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Author Topic: Town-dependant TC requirements  (Read 10010 times)

Re: Town-dependant TC requirements
« Reply #30 on: August 18, 2010, 05:21:20 pm »

I see lies here ;/ yes TTLA always is 10 on mumble but i seen not once about 28 or more at action , and you always was in 6 when you played as Cajuns or VSB or other gangs.I understand when we was in about 15- only RDA because you made alliance VSB+Cajuns but then you started recruiting more gangs making anti-pk idea and now you got 7gangs inside TTLA ? BTW CS - TDS+RDA+few other members...

LeMark

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Re: Town-dependant TC requirements
« Reply #31 on: August 18, 2010, 05:25:15 pm »

I see lies here ;/ yes TTLA always is 10 on mumble but i seen not once about 28 or more at action , and you always was in 6 when you played as Cajuns or VSB or other gangs.I understand when we was in about 15- only RDA because you made alliance VSB+Cajuns but then you started recruiting more gangs making anti-pk idea and now you got 7gangs inside TTLA ? BTW CS - TDS+RDA+few other members...

Sorry I don't understand the sentance...

Saumax gang are not CS?
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Pozzo

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Re: Town-dependant TC requirements
« Reply #32 on: August 18, 2010, 05:31:04 pm »

TTTLA is only ex-Cajuns + ex-Orphans and it is 1 gang. We are allied with other gangs but they are not TTTLA... I thought that the leader of CS would have better informations...
And I must add that we don't recruit gangs. They just offered to join us and we accepted (exept for VSB that we have known for a long time).

We could break our alliance with VSB and Hawks but think about what will happen next :
TTTLA are "anti-pk" faction. VSB are "anti-pk" faction. When a PK team will be spotted in the gecko mine (for example) then TTTLA and VSB will go to kill them. The 2 "anti-pk" teams will meet in the mine and...they won't shoot at each other because they are "anti-pk" teams.
So it will be the same than the current alliance : we won't shoot each other and we will kill "bad gangs".
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Re: Town-dependant TC requirements
« Reply #33 on: August 18, 2010, 06:02:27 pm »

Sorry I don't understand the sentance...
Saumax gang are not CS?

YES , it s as i said.

TTTLA is only ex-Cajuns + ex-Orphans and it is 1 gang. We are allied with other gangs but they are not TTTLA...

Allied or (in alliance) what s the difference if in the battle you are toghter and fighting against us in large group.It s only words issue ;)
PS. WIPE SOON! maybe 3d ? So maybe new changes about TC too

Pozzo

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Re: Town-dependant TC requirements
« Reply #34 on: August 18, 2010, 06:08:36 pm »

Quote
Allied or (in alliance) what s the difference if in the battle you are toghter and fighting against us in large group.It s only words issue

It's not word issue but I want to be clear. You don't like when we say RDA instead of CS and we don't like when you say that all players of our alliance are in TTTLA team...

But sure there will be a lot of changements soon but not in TC I guess. I think that TC will stay the same but we will have npc driven factions and Domination mode so everybody will be less frustrated with fights in the game and more fun most of the time.
I hope we will test Domination before next wipe.
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Re: Town-dependant TC requirements
« Reply #35 on: August 19, 2010, 12:43:24 am »

i have videos of our wins and loses, most of the time we have 10-12 players, against >20 + sneakers, sometimes u have 30 combat acc + sneakers, u never go in if u dont have atleast 20 people, tahts why u never act before 7pm,
the best thing is reducing tc time to 15 min, when many people say that sneak is overpowered devs do nothing but when one of u cry that 25 is too much they know how to change it, w8 is b/c gms play together with u ?
« Last Edit: August 19, 2010, 12:45:20 am by eBay »
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Crazy

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Re: Town-dependant TC requirements
« Reply #36 on: August 19, 2010, 12:59:13 am »

i have videos of our wins and loses, most of the time we have 10-12 players, against >20 + sneakers, sometimes u have 30 combat acc + sneakers, u never go in if u dont have atleast 20 people, tahts why u never act before 7pm,
the best thing is reducing tc time to 15 min, when many people say that sneak is overpowered devs do nothing but when one of u cry that 25 is too much they know how to change it, w8 is b/c gms play together with u ?


GM ABUSE!!!!1!


And yeah, we know, you are so strong and powerfull, and we are pussy who don't fight when we haven't over 9000 players...

Someone could please junk this bullshit which haven't anyhin to do with this thread?
« Last Edit: August 19, 2010, 01:15:00 am by Crazy »
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Town-dependant TC requirements
« Reply #37 on: August 19, 2010, 02:49:18 am »


And yeah, we know, you are so strong and powerfull, and we are pussy who don't fight when we haven't over 9000 players

I agree ;)

Crazy

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Re: Town-dependant TC requirements
« Reply #38 on: August 19, 2010, 02:52:20 am »

I agree ;)

Damn, i was hoping some support from someone which is a pussy who don't fight with less than 20 player.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Ghosthack

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Re: Town-dependant TC requirements
« Reply #39 on: August 19, 2010, 09:24:21 am »

Just delete NAMECOLORIZING and the problem will be solved with swarm gangs/alliances.I mean much harder for them to remember all players names during battle and avoiding friendly fire.

You don't think that factions will start to "need" namecolorizer cheats then, like they need FOCD today?
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Pozzo

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Re: Town-dependant TC requirements
« Reply #40 on: August 19, 2010, 11:26:46 am »

Quote
i have videos of our wins and loses, most of the time we have 10-12 players, against >20 + sneakers, sometimes u have 30 combat acc + sneakers, u never go in if u dont have atleast 20 people, tahts why u never act before 7pm,
the best thing is reducing tc time to 15 min, when many people say that sneak is overpowered devs do nothing but when one of u cry that 25 is too much they know how to change it, w8 is b/c gms play together with u ?

Yeah most of the time during TC we have an entire team of GMs waiting over the map with super-mutants and an army of Frank Horrigan.
Please stop paranoia this is becoming very stupid...
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Pozzo

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Re: Town-dependant TC requirements
« Reply #41 on: August 19, 2010, 11:59:52 am »

Currently Chosen Soldiers are taking The Den and Redding and you fight against... nothing. How fearless you are  ;D
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Re: Town-dependant TC requirements
« Reply #42 on: August 19, 2010, 12:15:08 pm »

THEN GRAB A GUN AND GO DEFEND IT, oh sorry u dont have 30 people? u will get all the towns back at 3 am
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Pandemon

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Re: Town-dependant TC requirements
« Reply #43 on: August 19, 2010, 12:28:08 pm »

There was 7 of us while we've started taking city under controll.
So stop talking - start fighting.

EDIT:
Oh sorry, I've forgot you can't taking city if there isn't after 12 pm
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There is nothing as demotivating as the Game Masters

Pozzo

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Re: Town-dependant TC requirements
« Reply #44 on: August 19, 2010, 12:34:22 pm »

Quote
THEN GRAB A GUN AND GO DEFEND IT, oh sorry u dont have 30 people? u will get all the towns back at 3 am

I did it. I tried to defend The Den but I was alone. On the morning we are 2-3 on mumble so yeah maybe we could take a town... ho wait it is not possible.
But this is like that every days, you take cities when nobody can defend  ::)
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