fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • July 03, 2024, 03:21:24 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4 5

Author Topic: TLA base  (Read 8619 times)

KraftikBG

  • New generation of bombs...
  • Offline
Re: TLA base
« Reply #15 on: August 25, 2010, 09:21:20 pm »

I like this idea , just devs must too .
Logged
Events ,fun,criticals,GvG,PvP,PvE,crafting,trading,(banning),looting  ,talking , lame admins,  ragequits.That all is in this game = FOnline 2238 , now it´s fu**ed GAME !

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: TLA base
« Reply #16 on: August 25, 2010, 09:24:41 pm »

I dont see any problem with moral aspect that it is too big. Sure, it should be expensive but available. People would create towns socialize more? there would be more fights why not!!!

Someone needs to be crazy not to like more life in the wasteland!
Logged
Chars: Perforator, Penetrator Leaderator

Solar

  • Rotator
  • Offline
Re: TLA base
« Reply #17 on: August 25, 2010, 09:27:41 pm »

I mean its unsuitable to fit in with the kind of tech we want our bases to be. The concept could already be used on a cav base, or something similar.

Quote
You secretlely enter the world map if you leave, or you secretely jumps in the main building.. But if this will be technical problem, there coud be something like town preveiw, that you will be able to use only if you are member.. => and this could be also one reason why one player will use only one base, instead of abusing of friends...

I mean, taking the cave base as an example:

Map #1: Entrance map, like now (Visable)
Map #2: Cave base, "lockable" entrance through the cave opening, secret ladder exit elsewhere
Map #3: Exit map (Visable only to gang members) similar to v15 entrance hut.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

DonGizmo

  • This is the end...
  • Offline
Re: TLA base
« Reply #18 on: August 25, 2010, 09:32:22 pm »

 The problem is, that if there will exist simultaneusly current base forms, only few people will choose this one, because they will need to maintain it because of the protection of whole area. => in cave you can add new members and you can craft, why need something more..

 Damn, i can imagine the whole list of minigames that you can do.. I.e.: you will be able to hack entrance computer => so the field will consume double of energy, until you will not unhack it (so in real 18 hours, it will consume all of its energy and you will be able to enter the place).

 Imagine those scavengers, who should visit those places, sneakers trying to enter your base :)) But you can still be safe, if you close your doors behind you properly :)

 Also, it could be great opportunity to test and balance mines. You will be able place mines only in your bases. For better protection. Enemies could do this too, of course, but you will be able to defuse it. Great place for balance.

 BTW, it is possible to add sand bags to 2238 (technicaly)?
« Last Edit: August 25, 2010, 09:34:33 pm by DonGizmo »
Logged

DonGizmo

  • This is the end...
  • Offline
Re: TLA base
« Reply #19 on: August 25, 2010, 09:37:02 pm »

I mean its unsuitable to fit in with the kind of tech we want our bases to be. The concept could already be used on a cav base, or something similar.

I mean, taking the cave base as an example:

Map #1: Entrance map, like now (Visable)
Map #2: Cave base, "lockable" entrance through the cave opening, secret ladder exit elsewhere
Map #3: Exit map (Visable only to gang members) similar to v15 entrance hut.

 Imagine raiders base (no -hi tech), only need to add fence around and place workbench outside, it you want same system, replace the plasma field with something else and done :)
Logged
Re: TLA base
« Reply #20 on: August 25, 2010, 09:42:49 pm »

Well, we added generators a long while ago, with the idea of turrets in mind. I guess this is where that idea ended up.

You magically appear in the base?

nice one, then tell me about sneak please, you magically make urself invisible in the middle of  street wearing an armor and wielding a gun ?
Logged
http://www.youtube.com/watch?v=Cnf6eia8M2k
FO by sadists for sadomasochists

DonGizmo

  • This is the end...
  • Offline
Re: TLA base
« Reply #21 on: August 25, 2010, 09:47:46 pm »

nice one, then tell me about sneak please, you magically make urself invisible in the middle of  street wearing an armor and wielding a gun ?

 Killy, dont be ofsensive. This topic is about something different.

 Well, i remember first era. There were some bug, that some bases were visible for short time period. And there were raids, of course. I remember that we waited from friday evening to saturday morning becaues we tried to defend it. We went sleep, when other players waked up. :)
Logged
Re: TLA base
« Reply #22 on: August 25, 2010, 09:51:22 pm »

well, i just want to know what made devs bring sneak back to game as it is.
Logged
http://www.youtube.com/watch?v=Cnf6eia8M2k
FO by sadists for sadomasochists

DonGizmo

  • This is the end...
  • Offline
Re: TLA base
« Reply #23 on: August 25, 2010, 09:53:48 pm »

well, i just want to know what made devs bring sneak back to game as it is.

