Can someone explain why the hell you talk about bases, if this suggestion is about totally something else?
Suggestion is about 1) quest, 2) role play, 3) base (does not matter how you name it (tent, cave, ... = "base", location for stuff,craft).
So we are talking about 1/3 of the suggestion. No, we were talking about whole, because i wrote, that i like that idea, but new "base" should have a position in new base system.
Base system is totaly without challenges. Of course, you can buy better base with more resources, but you cant move there: big gangs have a lot of stuff and moving is almost impossible (how can you order 10+ players to move all stuff, if maybe only 1/2 is connected at all time). It will take maybe 2 weeks and because of this it is nonsense.
Point 3)
I would like to see possibility of tents sharing (only owner of the tent could create map, if somebody else use it, it will consume it and he will see location).
Tier 1 base should be without possibility of crafting, but with some crates and better possibility to share your location, registering of gang name too.
Tier 2 base should be visible base as i suggested,..
Tier 3 base should be same base as tier 2, but with upgrades,... so you will have to leave your "base shelter" and protect it, or craft lvl 3 stuff with possibility of attack from anybody.
So in this system, i can not see the benefit of base, that will not be better than tent and it will be more expensive. I mean benefit for possesor of that base. So if it could be tier 1 base, so you would be able to take name of gang (but there have to be possibility to transport that name to tier 2 (3) base, it could be cell in chain of challenges base element.