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Author Topic: Remove level cap with changed exp formula on reaching certain level (21 now)  (Read 7480 times)

Ned Logan

  • chaotic good/neutral
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I suggest level cap is removed. There instead would be a level break point (now lvl 21), where the formula for computing how many exp you need for next level is changed.

THE SPREADSHEET

I think this is a very simple change which would give people a reason to keep playing their main character, because they would still get the HP bonus, even the perks, even if in radically slowing down rate.

(This idea was buried in another thread and I though it is too good to be missed, so I post it in it's own thread.
lvl 21 in 5h is no record, I heard of someone making it in 4)
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avv

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I think this is a very simple change which would give people a reason to keep playing their main character, because they would still get the HP bonus, even the perks, even if in radically slowing down rate.

There are other reasons than infinite grinding to keep playing your main char. The way it seems to be, npc faction related pvp appears to be one of them in the future.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Izual

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I'm not opposed to test non-level-capped server, but seriously, less than 1500 centaurs to kill to become level 50 ? That's seriously not good.

The way I see it, if level cap was removed then it'd be better to have incredibly high amounts of experience points needed to gain another level (past 25-30), this way we wouldn't have guys level 60 before at least one year and getting new levels would still be possible - giving people a goal to achieve.

Edit : Oh, I'm so stupid right now You suggest exactly what I said, I read the wrong columns in your spreadsheet or something. You got my full support.
« Last Edit: August 24, 2010, 03:27:37 pm by Izual »
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Michaelh139

  • Goin for 900,000...
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Been playing a pve merc build for 2 months now.....  Got around 45k exp...  gone through lvl 21 twice and not having really achieved anything does kinda....  suck.  +1
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

dont you affraid that it will create imba characters?
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Michaelh139

  • Goin for 900,000...
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dont you affraid that it will create imba characters?
He's talkin SERIOUS grinding, I'm talking Runescape styled grinding where it will take a entire 24/7 day month to max out enough for another level.


The biggest problem I see is the POSSIBILITY, is more botting which is rare as fuck already because as of now FOnline isn't a grind at all unless you make it that way but with this.....  the possibilty exists  :-\
« Last Edit: August 24, 2010, 04:39:20 pm by Michaelh139 »
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avv

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He's talkin SERIOUS grinding, I'm talking Runescape styled grinding where it will take a entire 24/7 day month to max out enough for another level.


The biggest problem I see is the POSSIBILITY, is more botting which is rare as fuck already because as of now FOnline isn't a grind at all unless you make it that way but with this.....  the possibilty exists  :-\

You should know our players. They are ready to go far to achieve simpliest things in this game. When it comes to achievements where the opponent is a passive npc or even just time itself, there is no challenge. When there is no challenge, there shouldn't be reward either.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Surf

  • Moderator
  • это моё.
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Hitting the level cap is not really an "achievment" for me, but well.

If one suggests this he should always have in mind that people are greedy and they will grind the shit out of it.
Same as Mickel said, there will be much more bots then now. Sure it takes a bit longer with Neds Spread Sheet, but you'll see level 35-?? guys in no time.

I think this is the wrong way to go.

Izual

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Still, level 35 is quite okay. I think that level cap has to be removed (or capped at, like, 50), but in such a way that leveling up is an achievment itself :) That's one thing that will bring back "goals" in this game, really.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Surf

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Hitting an artificial levelcap is an achievment?  :-\
Ok, I guess that depends on the playstyle. I feel more that I achieved something when I actually changed something in the world etc. ;) But anyway -


the thing with botting stays. Also, even with level 35 people will just have jack of all trades characters...

Removing level cap will allow to return my beloved XP diminishing ^_^
Kill 1k of each critter type and then you'll need to kill another 1k of every type to get 1 level, so when someone says "Hahaha, stupid quest, walk throught all wasteland to get 400 XP" he won't say it anymore, because these 400 XP will be alot. As I can remember first 12 critters of one type bring you 100% XP, 13th critter less than 50%, I don't know what's next, but I think after 1k'th critter it'll bring like 5-10 XP, so removing level cap and returning XP diminishing will be good.
And of couse crafting XP should diminish too, I don't see how you can get life experience by crafting 100kk'th .44 FMJ bullet.
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Ganado

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But you would already have the experience needed to level-up going up at exponential rates, so why also bring back XP diminishing? Ned's chart would work already require a ton of experience even with no XP diminishing. I mean, Bob has over one million points (I'm about at 850K myself), and he would only be level 24.

As for level-caps, I think there should be one, and it should be an even number that is a multiple of 4 and 3. Less than 50, though. TLA's level cap is 36, if I'm not mistaken - That sounds okay actually. It would make fights longer :)

Of course, if we raise level-cap, then we would need to have a balancing-level factor in PvE. We don't need a level 36 beating up Enclave and Unity all by themselves :P The weaker you are, the weaker Encounters are, the higher you are, the harder they are, and if you are traveling in groups, then whoever is the highest level is what the balance goes by.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Izual

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Well, from level 30 to level 50, nothing changes much. I mean, you're not uber. A gifted level 21 could beat up a level 30. About PvE... Let's wait for the "hard difficulty areas" as Solar said, and we'll see if mobs would need to be harder to kill.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

kraskish

  • Chars: Perforator & Penetrator =D
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I somewhat agree but, lvl 22 should have req of lvl 23 to acquire at least 10h or 466 centaurs. and then it is ok. I dont agree up to perks. Just lets say 2 HP increase each lvl and skill points.
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Chars: Perforator, Penetrator Leaderator

466 centaurs
That's why I said about XP diminishing, damned centaurs, centaurs everywhere. Soon Wasteland will have no centaurs at all, because everyone hunt these poor animals, also it will kill brain of player to kill centaurs 24/7, you'll see them in your dreams and in few weeks you will see them in real life. Why centaurs? Why do you need carnivore plants and dogs then or ants or scorpions? Let's remove all critters but molerats and centaurs, if you're not able to kill centaurs, then go kill molerats (even after fix it'll be the best choice after centaurs, because they have the lowest HP - XP ratio, even pigrats have the same HP(ok, on 1 less, molerat is 29 HP, pigrat 28) and they give only 50 XP) so what reason to hunt something else, when you can do that only on molerats and centaurs.
Ok, don't bring XP diminishing, then add CD on every type of critter or wasteland square, if you had an encounter in that square, you can't have it again there for some time, or if you encountered centaurs, you'll not be able do to that again for some time, the same as SF caravans, muties, Enclave/BoS, unity patrols.
Why noone can't farm items so fast, but everyone can farm XP.
Or just change XP system like this:
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