired effects.

That's about maluses of being in "growling stomach" condition and i think it's great. Unfortunately, it was already chewed on here on 2238, as well as on NMA. SurfSolar, i remember your thread.

I certainly think that some players will revolt if it would be implemented, since there are even more gameplay reasons, which don't belong in this topic.

Title: Re: Extracting food from dead animals and hunger system
Post by: Cocain on September 19, 2010, 01:58:49 am
I already expressed myself about the concept of food in another thread.
I just think the idea should differ from Fallout 3 or Ultima Online - something original would be appropriate.

i know this isnt ultima but so what? if it works whats the problem? its the simple yet most effective way to give food some use, later maybe we could do something more creative but for now its the best thing imo
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 19, 2010, 10:27:04 am
i know this isnt ultima but so what? if it works whats the problem? its the simple yet most effective way to give food some use, later maybe we could do something more creative but for now its the best thing imo

Just because we're not ripping off the other system.  ::)
As i said, keep trying. (to invent something more original than Tamagotchi or Ultima).
The main point is: not having food as absolute necessity to play. For example, lower the maximal HP a bit. By eating something like a hot brahmin steak, you raise your maximal HP again and fill it up. A mutfruit would also do the trick, even if not if same dimensions.

Now, dear PvP fans, steak before a battle, anyone?
Title: Re: Extracting food from dead animals and hunger system
Post by: Eternauta on September 19, 2010, 06:41:43 pm
Now, dear PvP fans, steak before a battle, anyone?

I'm only saying that food will add realism and immersion. In a postapocalyptic RPG, PvP could make players fight for food. Player gangs could attack other players to steal their food. If a player is hungry and is far from a city (so he can't buy food) a comes across another player who might bring food, this would encourage PvP. In other words, even PvP would be more realistic.

Big gangs in a post apocalyptic world would need food to do their actions. Think about raiders, they raid food along with other stuff. That's how they survive. Without a hunger system, right now we can gather in big groups and kill each other to get some high tech or caps, when it's supposed to be a harsh world, not easy to live in, where surviving should be the one of the most important goals and most people are "lucky" if they get to live at least as a bum.
Title: Re: Extracting food from dead animals and hunger system
Post by: avv on September 19, 2010, 06:55:07 pm
The main point is: not having food as absolute necessity to play.

There has to be some necessity to keep players going and thinking with the wasteland. Every respected game has such feature. Most games have simple win or lose conditions which works fine, some mmo games have very high ceiling to become powerful which could also work in fonline but along with food system. The fact that we don't have the tiniest thing to reach for, players start doing whatever they want and then it's no longer fallout themed game but a sandbox with fallout graphics.

Food could be just one step in the stairway to power. It could be the first step to achieve for everyone, just like tent is now. Finding a constant supply of food would be required for everyone. How he gets his food makes his status. Npc factions could provide free food for anyone who does their dirty work so they would be easy solution. If you want to build your own gang with its own ideology, it would be much harder because all major food sources are occupied by powerful npc factions. This way player won't dedicate their life on ridiculous behaviour because their life is guided by the moral of their masters, the npc factions who give them food.
Title: Re: Extracting food from dead animals and hunger system
Post by: Eternauta on September 19, 2010, 07:31:24 pm
There has to be some necessity to keep players going and thinking with the wasteland. Every respected game has such feature. Most games have simple win or lose conditions which works fine, some mmo games have very high ceiling to become powerful which could also work in fonline but along with food system. The fact that we don't have the tiniest thing to reach for, players start doing whatever they want and then it's no longer fallout themed game but a sandbox with fallout graphics.

Food could be just one step in the stairway to power. It could be the first step to achieve for everyone, just like tent is now. Finding a constant supply of food would be required for everyone. How he gets his food makes his status. Npc factions could provide free food for anyone who does their dirty work so they would be easy solution. If you want to build your own gang with its own ideology, it would be much harder because all major food sources are occupied by powerful npc factions. This way player won't dedicate their life on ridiculous behaviour because their life is guided by the moral of their masters, the npc factions who give them food.

Awesome comment. You expressed what I wanted to say, but waaaay better.
Title: Re: Extracting food from dead animals and hunger system
Post by: Ox-Skull on September 20, 2010, 09:22:13 am
I think its worth looking into.

