Yeah, so all in all you're treating this perk as faulty because it should work when Fonline is RT? Well maybe yes, but in RT this perk would be just too good - 10% per level is crazy and even if, this should be done after RT is balanced good enough. HtH chars for example cant run and hit which is pretty silly and as far as I know they would need to make changes to the engine, which requires Cvet's work, Im not sure about AP replenish time but it could be the same.And also, even if RT was meant to work in RT, how would that work? Replenishing speed isnt really Bonus move, its Action boy, similar idea was rejected. Its technically possible to speed up the animation but as devs said they wont do it.As for the topic, I already said I agree with the idea. There's even a resonable explanation for this perk to be TBC exclusive - RT levels up/kills way more faster while TB is ought to be safer.
when i started my topic about move bonus i sugested a 10% increase on the speed of the char... that would be a max of 20% wich isnt much but enough for melee builds to catch up theyr opponents
Please make your own topic "Make Bonus Move work in RT". Thank you.
You can't run in turn-based mode, and it's a turn-based perk
Speed increases aren't possible. Think of it like a chess board, you can only move one square at a time, you can't move a square and a half and jumping 2 squares means you can't move 1 square and are basically teleporting.
theres no such thing... only on your head
i know its gridbased but its still possible, u can still control the speed u can travel throw the squares
It's not what I am suggesting, so I suggest you make your own thread.
use modify, don't double post unless it' s absolutely necessary...
Dont get me wrong i agree with you, im just saying ur solution isnt the bestis this tread only for people who agree 100% with you?
You are not saying I should modify my suggestion, you are suggesting something different. I'm trying to improve a bit this perk wit ha easy-to-perform change, you are trying to change it into a real-time perk, which is another thing, and a delicate issue.
The only reason why it is "a bad perk" in your opinion is that it is a Turn-Based perk. I like Turn-Based and I don't think this perk sucks. There are perks for snipers, bursters, leaders, slavers, merchants, thieves, why not perks for turn-based ? They're already there, but a simple change of AP this perk gives can turn it into a very good alternative perk.