Or just change XP system like this:
Cooldown on centaurs ? I see no problem with centaurs right now. One critter needs to be the one that gives the most experience on death. Doesn't mean you can't balance the critter, though.
Then of course, the question is - what do do when you got all the guests and you are lvl 24?
More quests :plvl up after 21 would be quest like. Kill 1000 rogues, 2000 Enclave etc :p
That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.
Who the hell do you think the fonline community is a bunch of Leeroy Jenkin clones, holy hell!? XDThat'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.
Hope i am not necroposting ))My idea: remove the levelcap but cap all tagged skills at 250, all non-tagged skills at 150 - this means that you still have to specialize. Remove the Tag perk, remove sniper perk.Cap player HP depending on player Stamina (for example 1=100, 2=125, 3=150 ... 10=325), remove the lifegiver perk. Sneak is nerfed already so not that much of an issue.Those who want to craft don't really need a pvp char any longer and life won't end at level 21.
because with level cap 21 300 skill means you can do absolutely nothing else. without levelcap we will have chars with 300 in 3 skills and this is a bit overpowered as I see it, but maybe others think differently - i just threw in an idea )