But what would be the downside of not eating/drinking (it shouldnt be too harsh), and how long a period b4 char suffers from it.
Maybe Run is disabled and 1 ap loss after a month or 2 of in-game time of not eating, and a message should inform u of ur chars starvation.
1 food item should restore it.

I think the only players who wouldnt like this idea, are the pure PKers. who only worry about kill count.

Dont post response if ur going to mention Sims/Tamagochis. It not like u hav to wipe ur characters arse or something.

Ox
Title: Re: Extracting food from dead animals and hunger system
Post by: Pozzo on September 20, 2010, 10:03:46 am
Something more simple about food system :

If you lack of food you have a sentence in your chat box saying " you are hungry, you need to eat" (for example). The sentence comes every 5 minutes at the beginning and if you don't feed sentence will appear more often. If you don't feed for a long time you won't be able to see any combat informations in the chat box because of " you are hungry, you need to eat".

So you character can't die because of hunger but you will be a bit disapointed.
Title: Re: Extracting food from dead animals and hunger system
Post by: Andr3aZ on September 20, 2010, 11:30:29 am
as for the topic: if i would be an omnipotent devgod i would do the game unplayable if you starve too much (i dont know what kind of mali i would give maybe -50% maxHP) . so you always have to look out for food. also player trade would be enhanced and sure player relations would gain a new level , save someone from starvation and he will be gratefull for sure. Or kill you. Waestlund is hursh.
Title: Re: Extracting food from dead animals and hunger system
Post by: avv on September 20, 2010, 02:16:42 pm
But what would be the downside of not eating/drinking (it shouldnt be too harsh), and how long a period b4 char suffers from it.

Serious penalties to crafting but not fighting or gathering. Just for starters. Maybe something else later when new features are implemented.

Maybe Run is disabled and 1 ap loss after a month or 2 of in-game time of not eating, and a message should inform u of ur chars starvation.
1 food item should restore it.

You must realize that hunger must create conflicts. An ap-less and walking man cannot fight deperately. We don't even have non-combat aps so a hungry enough man couldn't even gather more food. There's no reason to make the feature hellish or annoying for players but just necessary.
Title: Re: Extracting food from dead animals and hunger system
Post by: Ox-Skull on September 20, 2010, 03:35:37 pm
Serious penalties to crafting but not fighting or gathering. Just for starters. Maybe something else later when new features are implemented.

You must realize that hunger must create conflicts. An ap-less and walking man cannot fight deperately. We don't even have non-combat aps so a hungry enough man couldn't even gather more food. There's no reason to make the feature hellish or annoying for players but just necessary.
well we should just shut up and lock the thread then.
Bunch of sooks.

A starving man, i think ,would not hav the strength to run. let alone kill a G gecko or brahmin

ok how about - 5 str penalty a drop to 1 pe and -5 ag drop.
God here come the greifers
Title: Re: Extracting food from dead animals and hunger system
Post by: gordulan on September 20, 2010, 03:42:02 pm
I say, place a -10% CTH cap (85%) when tired (Eyes opening and closing), a -2EN (Addict style) when thirsty (Weakness, easier to be pushed around), and a -2 Cha (againg, Addict Style) when Hungry (Mr. Groucho).

Tired: Your character has to rest at least 4 Hours every RL day. I hate no-lifers...
Resting: Logged Off
Title: Re: Extracting food from dead animals and hunger system
Post by: Cocain on September 20, 2010, 07:28:03 pm
Just because we're not ripping off the other system.  ::)
As i said, keep trying. (to invent something more original than Tamagotchi or Ultima).
The main point is: not having food as absolute necessity to play. For example, lower the maximal HP a bit. By eating something like a hot brahmin steak, you raise your maximal HP again and fill it up. A mutfruit would also do the trick, even if not if same dimensions.

Now, dear PvP fans, steak before a battle, anyone?

thats not a very good argument...
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 20, 2010, 07:31:45 pm
thats not a very good argument...

