What you are trying to do is eliminate stealing from the game because you don't play that style. There are many players who enjoy thieving and this would simply tip the balance against them. How would you feel if someone decided that shooting players was unfair and had pvp disabled... It would suck. We need balance, not imbalance.
By no means am I suggesting eliminating it :/Just your rep going down by quite a lot when you fail thief.It would take ages before the guards would kill you, plus you could just move on and start trolling the next town.I think that would add a LOT of balance, considering that atm all a thief can lose is the time it takes for them to walk back to the town if someone bursts them, while players can lose a LOT to thievesI also like that jailbreak idea that other guy posted A proper justice system would be super badass
Yeah the only real way to exploit a proper economy is to try and monopolise something, for example a crafting faction could buy up all the 10mm they see, all the time. This would keep the price of 10mm high so they could make more profit on the player market.But since players can craft pretty much every item, as soon as someone tried to drive the prices up and exploit it, everyone else could see this and would start selling that type of item to take advantage of the high selling price.So yeah, it's kind of hard to monopolise items that are so readily craftable.Certain rare things such as refined uranium etc. could be somewhat monopolised, with a lot of effort. But that wouls just add to the flavour of the game
EDIT: I didn't mean like remove from game. I meant that it'll be nerfed so hard that thief characters will be obsolete. I could see a lower rep decrease like 150-200 working. It would promote leveling your char so that your steal skill is high enough to never fail.I still don't think that 300 negative reputation is needed. Players can only lose a lot to thieves if they are stupid. If you see someone touching you, why would you continue to trade? Don't trade if thieves are stalking the merchant. It's not the thieves fault that people are dumb enough to trade while it is obvious that the vendor is being camped. Yes, all a thief can lose is time. But time is EVERYTHING in FOnline due to cooldowns. Perhaps increase stealing cooldown to 60 seconds?Hell yea a proper justice system would be badass
Jail time for thieves.If someone steals enough to get vilified and shot by guards in a town, they should respawn in jail for an ingame week.
PAUltra rare PA etc, but unrepairable without paying an NPC to do it for mega huge prices.Pa should be a part of the game, they exist in the fallout universe. However they should not be craftable by players and cost 100k or more. Also once they break once, they cannot be repaired for less than 70% or so of the origional cost.