For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.You can only take this perk twice.A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.Bonus Move only applies to Turn-Based mode, which means a character with this perk is less useful than another character when it comes to fight in real-time, or in a public location. This is also a perk that only allows to move, which means it is quite harmless (I doubt anyone would call it "overpowered", even if it was improved).My suggestion is to make Bonus Move worth taking, and to change the AP it gives to move from 2 to 4 for each level of this perk.Thanks
Also, make it a 3-rank Perk.For RT, give +15% movement speed per rank. (Engine problem?)
But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:- looking for empty city tile >> standing near wall >> waiting.
2 perks, not 4. Izual suggested changing bonus move to 4aps per each.
Wow some chars would have a chance with lone wanderer or desert stalker in TB , yeah, that would be nice, also the variable is creating some suspense :p so you wont go with a mauser for centaurs or sth