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Author Topic: Enhance Bonus Move  (Read 13384 times)

Cultist

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Re: Enhance Bonus Move
« Reply #30 on: September 25, 2010, 06:44:03 pm »

sniper perks= real
Burster perks= real
leader perks= real
slaver perks= real
merchant perks= real


turn based perk= theres no such thing

Right, because it clearly doesn't only affect tb and no one makes tb builds  ::)
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Re: Enhance Bonus Move
« Reply #31 on: September 27, 2010, 08:58:58 am »

I had an TB only pking build centered on short range sniper that can shoot 3 eyeshots per turn or then 1-2 and move to cover easily,
i had a blast killing people in urban areas because even though my hp was so gawdawful i was hard to catch and nearly always got first hit
 
This was pre-wipe tho before drugs were revamped, but i would personally love boosted bonus move on TB based melee...just because
melee in RT is annoying and too flawed, this could actually give us good chance in TB
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kraskish

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Re: Enhance Bonus Move
« Reply #32 on: September 27, 2010, 01:45:20 pm »

Of course Bonus Move is TB perk.

As for the speed up. Ive read Lexx post that it is possible to speed up animation, but he also said it would look ugly (unnatural). 10% Ap regen is not much? Its +10% dps. And if it was just 10% speed increase it would look ugly.

RT is not natural for fonline, alas Bonus Move is a reward who like to play it safe :p
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Cocain

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Re: Enhance Bonus Move
« Reply #33 on: September 28, 2010, 01:42:50 am »

I had an TB only pking build centered on short range sniper that can shoot 3 eyeshots per turn or then 1-2 and move to cover easily,
i had a blast killing people in urban areas because even though my hp was so gawdawful i was hard to catch and nearly always got first hit
 
This was pre-wipe tho before drugs were revamped, but i would personally love boosted bonus move on TB based melee...just because
melee in RT is annoying and too flawed, this could actually give us good chance in TB

sooner or later only one combat system will stand.. there will be however another servers d
Of course Bonus Move is TB perk.

As for the speed up. Ive read Lexx post that it is possible to speed up animation, but he also said it would look ugly (unnatural). 10% Ap regen is not much? Its +10% dps. And if it was just 10% speed increase it would look ugly.

RT is not natural for fonline, alas Bonus Move is a reward who like to play it safe :p
edicated to other combat systems

speed up animation as a very simple solution... fallout 2 as a speed option.. they could use that to animate them correctly
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Aku Soku Zan

kraskish

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Re: Enhance Bonus Move
« Reply #34 on: September 28, 2010, 09:47:48 am »

1) +10% Ap regen doesnt equal the bonus move in TBC, overpowered

2) +10% speed increase would look ugly (dev opinion) and overpowered

and overpowered or without drawbacks goes out of fonline - thats why Bonus Move is beneficial, but only works in TBC. Just imagine imbalance caused by the first and a crit sniper with sniper rifle and 10PE in the second. Also if you took the second option the thieves would be faster than guards in unguarded towns...
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Izual

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Re: Enhance Bonus Move
« Reply #35 on: September 28, 2010, 04:37:09 pm »

They're still whining to get that perk in real time?

Quote
sooner or later only one combat system will stand..
Interesting. Your source, please.
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Cocain

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Re: Enhance Bonus Move
« Reply #36 on: September 28, 2010, 11:10:52 pm »

1) +10% Ap regen doesnt equal the bonus move in TBC, overpowered

2) +10% speed increase would look ugly (dev opinion) and overpowered

and overpowered or without drawbacks goes out of fonline - thats why Bonus Move is beneficial, but only works in TBC. Just imagine imbalance caused by the first and a crit sniper with sniper rifle and 10PE in the second. Also if you took the second option the thieves would be faster than guards in unguarded towns...

 now 10% increase in speed is op? so your telling me that bonus move perk is OP in TB, becouse i only said 10% as a roughly translation to RT altought im sure im not very far from the real value give or take 1%

the uglyness can be taken care by simply use fallout 2 and increase the speed option, im pretty sure i already told u this

care to point me another flaw?
« Last Edit: September 28, 2010, 11:28:29 pm by Cocain »
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Aku Soku Zan

Surf

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Re: Enhance Bonus Move
« Reply #37 on: September 28, 2010, 11:12:23 pm »

Way to derail a thread.  :-\

Cocain

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Re: Enhance Bonus Move
« Reply #38 on: September 28, 2010, 11:55:35 pm »

Way to derail a thread.  :-\

yeah kinda

i apologize and will no longer comment on that, although i will respond if anyone ask about my posts.

fair?
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Aku Soku Zan

Cultist

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Re: Enhance Bonus Move
« Reply #39 on: September 29, 2010, 12:31:05 am »

I just wanted to point out that a 10% speed increase would be massively op in a game where everything moves at the same rate. No one could catch you or escape from you.
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Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in

Cocain

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Re: Enhance Bonus Move
« Reply #40 on: September 29, 2010, 03:42:46 am »

I just wanted to point out that a 10% speed increase would be massively op in a game where everything moves at the same rate. No one could catch you or escape from you.

isnt that what bonus perk does in TB? besides, all other builds have theyr perks pre-defined with life-givers, bonus crits, bonus rate of fire, blah blah blah

this perks woulb be better of for hth chars, i wouldnt call OP a hth player with MINIMUN speed advantage...

if anything Bonus perk would still be UP compared to its bonuses in TB, the only diference would be that its now useful in RT

if u think about it this would mean that a player with 2 bonus move perks would gain 1 hex for each 10 during the persuit, now dont forget that enconters usualy have about a gap of 10+ hex between them, meaning if the other player starts runing the other would have to run a MINIMUN of 100 hex to catch him... i see no problem in that really
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Aku Soku Zan

Izual

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Re: Enhance Bonus Move
« Reply #41 on: October 04, 2010, 09:07:52 am »

So, any dev can agree or disagree with a simple change of +3/4 APs to move instead of +2?
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Drakonis

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Re: Enhance Bonus Move
« Reply #42 on: October 04, 2010, 01:35:54 pm »

with 2x bonus move im a freakin beast in tb. soloing any encounter really,especially in city maps where i just hide shot hide shot. i didnt die in tb yet,but rt is a whole different story. making bonus move even better for tb will encourage even more lethal tb traps. i strongly suggest a different way to make it better
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Izual

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Re: Enhance Bonus Move
« Reply #43 on: October 04, 2010, 03:52:22 pm »

How is it "more lethal" to walk one hex more? If you're setting up a TB trap, you don't have to move at all.
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Drakonis

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Re: Enhance Bonus Move
« Reply #44 on: October 05, 2010, 01:33:36 pm »

because as a person setting the trap you have the comfort of carefully  choosing your position while your victim cant and usually spawns in open terrain. having 14-18 movement gives you a possibility of attacking your opponent while still remaining a safe distance or a cover(especially in city maps). i play a gunslinger with 2x bonus move. i can tell that makes  me very overpowered on maps with any obstacles or walls. however the outcome is opposite inrt because i wasted 2 perks and my fast rate of fire is awfully limited due to no ap regen during animation. in tb i do 5 shots with a p pistol with living anatomy and then the 4 ap left for movement let me find a safe place or avoid any meele chasing creature. in rt i can hardly shot 5 times before i get bursted to the ground
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