Explain.
Title: Re: Extracting food from dead animals and hunger system
Post by: Michaelh139 on September 21, 2010, 12:58:50 am
Hunger system penalties:


Slightly Hungry:  -1 STR
Hungry:  -1 END -1 STR -1 AG
Very Hungry:  -1 END -2 STR -1 AG -1 INT
Starving:  -2 END - 3 STR -2 AG -2 INT Weakness (Doctor cannot cure) permanent till fed
Near Death Starvation:  -3 END -3 ST -3 AG -3 INT -5 HP every hour. [ingame] Weakness (Doctor cannot cure) permanent till fed

When you first make ur character you are fuly nourished, it woud take 1 hour and 30 minutes RL to become slightly Hungry, 1 hour 30 min for hungry, etc.

Someone make a Food cure mirror.
Title: Re: Extracting food from dead animals and hunger system
Post by: Ganado on September 21, 2010, 01:08:47 am
I don't want any "food starvation" system to be implemented if it just means another thing we have to do before we can do anything fun. Unless you can make it actually fun through collecting it (not just something you have to "mine" and have a gathering cooldown for), no.

I would love to see foods be able to be craftable, but these shouldn't be necessary things. Things like ham from pigrats that give benefits when you eat them would be nice, and a fire you have to cook them over. Things like this would actually be a good alternative to having to craft drugs.

What I don't want any of this "you have to go farm fruit every day or else you die or are seriously crippled". You are trying to turn it into a simulation game, when it just isn't.

For the most part, I once again agree with Badger:
I do think food should have a use, but be optional. Like drugs but with smaller bonuses and no downsides.

Food cures weakness, increases your heal rate. Maybe even the best stuff gives you bonus hit points/strength/whatever for a while.
Title: Re: Extracting food from dead animals and hunger system
Post by: Surf on September 21, 2010, 01:16:07 am
ESPECIALLY when it comes to a need of eat it will create an interesting feature, much as avv already suggested.
If people actually have a reason to fight for (water/food supplies) there will finally a thing worth fighting for. (you have such things in nearly every postapo-media, be it movies, books etc).
Title: Re: Extracting food from dead animals and hunger system
Post by: Szef on September 21, 2010, 02:14:59 pm

When you first make ur character you are fuly nourished, it woud take 1 hour and 30 minutes RL to become slightly Hungry, 1 hour 30 min for hungry, etc.


An advice: if you REALLY want tamagotchi system, use 4-6 hours intervals. In the other way, game will become rather irritating than playable. More situations like: I'm Radiated. I go to kill myself. I'm injuried. I go to kill myself. If death don't remove starvation: ZOMG I can't stand any longer feeding my stupid avatar. Die, die, die, bitch, dieeeeeeee....
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 21, 2010, 06:39:59 pm
thats not a very good argument...

Hell-lo, Mr. Genious Argument Expert, lacking words for explaining why my post is "not a very good" one, except for that one is written by Alvarez?

Critique disregarded.
Title: Re: Extracting food from dead animals and hunger system
Post by: Wichura on September 21, 2010, 07:05:13 pm
What I don't want any of this "you have to go farm fruit every day or else you die or are seriously crippled". You are trying to turn it into a simulation game, when it just isn't.

For the most part, I once again agree with Badger.
And I agree with both of you.
I don't have much time to play recently, so feeding my char as a must seems simply discouraging. From duties and hard work I have job, from "realistic behaviour" I have real life, from feeding I have my own stomach to fill.

Don't get me wrong, I would love to play a farmer/gardener someday, as it fits my pacifist soul, but not as a necessary gamestyle.
Title: Re: Extracting food from dead animals and hunger system
Post by: Cocain on September 21, 2010, 08:43:28 pm
Hell-lo, Mr. Genious Argument Expert, lacking words for explaining why my post is "not a very good" one, except for that one is written by Alvarez?

Critique disregarded.

looool classic statement of any troll

disregarding a sugestion that as proven effective just becouse its used on another system isnt the way to go.

look how this game is evolving... now ever1 is talking about furniture to put in houses.. hm.. im pretty sure this was also in ultima so by ur line of thought they should remove this since its not original hm? nevermind if it helps the game, just cut it is that it?

so again, unless im missing something, "Just becouse we are not ripping another system" is just a bunch of BS.
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 22, 2010, 08:28:57 pm
looool classic statement of any troll

disregarding a sugestion that as proven effective just becouse its used on another system isnt the way to go.

look how this game is evolving... now ever1 is talking about furniture to put in houses.. hm.. im pretty sure this was also in ultima so by ur line of thought they should remove this since its not original hm? nevermind if it helps the game, just cut it is that it?

so again, unless im missing something, "Just becouse we are not ripping another system" is just a bunch of BS.

