Its nothing to do with outdoors. If someone is having an encounter and you are in range then you drop into it. Nothing exciting and its been the same for a long time (despite the moaning from some that it was now too common, after the wipe ).
Then explain please how come I have literally never encountered someone else always vice versa?
If you want to make enemies, try to change something.
Let the mystery remain.*Iz against organized worldmap traps and player-encountering powerbuilds*
So , the best strategy to hunt pk|antipk (anybody believes there's a difference ? ) is to enter enc. with 1 high outdoor char with some scorps or caravans and wait for your prey?Then when somebody enters - just request radio help and let all the death squads enter?Just curios, trying to understand how they getting my ass all the time )
see the way i understood it, high OD forces players to fall into your trap because you're placing a high-skilled encounter on the map. low OD forces you into most everybody's encounters, but you will also be able to be easily skipped (also, ganked) via the dialogue box popup. it feels like that is right. i play a low OD character and my pvp strategy involves falling into encounters all day, which happens very easily. hunting players with high OD will yield poor results, as will hunting with numbers. you will encounter similar groups if you hunt with high OD/lots of people. however, laying a 'trap' with a high OD character in the party will cause people to roll the dice on your encounter if they come across your square, likely in your favor.(i think!)also, +1 to the part of jay's post where hes commenting on the carebears complaining they cant find anybody to gank with their deathsquad. that is the oh-so-sweet taste of mechanical justice. thank you game mechanics!
You dont place any dificulty on the world map. The difficulty is always decided by the zone. There is always an outdoors vs zone difficulty roll to decide if you get to choose to skip an encounter and thats the only thing outdoors does in encounter generation.