so that you CANNOT be a prof3 crafter in a player faction.
If you want to make enemies, try to change something.
Indeed, Prof 3 is already slated to disappear.
They won't need to join NPC factions to craft, no.
Well what are factions for then? Perhaps if players could join both - NPC and Player faction at the same time, this would make sense.
Well, it all depends, the final details haven't really been nailed down, so don't take this as 100% confirmed.What will be happening is faction scenarios. This is where you will be able to turn up, get equipment for free, head out to a map and fight against another faction's players for control of a tier2+ workbench, perhaps some XP or faction points reward for participation too.Then, an obvious one is to have quests specific to the faction ... quests to level up, PvE quests, repeatable quests etc. Through these you can earn faction points/xp.I'm pretty sure free storage will happen, in the same way bank locker rooms worked in obt2, if you were round for that. Communal storage areas where you can only see your own items. Basically a free hotel room. Nothing really decided on if you could respawn there, though I've always liked the idea. If that does come to pass then it would be the same as a hotel room.The faction points I mentioned earlier would be a way of gaining rank, faction specific equipments and possibly unique upgrades - making it possible to earn stuff, gain exp and other things completely inside your faction.