Cause the wasteland is supposed to be more like Fallout not so much Fallout 2 or the rest.I never liked the idea of a GECK or working helicopters, cars and trainsThere was simply too much tech in Fallout 2.
I dont get it... helicopters came before plasma and laser weapons and so did cars. so should we get rid of energy weapons because they are too far advanced for us?
Well if you want everything from F1, then I want invisibility device from F1. Oh shi- is that advanced? God no, Id rather play F2... shi- Fallout tact...shi- F3... damnnnnnnnnnnnnnnn I believe F1 demo had all you ever wanted...Its not that its too advanced, why should it be? Have you ever read the fallout bible? Guess not. If you want something technologically less advanced, play settlers its postapocaliptic world after nuke war, not medieval
Sorry borse, I was replying to Keldorn I forgot to add "and"Well, I can say to the topic is to repeat my thoughts:robots:yestypes: robodog, mr handy, eyebot (unarmed robots)craftable: nopurchasable like mercs: yesreq: high INT 8-10 (1-3 total robot followers)
I bet Kraskish didn't direct that post to you, borse.This thread will be the same like the 3 I linked above, endless discussions with the same arguments over and over again. Here is the fallout bible btw. http://fallout.wikia.com/wiki/Fallout_Bible
I don't mind robot followers but in regards to the devs I understand. Robots is more than just a manual. You need knowledge about ceramics and other composite material. You need to understand what the stress endurance of alloys. You need knowledge about robotics and AI. Things that takes years of research and equipment and tests. You need the faciilities and resources that allow for those tests.Imagine asking the devs for the ability for players to make verti-birds.
bout robots, dude, were making Advanced armor, lazor weapons and plasma etc.