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Author Topic: Why? Forgot about melee?  (Read 12329 times)

Cocain

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Re: Why? Forgot about melee?
« Reply #60 on: September 24, 2010, 08:38:05 pm »

Forget equal balancing of melee (unarmed) and firearms skills. In f1/2 there it works, because it was single player game and there were not any other players. I just dont understand why man with knife or even katana should dominate over man with assault rifle.

 Best is, to add purpose, location or role for this skills. I.e. in every pub you should use this kind of skill without penalty of being killed by guards,...

 Actualy, right now it is cheapest PK or maybe anti PK combat skill for mining places.. If you want to defend yourself but you dont want to loose your stuff.

 And bring another types of this.

in f1/2 it works becouse it uses TB only...

plus perks like slayer and Bonus move

all weapon skills should be balanced to offer more variaty... theres no real fun in having SG and BG only
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Re: Why? Forgot about melee?
« Reply #61 on: September 24, 2010, 10:05:12 pm »

Quote
But it would be easy to avoid with current settings since everyone can just run away.
No no no, the enemy approaching is the hard part but also the fun part. It requires tactics, but if you manage to do it the outcome should be deadly to the enemy.
IMHO the only thing about getting close that should be done is introducing always run, and that's on the todo list already. So the only thing to be made is: Hand to Hand range + Hand to Hand fighter = Death of the Ranged weapon user.
It could be done many ways - increasing damage which is the simplest one but in my opinion not the fun one. Another, debuffing the enemies ability to shot when being at close range like the "In Your Face!" perk(imho that should be default with melee weapons though) - this one seems more interesting than just increasing damage. That shouldn't affect HtH vs HtH fights.
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avv

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Re: Why? Forgot about melee?
« Reply #62 on: September 25, 2010, 09:11:43 am »

No no no, the enemy approaching is the hard part but also the fun part. It requires tactics, but if you manage to do it the outcome should be deadly to the enemy.
IMHO the only thing about getting close that should be done is introducing always run, and that's on the todo list already. So the only thing to be made is: Hand to Hand range + Hand to Hand fighter = Death of the Ranged weapon user.
It could be done many ways - increasing damage which is the simplest one but in my opinion not the fun one. Another, debuffing the enemies ability to shot when being at close range like the "In Your Face!" perk(imho that should be default with melee weapons though) - this one seems more interesting than just increasing damage. That shouldn't affect HtH vs HtH fights.

But players can just keep running no matter what. So ranged weapons player would always either win or get away when facing a melee fighter. Unless he wants to risk it.
Besides, it's completely retarded that big part of the melee fighting is about chasing your opponent. Melee should be about ambushing and hiding, unless you have a power armor and can just shrug off most damage. Melee can never work properly if there is only pure melee classes and pure ranged classes. It will automatically lead to retarded kiting because melee man only wants to get close and ranged dude only wants to keep distance.
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Re: Why? Forgot about melee?
« Reply #63 on: September 25, 2010, 12:16:36 pm »

If the ranged guy runs all the time, he won't be able to shot. Even if he shots once, then he must restore his AP which means standing in place for some time. Believe me, sooner or later, you manage to approach the enemy. Had some experiences in this field.
Also it's good to fight in places full of buildings like Broken Hills. It's very nice to run out of a corner and easly pew your enemy.
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Solar

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Re: Why? Forgot about melee?
« Reply #64 on: September 25, 2010, 01:15:51 pm »

Plus, if you're more than sinlge players, say 3v3, if you've got a Melee guy running at 3 people and they all run, then they have 0 output ... where as Mr Melee's friends can shoot so they have 2.

Melee damage isn't bad, Auto Run would make it easier to pull off and Perks will make it so you weren't so easily shot on the way in. Until those things are done I won't fiddle with anything else (except for the low tech boost that happens on next update).
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avv

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Re: Why? Forgot about melee?
« Reply #65 on: September 25, 2010, 01:53:53 pm »

What I meant with running was that the ranged dude could simply run away every time he sees the situation unsuitable for him. Run away from whole town, that's what I meant. He simply fires as much as he can, if the melee won't die you can just leave the place and return again.

Even if the ranged fighter couldn't run away, wouldn't this mean that melee player always wins if he survives the first free shots the shooter manages to land?

In addition kiting is still retarded.
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Cultist

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Re: Why? Forgot about melee?
« Reply #66 on: September 25, 2010, 03:01:26 pm »

Plus, if you're more than sinlge players, say 3v3, if you've got a Melee guy running at 3 people and they all run, then they have 0 output ... where as Mr Melee's friends can shoot so they have 2.

Melee damage isn't bad, Auto Run would make it easier to pull off and Perks will make it so you weren't so easily shot on the way in. Until those things are done I won't fiddle with anything else (except for the low tech boost that happens on next update).

In a real fight if a melee char rushes 3 players they will just blast him to tiny pieces before he gets close. Lack of autorun is the only thing making it useless though.
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Re: Why? Forgot about melee?
« Reply #67 on: October 01, 2010, 02:30:26 am »

what about a weapon with a chance to block bullets....
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Re: Why? Forgot about melee?
« Reply #68 on: October 01, 2010, 02:22:54 pm »

what about a weapon with a chance to block bullets....

Yeah introduce lightsabres and force choke! xD
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gordulan

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Re: Why? Forgot about melee?
« Reply #69 on: October 01, 2010, 02:24:37 pm »

technically a shield could be classified as a weapon, to some extent...
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Re: Why? Forgot about melee?
« Reply #70 on: October 01, 2010, 02:30:26 pm »

Well, hopefully it would be less like a shield and more like a lightsaber...xD
But if melee users could have swords and shields it would even the playing field agains gun users
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Re: Why? Forgot about melee?
« Reply #71 on: October 01, 2010, 03:36:52 pm »

once again...

there is a REASON humanity evolved PAST swords and shields.

the "best" shield today, the full riot shields used by swat teams or combat squads to hide their colleagues behind are extremely heavy and unwieldy so that the person carrying them only carries the shield while other people shoot from behind him.

Even so a dedicate assault rifle/sniper rifle, MINIGUN would pass it like paper after a couple of shots.
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Re: Why? Forgot about melee?
« Reply #72 on: October 01, 2010, 04:02:20 pm »

But...

This is FALLOUT. A POSTAPOCALIPTIC world. The humanity kind of went to the level of sticks and hammers in big percentage.

Plus if we would care about reality so much, the game would be unplayable.
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gordulan

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Re: Why? Forgot about melee?
« Reply #73 on: October 01, 2010, 04:04:33 pm »

actually, those are ballistics shields that you're speaking about, riot shields are normally made from plexiglass with a small amounts of metal on the rims for durability, but yes, a minigun would bypass it pretty easily, but then again, fallout is a different dimension than this world. So it wouldn't really be against the lore if the US developed some advanced shielding technology during the great war...
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Tom Metzger

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Re: Why? Forgot about melee?
« Reply #74 on: October 02, 2010, 04:20:16 am »

Honestly yes this is still beta, BUT, right now it all depends on what your using, use a ripper my friend, or super sledge.
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