If you want to make enemies, try to change something.
The fact is that I'm pissed off by the respawn location. Now imagine this - You are walking in the desert, no mountains, no sandstorms, nothing, just desert. You keep going, you go, you go, you go, you go, and suddenly after realizing that you have walked 1 kilometer you see 6 radiated men with hunting rifles and smelling badly just 2 meters away from you. HOW THE FUCK DID YOU ENCOUNTER THEM?!?
Solar, nothing changed with ncr army encouter and also Atom was wrong, there is cooldown for some encouters ;p
This would be reflected in the chance to discover an Encounter.Each square has a list of Encounters, then each one has a chance. So if you're looking round a square with:Encounter 1 - 5%Encounter 2 - 5%Encounter 3 - 50%Then each "test" for if you get an Encounter theres a 60% chance you will get one in total, 50% chance of Encounter 3 and 5% chance it'll be #1 or #2.Then zone difficulty plays its part in if you can skip them, harder zones are harder to skip.
And lastly, would Ghoul Crazies be easy, mid-level, or hard encounter types? What outdoorsman would I need to be able to be able to best avoid those? Thanks.
Is outdoorsman skill linear with the chance to avoid an encounter?By this I mean, is there a huge gap between 99% Outdoorsman and 100% Outdoorsman (which is what you said is needed to have a good chance to skip "easy" encounters), or would 99% and 100% be almost exactly the same?You also said 100% outdoorsman to avoid easy encounters, and 180% to avoid the hardest encounters; what level would I need to get the highest chance to avoid any mid-level encounter, if such a thing exists. Or is there just a big gap between 100% outdoorsman and 180% outdoorsman, as well?
Edit: It should be raised according to Additional numbers of Bodies, as I forgot to account for Mercs/Slaves. Which I have also seen done. A lvl 21 will automatically lose if he falls into a fight with 3 players +10 merc/slaves. The swarm, with the NPCs lol-crits, generally will prevent any sort of escape.