This is RPG, there're alot reflexive games already
if you don't want skill affect success/failure, then... why do we need skills at all?
You will break my hand and I will kill you with a mauser. Sounds like a plan.
Forget equal balancing of melee (unarmed) and firearms skills. In f1/2 there it works, because it was single player game and there were not any other players. I just dont understand why man with knife or even katana should dominate over man with assault rifle.
Because there wouldn't necessarily be a man with knife but a man with gun and a knife. For example in a situation where both fighters happen to run out of ammo at the same time and there's little space between them, the one who decides to stab instead of reloading could win.
I'd better take fully loaded SMG in off-hand then ;pEven if you'll make reload drain all APs, it's the same time to switch between MainHandWeapon to Knife and MainHandWeapon to SMG, and of couse SMG is much more better than knife, eye shots from more than 1 hex and point blank burst at distance of 1 hex is better than poke someone with a knife.
Two handed weapons should have huge maulus to *chance to hit* in VERY close quarters. Either based on gunner skill (big/en/small guns)or melee fighter skill (meele/unarmed). This should especially effect sniper/laser/hunting rifles aimed shots, miniguns/LSWs/ARs bursts. That would partially solve most of LOLbursts from 1 hex and camping behind corner. If you let some get close to you, grab a pistol, shotgun, SMG or flamer.... or RUN FOR IT .
Two handed weapons should have huge maulus to *chance to hit* in VERY close quarters. Either based on gunner skill (big/en/small guns)or melee fighter skill (meele/unarmed). This should especially effect sniper/laser/hunting rifles aimed shots, miniguns/LSWs/ARs bursts.
In Your Face!Bam. There is no reason this perk shouldn't be introduced.