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Author Topic: Enhance Bonus Move  (Read 13381 times)

Re: Enhance Bonus Move
« Reply #75 on: November 04, 2011, 03:13:33 am »

  • For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.
  • You can only take this perk twice.

A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...
In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.

Bonus Move only applies to Turn-Based mode, which means a character with this perk is less useful than another character when it comes to fight in real-time, or in a public location. This is also a perk that only allows to move, which means it is quite harmless (I doubt anyone would call it "overpowered", even if it was improved).

My suggestion is to make Bonus Move worth taking, and to change the AP it gives to move from 2 to 4 for each level of this perk.

Thanks


Also, make it a 3-rank Perk.
For RT, give +15% movement speed per rank. (Engine problem?)
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Michaelh139

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Re: Enhance Bonus Move
« Reply #76 on: November 04, 2011, 03:17:40 am »


Also, make it a 3-rank Perk.
For RT, give +15% movement speed per rank. (Engine problem?)
Can't be, GMs can set their run speed at any rate, so this is surely implementable, though devs will say it looks too ugly or something....
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Re: Enhance Bonus Move
« Reply #77 on: November 04, 2011, 09:42:17 am »

digging.....

EVERYONE who ever made TB burster would call that modification overpowered.

But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:
- looking for empty city tile >> standing near wall >> waiting.

What is suggested, give addition of 4 aps, so for my char (which is pretty frequent i think), would be 2 LSW bursts and 8 HEXES for movement.
Its so overpowered that i cant imagine i could ever die:] even if 20 mutants come, i can simply walk away in 1 turn, AFTER bursting twice.

As i said, Bonus Move is good as it is.
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kraskish

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Re: Enhance Bonus Move
« Reply #78 on: November 04, 2011, 10:01:09 am »

But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:
- looking for empty city tile >> standing near wall >> waiting.

U used 4 perks for that instead of pvp perks. In RT youd deal less dmg or have less hp = tradeoff
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Re: Enhance Bonus Move
« Reply #79 on: November 04, 2011, 10:50:28 am »

2 perks, not 4. Izual suggested changing bonus move to 4aps per each.

Actually youre not right man. Creating BG 1LK based, gives you free perk slots on 6 and 9lvl. You cant take BRD, or Toughness. The only 'pvp' perk you can take as a tank is Quick recovery. But thats not pure evil perk. So, bonus move is right choice if you want to pwn in TB.
For now this perk in TB isnt overpowered, because, as u said, you do less damage, but u are more flexible for 1 vs. swarm situations. But after that suggested upgrade, it will be overpowered for sure.
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Izual

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Re: Enhance Bonus Move
« Reply #80 on: November 04, 2011, 03:22:56 pm »

Over-specific builds are always overpowered when used as they were meant to. A TB build will be overpowered in turn-based compared to regular builds, a RT combat build will be overpowered in real-time compared to regular builds. However, if you make a regular build, you won't choose bonus move, because it's not really helpful. That's why my suggestion is to make it helpful :)
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Re: Enhance Bonus Move
« Reply #81 on: November 04, 2011, 03:40:02 pm »

I like your idea Izual hope it gets into the game it.
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kraskish

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Re: Enhance Bonus Move
« Reply #82 on: November 05, 2011, 11:51:34 am »

2 perks, not 4. Izual suggested changing bonus move to 4aps per each.

4 perks. 2 bonus move and 2 action boys, unless u talking drugs.
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Wallace

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Re: Enhance Bonus Move
« Reply #83 on: November 11, 2011, 09:56:40 pm »


I just cannot fathom what is the point of enlarging the balance gap between RT and TB in that way...

I love bonus move! I'd love to have 8 AP for movement instead of 4! BUT i dont really want that implemented because it is good as it is...  It's the RT that lacks balance, so why change TB???

Long time ago i suggested that AP impact should be equal in both modes

I cannot but laugh whenever i see 1 AG bruiser running just as fast as 18 AP guy! (move,action,jet)

PS
Wow some chars would have a chance with lone wanderer or desert stalker in TB :D, yeah, that would be nice, also the variable is creating some suspense :p so you wont go with a mauser for centaurs or sth :P

I am actually hunting cents/floaters armed only with 10 mm pistol with only a leather armor on (in TB) and my AG is 8... no jet nor bonus move nor action boy
« Last Edit: November 13, 2011, 08:53:52 pm by Wallace »
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