 I can tell you exactly why: they want to implement similar bases to this one, where sneakers could infiltrate enemy bases. And first, they need to balance sneak, you know how rigid is to change map ;)
Logged
Re: TLA base
« Reply #24 on: August 25, 2010, 09:58:18 pm »

if i have to craft sec or mfc to keep the energy field on, i will keep all my stuff in tents, if people can track my tents i will use 10-20 alts and keep stuff inside them, to be honest who is gonna waste time dig some minerals craft ammo with cooldowns just to keep some energy field on ? sneak supposed to be removed, Solar asked very important question about magic, so do i.
Logged
http://www.youtube.com/watch?v=Cnf6eia8M2k
FO by sadists for sadomasochists

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: TLA base
« Reply #25 on: August 25, 2010, 10:01:39 pm »

The problem is, that if there will exist simultaneusly current base forms, only few people will choose this one, because they will need to maintain it because of the protection of whole area.

Well good, too many bases would be too much :p There are people willing to set up some newbie town, why not give them a chance and also others gangs or not, people would socialise more
Logged
Chars: Perforator, Penetrator Leaderator

Winston Wolf

  • Guardian
    • The Guardians
  • Offline
Re: TLA base
« Reply #26 on: August 25, 2010, 10:05:32 pm »

if i have to craft sec or mfc to keep the energy field on, i will keep all my stuff in tents, if people can track my tents i will use 10-20 alts and keep stuff inside them, to be honest who is gonna waste time dig some minerals craft ammo with cooldowns just to keep some energy field on ?

People who want to have fun by roleplaying or defending their bases. You guys are crying the WHOLE day that there is nothing to do and if someone shows you some possibilities you say "I'm going to keep my stuff inside my alts because items are more important than fun!". It's not the devs who destroy the game, it's people like you who want to have 1000 of items without doing anything just to have the biggest dick. If you guys would open up for new ideas (you don't even want to try) this game would be alot of fun. But I guess it is more important that you can burst eachother in thousand pieces on the battlefield.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: TLA base
« Reply #27 on: August 25, 2010, 10:15:45 pm »

Considering how many gang names and bases possible to have I would say that the entire FOnlinemap would have to be stretch out big time to make up or space...  But other than that I think this is great idea but the first base e.g. Cave is a "Hideout" its supposed to be undetectable so I say let cave be invisible on worldmap and let the rest visible.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: TLA base
« Reply #28 on: August 25, 2010, 10:24:17 pm »

Great idea, But these bases should cost 1.000.000 caps atleast. This way and with a hopefully balanced economy there shouldnt be many of them on the worldmap.
Logged

DonGizmo

  • This is the end...
  • Offline
Re: TLA base
« Reply #29 on: August 25, 2010, 10:25:38 pm »

if i have to craft sec or mfc to keep the energy field on, i will keep all my stuff in tents, if people can track my tents i will use 10-20 alts and keep stuff inside them, to be honest who is gonna waste time dig some minerals craft ammo with cooldowns just to keep some energy field on ? sneak supposed to be removed, Solar asked very important question about magic, so do i.

 Most importat is entertaining element.

 1) you can be very easily tent robbed, tents are not so safe. one of our member bring tent thief from NCR to our base near Redding, he had 2 encounters!!! (he watched tv, and played only with one eye)

 2) Of course you will place your best stuff into the amory. If you follow security rules (immediately close members-only doors),.. you can sleep safely. But this will be great chalenge for thief role play. Not stupid "use steal skill in mine", or "tag leving player in NCR". Real challenge.

 3) If you will need to craft in the are outside the main building, you will not always bring the whole stuff inside, again and again.

 4) Look at your base, it is full of stuff. Dont tell me, that you will find that someone stole 10 BA from you.. There is not unlimited place in the armory (lvl 3 security area), and in the main city (lvl 2 security area). So you can use lvl 1 security are, use i.e. lock on crates to more protect it.

 5) The amount of needed MFC and SEC (or other res. needed to maintain) is only need to balance. If you are enough big gang, you will not have problem with maintaning. If you are only small gang, you dont need to go to the lvl1 security area too often.

Considering how many gang names and bases possible to have I would say that the entire FOnlinemap would have to be stretch out big time to make up or space...  But other than that I think this is great idea but the first base e.g. Cave is a "Hideout" its supposed to be undetectable so I say let cave be invisible on worldmap and let the rest visible.

 
Great idea, But these bases should cost 1.000.000 caps atleast. This way and with a hopefully balanced economy there shouldnt be many of them on the worldmap.


 1M of caps is too many.
1) if you will able to upgrade your base, you will not have reason to abandon it
2) if abandoned bases will disaper after some time (you need to use computer in TLA base to open doors, so 14 days withtout using computer = erase)
3) there could be button for turning on or off on world map
4) if you will be able to place base on approximately place you want, you will eliminate a big number of non wanted bases
« Last Edit: August 25, 2010, 10:53:19 pm by DonGizmo »
Logged
Pages: 1 [2] 3 4 5
 

Page created in 0.127 seconds with 22 queries.