Am i a troll now? That was something new!  ;D

Now since you haven't bothered to reply first, i supposed you have nothing NEW to say or suggest, as you lack ideas.
Instead, you propose "lol, let's BLATANTLY rip off a bit from this and a bit from that and call it a invention." Yea sure.

Also, you made me laugh with GAME EVOLVING. Because the game EVOLVES in the SUGGESTION TREE?
Haha, oh wow. It's a claim of devs, not of the players. No matter how "effective" it is, lol. And anyway, as user, you can only help the game if you create content. By listing up your wishes you achieve nothing.

Also, my line of thought that the food system isn't implemented, hence it can't be deleted.
And for the last time, if you want a food system, do your own!

Title: Re: Extracting food from dead animals and hunger system
Post by: Cocain on September 22, 2010, 09:09:51 pm
Am i a troll now? That was something new!  ;D

Now since you haven't bothered to reply first, i supposed you have nothing NEW to say or suggest, as you lack ideas.
Instead, you propose "lol, let's BLATANTLY rip off a bit from this and a bit from that and call it a invention." Yea sure.

Also, you made me laugh with GAME EVOLVING. Because the game EVOLVES in the SUGGESTION TREE?
Haha, oh wow. It's a claim of devs, not of the players. No matter how "effective" it is, lol. And anyway, as user, you can only help the game if you create content. By listing up your wishes you achieve nothing.

Also, my line of thought that the food system isn't implemented, hence it can't be deleted.
And for the last time, if you want a food system, do your own!



ok straight to the point

your argument is not based on facts like any basic argument should be, instead your basing your argument on how u feel about it without thinking of the greater good to the game. quake/half-life/golden eye are games that inovated on their game system and served as based for any FPS game u know until now. Most players know this but they dont worry becouse they are to busy having fun

i will gladly put the code from hunger system thats implemented on UO to create contente with a simple thing called copy/paste

this wasnt suggested by me, but by another player, and i only showed my support to help stand out.. if users vote for one idea its more problably to be implemented since the comunity askes for. "ask and u shall receive"

maybe this will not be implemented, and thats ok, its their project and players can only sugest and hope to contribute to a better game on the future. ive played many games that are still to be balanced, but i NEVER once saw someone write:" just becouse..." as an argument.
Title: Re: Extracting food from dead animals and hunger system
Post by: avv on September 23, 2010, 06:46:47 pm
And I agree with both of you.
I don't have much time to play recently, so feeding my char as a must seems simply discouraging. From duties and hard work I have job, from "realistic behaviour" I have real life, from feeding I have my own stomach to fill.

Don't get me wrong, I would love to play a farmer/gardener someday, as it fits my pacifist soul, but not as a necessary gamestyle.

What difference does it make whether you're after ore, guns, bottle caps or food? People are after stranger things in this game, like brahmin shit.

It would be the npcs who would do the farming mostly. You'd just need to buy it from them or play along their rules to get it.
Title: Re: Extracting food from dead animals and hunger system
Post by: Alvarez on September 23, 2010, 07:18:30 pm
ok straight to the point

your argument is not based on facts like any basic argument should be, instead your basing your argument on how u feel about it without thinking of the greater good to the game. quake/half-life/golden eye are games that inovated on their game system and served as based for any FPS game u know until now. Most players know this but they dont worry becouse they are to busy having fun

i will gladly put the code from hunger system thats implemented on UO to create contente with a simple thing called copy/paste

this wasnt suggested by me, but by another player, and i only showed my support to help stand out.. if users vote for one idea its more problably to be implemented since the comunity askes for. "ask and u shall receive"

maybe this will not be implemented, and thats ok, its their project and players can only sugest and hope to contribute to a better game on the future. ive played many games that are still to be balanced, but i NEVER once saw someone write:" just becouse..." as an argument.

See? Reasonable explaining works.
While i still doubt that is a good idea just to copy, instead for example improving it, feel free to suggest it,
Title: Re: Extracting food from dead animals and hunger system
Post by: Cultist on September 24, 2010, 07:38:29 am
I'm not against having food, but 1-8 hp is way too low, that's half of the healing of the worst healing item in the game.