Unfortunately, almost all of you don't seem to know why the drugs are now a problem.
1. Drug builds are superior to any non-drug build in the mean of effectiveness/survivability
2. Making non-drug builds for pvp is kinda useless, because always drug powerbuilds can enter from worldmap when they have drug effect, kill you easily and leave safely before their withdrawal starts.
3. Playing drug builds is still a pain in the ass because of withdrawal and crafting/farming of drugs, but no one is going to give up drugs (see point 2.)
4. During the withdrawal you can't do shit as you are even weaker than non-drug build.
We have already talked about this problem but it seems there is no simple solution (except removing drugs or removing withdrawal, either of which is a bad choice, because people use drugs not only for pvp and we don't like removing anything from this game, too).
Change in drug effect won't change anything except making all current powerbuilds useless. But as drugs will be still working, new drug powerbuilds will appear and new chars will have to be created - so again, why to waste your time or someone's time. But it doesn't solve anything, really.
Powerbuilds were always present and will be. Our gang started using any drugs in February or March - before that, we were using normal powerbuilds which, considering the number of people using drugs in those times (low number), proved to be effective. So I don't really see why any change in drug mechanics would be "anti-powerbuilding", as the problem itself is somewhere else.
No one using drugs is indestructible by non-drug users. On numerous occasions, we had successful kills in drug vs non-drug alts fights. Only the chance of doing that is much lower - and it's good, because playing drug alt and supplying him with drugs isn't easier than playing non-drug alt.
What we need is a major change in drug mechanics, but I don't think anyone knows where to start.