if dear Devs want new system of drug , first they should clean all drug addict .
.... What? Lower his addiction chances? How does that work now? To my knowledge, a doctor takes crack, he's gonna be messed up unless through extreme willpower he gets someone to help him before he ruins himself. This is not a morning cup of coffee, this is about an addiction that destroys everything about a person. Some people here have some very vanilla and flaky views on drugs it seems. I wonder if the pansy drawbacks in games are to blame...
well the problem is that there is no good powerbuild without the drugs,
It's good when a game allows to kill a high level player with good equipment, but alone, while you are "swarming" him with 3-4 people and lower tier stuff. Don't see an issue here, ebay.
Man, that would be so much fun. 10 leather armoured hunting riflers vs. 4 combat armoured minigunners.I always wanted a system that allowed low level players to have a reasonable chance against high levels. My theory was to increase starting HP but remove HP growth, so levelling up only gave you skillpoints and perks. But the balance of power would be turned upside down.
If you want to make enemies, try to change something.
I hope it works out to be fun, when it does happen
And what's the problem with that?It's good when a game allows to kill a high level player with good equipment, but alone, while you are "swarming" him with 3-4 people and lower tier stuff. Don't see an issue here, ebay.
to nerf a bit the use of the drugs (without drastic change) you only need double the crafting time of those and reduce the quantity you may find in a shop.