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Author Topic: Remove level cap with changed exp formula on reaching certain level (21 now)  (Read 7849 times)

kraskish

  • Chars: Perforator & Penetrator =D
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yeah cd on centaurs would be good or maybe lower or make xp dimnshing on centaurs...
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Or just change XP system like this:


Owned xD
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Izual

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Cooldown on centaurs ? I see no problem with centaurs right now. One critter needs to be the one that gives the most experience on death. Doesn't mean you can't balance the critter, though.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
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Ned Logan

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Yeah dimnishing exp is good idea ("Level: 1, Frank Horrigans killed: 0, Frank Horrigans till lvlup: 1" teehee), but not fulfilling the purpose I had in mind - supporting playing your main char...

The arguments about the bots are unfortunately true and I'd hate to make this game a boring grind.
So maybe on reaching lvl 21 repetitive tasks like killing monsters, crafting, evading encounters should not give you exp, only for example special rare things could, which wouldn't be farmable, like for example quests you can do only once, get them only if you are lvl 21. Questgivers for such quests could be only found in special encounters or caves, making a record in your pipboy so you can do it when you reach lvl 21 and so you can't stack or sell them. This set of special quests could get you to lvl 24.
This way everyone would want to have most powerful build possible (lvl 24) so keeping playing his main char much longer and generic alts would remain weaker lvl 21s, thus fulfilling the purpose of this suggestion...

Then of course, the question is - what do do when you got all the guests and you are lvl 24? Something else I guess :)
Another bad thing about this is that it is supporting only one kind of gameplay - explorer/quester (I like that most).
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Cooldown on centaurs ? I see no problem with centaurs right now. One critter needs to be the one that gives the most experience on death. Doesn't mean you can't balance the critter, though.
Then make this one critter with ranged attack killing every player on sight shouting something about griefers. Because if it's the most tough critter, why they always kill them 24/7 alone, yes, they spend resources on fuel, but I think they also should risk to die may be? Melee critters should give much less XP than shooting guys who gives like 100 XP, but he'll kill you in few seconds, while molerat die from 1 frag grenade and 1 punch and gives 120 XP and they're melee, just give them surround you and they're dead.
XP diminishing solved that problem easily, yes, it was annoying to create another alt, because you have 10 21st levels already and you're bored, that's why this topic saying about removing level cap, so getting 21st level will be really hard, and getting from 21st level to 22nd level will be time consuming like create fresh 10 alts and lvl up them from 1st to 21st level, so there's a choice: have 1 character 22nd level, or 10 characters 21st level, and I'm not talking about 23th and so on, but it should be possible if you're focused on one character + you know that your character has no limit, it gives much more interest to play.
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kraskish

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Then of course, the question is - what do do when you got all the guests and you are lvl 24?

More quests :p

lvl up after 21 would be quest like. Kill 1000 rogues, 2000 Enclave etc :p
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Michaelh139

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More quests :p

lvl up after 21 would be quest like. Kill 1000 rogues, 2000 Enclave etc :p
Who the hell do you think the fonline community is a bunch of Leeroy Jenkin clones, holy hell!? XD
That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.
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Alvarez

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That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.

BÄM!
The nail was critically hit on the head for >9000 HP.

Because everything is worthless, except for the experience... Of grinding, mining, being killed and frustrated. Hard work for nothing, that's grind.
You can quit, but you don't want to, because you hope it to be better. You see no end to it, you keep on grinding, because you want to be better than everyone else, who are also grinding. Endless race without finish. That's grind.

Screw it. If you want something really original, make those 21 levels flexible. Twist and turn them. Reset skillpoints and reassign them, if you want to play something else. Spend caps for plastic and brain surgeries. Install implants. Not Fallouty for you? Mutate then! Or should there be magic instead? It's a MMOG.
Players should be animated to stay. Why should i even bother to elaborate further, why the players keep on playing? Every one of you know the answer.

But hey!
Feel free to ignore this post and face the irony of ignoring and being ignored.
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kraskish

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Who the hell do you think the fonline community is a bunch of Leeroy Jenkin clones, holy hell!? XD
That'd take a year, even if you no-lifed, and then it'd be worthless cus of Wipes.

Well this was my first though, but needs balancing fo shizzle. The levels after 21 should be very hard to get, lets say worthless the effort, but for some it may be a good way to follow!
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Hope i am not necroposting ))

My idea: remove the levelcap but cap all tagged skills at 250, all non-tagged skills at 150 - this means that you still have to specialize. Remove the Tag perk, remove sniper perk.

Cap player HP depending on player Stamina (for example 1=100, 2=125, 3=150 ... 10=325), remove the lifegiver perk.

Sneak is nerfed already so not that much of an issue.

Those who want to craft don't really need a pvp char any longer and life won't end at level 21.
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jan0s1k

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Hope i am not necroposting ))

My idea: remove the levelcap but cap all tagged skills at 250, all non-tagged skills at 150 - this means that you still have to specialize. Remove the Tag perk, remove sniper perk.

Cap player HP depending on player Stamina (for example 1=100, 2=125, 3=150 ... 10=325), remove the lifegiver perk.

Sneak is nerfed already so not that much of an issue.

Those who want to craft don't really need a pvp char any longer and life won't end at level 21.
lol why? even for now there is players who play with 300% skill, for example I on my lockpicker ;]
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because with level cap 21 300 skill means you can do absolutely nothing else. without levelcap we will have chars with 300 in 3 skills and this is a bit overpowered as I see it, but maybe others think differently - i just threw in an idea )
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jan0s1k

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because with level cap 21 300 skill means you can do absolutely nothing else. without levelcap we will have chars with 300 in 3 skills and this is a bit overpowered as I see it, but maybe others think differently - i just threw in an idea )
Wha? Ask people who are bigguners with 300% outdoorsman... Test it, try it, don't talk bullshits ;)
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You cant have more than 170 big guns with 300 outdoor, and your stats are shitty since you wasted it on int and char. So those guys are not bigguners, they can just USE big guns to some extent (flamer to level up for instance). I dont erally care about tagged skills being 300 or not but i absolutely sure that non-tagged should not go above 150 if you can level past 21
« Last Edit: November 19, 2010, 05:46:28 pm by Anuri »
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obt2 fonline server here is no lvl cap  :P
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