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Author Topic: Epic suggestions  (Read 4500 times)

Mudguts

  • That scag and his floozie, they're gonna die!
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Re: Epic suggestions
« Reply #15 on: October 12, 2010, 09:12:55 pm »


What you are trying to do is eliminate stealing from the game because you don't play that style. There are many players who enjoy thieving and this would simply tip the balance against them. How would you feel if someone decided that shooting players was unfair and had pvp disabled... It would suck. We need balance, not imbalance.

By no means am I suggesting eliminating it :/

Just your rep going down by quite a lot when you fail thief.
It would take ages before the guards would kill you, plus you could just move on and start trolling the next town.
I think that would add a LOT of balance, considering that atm all a thief can lose is the time it takes for them to walk back to the town if someone bursts them, while players can lose a LOT to thieves

I also like that jailbreak idea that other guy posted :D
A proper justice system would be super badass
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Re: Epic suggestions
« Reply #16 on: October 12, 2010, 10:37:49 pm »

By no means am I suggesting eliminating it :/

Just your rep going down by quite a lot when you fail thief.
It would take ages before the guards would kill you, plus you could just move on and start trolling the next town.
I think that would add a LOT of balance, considering that atm all a thief can lose is the time it takes for them to walk back to the town if someone bursts them, while players can lose a LOT to thieves

I also like that jailbreak idea that other guy posted :D
A proper justice system would be super badass
EDIT: I didn't mean like remove from game. I meant that it'll be nerfed so hard that thief characters will be obsolete. I could see a lower rep decrease like 150-200 working. It would promote leveling your char so that your steal skill is high enough to never fail.

I still don't think that 300 negative reputation is needed. Players can only lose a lot to thieves if they are stupid. If you see someone touching you, why would you continue to trade? Don't trade if thieves are stalking the merchant. It's not the thieves fault that people are dumb enough to trade while it is obvious that the vendor is being camped.

Yes, all a thief can lose is time. But time is EVERYTHING in FOnline due to cooldowns. Perhaps increase stealing cooldown to 60 seconds?

Hell yea a proper justice system would be badass :P
« Last Edit: October 12, 2010, 10:41:28 pm by borse »
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Eternauta

  • Beyond repair.
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Re: Epic suggestions
« Reply #17 on: October 13, 2010, 06:05:45 am »

Yeah the only real way to exploit a proper economy is to try and monopolise something, for example a crafting faction could buy up all the 10mm they see, all the time. This would keep the price of 10mm high so they could make more profit on the player market.
But since players can craft pretty much every item, as soon as someone tried to drive the prices up and exploit it, everyone else could see this and would start selling that type of item to take advantage of the high selling price.
So yeah, it's kind of hard to monopolise items that are so readily craftable.

Certain rare things such as refined uranium etc. could be somewhat monopolised, with a lot of effort. But that wouls just add to the flavour of the game >:D

Maybe you should not be playing Fallout, but Monopoly.

Now, there are some groups of players who sell stuff and might compete and all that. But I don't think the prices of items sold by NPC merchant should change. It really sounds like a pain in the ass and I bet it would require a lot of work by the developers, when they have more interesting stuff to do. Leave the prices at NPC stores fixed (in fact, I personally think even mercs, cars, etc. prices should be fixed too, like I said in my suggestion).
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Re: Epic suggestions
« Reply #18 on: October 13, 2010, 09:32:13 am »

EDIT: I didn't mean like remove from game. I meant that it'll be nerfed so hard that thief characters will be obsolete. I could see a lower rep decrease like 150-200 working. It would promote leveling your char so that your steal skill is high enough to never fail.

I still don't think that 300 negative reputation is needed. Players can only lose a lot to thieves if they are stupid. If you see someone touching you, why would you continue to trade? Don't trade if thieves are stalking the merchant. It's not the thieves fault that people are dumb enough to trade while it is obvious that the vendor is being camped.

Yes, all a thief can lose is time. But time is EVERYTHING in FOnline due to cooldowns. Perhaps increase stealing cooldown to 60 seconds?

Hell yea a proper justice system would be badass :P

Even if your steal skill is 300 you will fail from time to time.
Thieves already have a low reputation with the towns where they steal regularly, no reason to change that.
I can't talk about others, but I think most thieves do level there characters.
The lower the thief skill, the more likely you are to fail.

As said if you get stolen from, don't blame others.
Thieves are easily recognizable by their behavior and therefore easily avoided.

Cooldown is fine.
What needs to change is the option to use steal on the same player more than once in an x amount of time.
I'm not talking about dragging things from the victim's inventory to yours, but the option of opening that screen, the actual use of the steal skill, more than once every 5 minutes (my prefered time) on the same person.
For this to be implemented steal needs to have it's own unique animation.
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Kurshok

  • "war, war never changes... or does it?"
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Re: Epic suggestions
« Reply #19 on: October 13, 2010, 05:20:39 pm »

great suggestions!

Quote
Jail time for thieves.
If someone steals enough to get vilified and shot by guards in a town, they should respawn in jail for an ingame week.
;) ;) ;)
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Re: Epic suggestions
« Reply #20 on: October 14, 2010, 09:50:37 pm »

PA
Ultra rare PA etc, but unrepairable without paying an NPC to do it for mega huge prices.
Pa should be a part of the game, they exist in the fallout universe. However they should not be craftable by players and cost 100k or more. Also once they break once, they cannot be repaired for less than 70% or so of the origional cost.

Wht not less than 70%?
Resistance would be like combat armor.
I think its best to be:
Higher price or lootable in enclave corpse but about 1/100 per enclave. But i like both.  ::)
Repairable but very hard and you need some minerals.

All superior weapons and armors should be in the game  :D
« Last Edit: October 14, 2010, 09:52:46 pm by Aminirth »
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