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Author Topic: Idea to nerf drugs, anti-powerbuilding  (Read 15642 times)

Re: Idea to nerf drugs, anti-powerbuilding
« Reply #75 on: July 22, 2010, 09:07:48 am »

if dear Devs want new system of drug , first they should clean all drug addict .

And why ? Nobody forced you to take drugs.
Dont worry they probably dont will try it in this era i think.
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #76 on: July 22, 2010, 09:27:13 am »

Anyway, I would gladly test whatever they change with drugs on CBT server before it gets introduced to 2238.
Re: Idea to nerf drugs, anti-powerbuilding
« Reply #77 on: July 22, 2010, 10:06:23 am »

.... What?  Lower his addiction chances?  How does that work now?  To my knowledge, a doctor takes crack, he's gonna be messed up unless through extreme willpower he gets someone to help him before he ruins himself.  This is not a morning cup of coffee, this is about an addiction that destroys everything about a person. 

Some people here have some very vanilla and flaky views on drugs it seems. I wonder if the pansy drawbacks in games are to blame...

Doctors know the side effects, so they're less likely to take it and more likely to have some medicine to counter effect the withdrawal and addiction chances.
To balance it should also mean effects are less and last shorter.

Wrong assumption on my view of drugs.
I'm very open minded when it comes to using it, even though I have never tried them.
I've had an addict as neighbour twice.
Trust me I have seen the effects of drugs, both the pleasant and the bad side.
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Izual

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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #78 on: July 22, 2010, 10:22:38 am »

well the problem is that there is no good powerbuild without the drugs,

That's why they need to be changed. Plus, consider a world without drugs - a "powerbuild" will by then not be an addict. As I said I-can't-remember-where, powerbuilds are just optimized characters. If drugs are not part of optimization, they won't be addicts.
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #79 on: July 22, 2010, 05:09:10 pm »

what i mean is if u use drugs u gain an edge over other players -crafters and other people who cannot afford jets, psycho etc ...
if u nerf drugs the only way to do it will be getting more people - quantity over quality which is no good, it means less action, gathering more people, and swarms, swarms of weak pvp builds, i hope u get what i mean
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #80 on: July 22, 2010, 05:12:07 pm »

And what's the problem with that?
It's good when a game allows to kill a high level player with good equipment, but alone, while you are "swarming" him with 3-4 people and lower tier stuff. Don't see an issue here, ebay.
Re: Idea to nerf drugs, anti-powerbuilding
« Reply #81 on: July 22, 2010, 05:19:59 pm »

It's good when a game allows to kill a high level player with good equipment, but alone, while you are "swarming" him with 3-4 people and lower tier stuff. Don't see an issue here, ebay.

Man, that would be so much fun. 10 leather armoured hunting riflers vs. 4 combat armoured minigunners.

I always wanted a system that allowed low level players to have a reasonable chance against high levels. My theory was to increase starting HP but remove HP growth, so levelling up only gave you skillpoints and perks. But the balance of power would be turned upside down.
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #82 on: July 22, 2010, 05:23:16 pm »

Man, that would be so much fun. 10 leather armoured hunting riflers vs. 4 combat armoured minigunners.

I always wanted a system that allowed low level players to have a reasonable chance against high levels. My theory was to increase starting HP but remove HP growth, so levelling up only gave you skillpoints and perks. But the balance of power would be turned upside down.

I hope it works out to be fun, when it does happen  8)
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #83 on: July 22, 2010, 05:30:55 pm »

I hope it works out to be fun, when it does happen  8)

I already see the centaur army taking the control of wasteland instead of being slaughtered by PvP players!
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #84 on: July 22, 2010, 05:37:44 pm »

I hope it works out to be fun, when it does happen  8)

Beats being useless in PvP until level 21, anyhow.
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #85 on: July 22, 2010, 05:51:30 pm »

well the problem is that there is no good powerbuild without the drugs,

Music to my ears.  You, sir, have stated one of the key points.  The builds shouldn't BE dependent on drugs in order to function, thank you for bringing that up.

-The downsides need to be harsher because there is no real 'worth' to anything in game many times except to newer people, mid and even top ones who actually don't farm constantly for instant wealth.  The 'costs' of the drug will never be the issue unless you make them hard to craft like a MFC, but even that, that won't change it.  Downsides have to have a lasting, long-term effect.  That deteriorates the char, hopefully.  With no way to fix.   :P
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #86 on: July 22, 2010, 06:11:17 pm »

the problem is a cap put on the players, even if u use the most expensive stuff like ca:bh which is 5 times more expensive than metal armor mk2 while its just a bit better ,u still can be killed by a 21 lvl blue suit, if u nerf the best builds ( i dont really know what u wanna do ) u will end up with swarms and only 2 alliances on the server which is no good b/c one player means nothing and will mean even less than that
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #87 on: July 22, 2010, 06:18:46 pm »

And what's the problem with that?
It's good when a game allows to kill a high level player with good equipment, but alone, while you are "swarming" him with 3-4 people and lower tier stuff. Don't see an issue here, ebay.

well we had this before,it was called "NA vs DA", devs wanted to cut if off, as i said if u reduce the max power of a single person factions will join together again
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Kanly

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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #88 on: July 22, 2010, 06:20:34 pm »

*cough* sorry to say that drugs give advantage to champion too, if this was not true we will have less doping in sport, but everyone know what is the reality

we are here not talking of recreational drugs (that usually damage your brain to have fun) but of the drugs studied to improve your reaction etc

this drugs usually increase the chance you will be killed with disease after 10 or more years,

Fallout choose a playable compromise (it was one of the first game to call the drugs drugs, and to talk of side effect and addiction)

One of the crafters career here is doctor and this is usually based on drugs

to nerf a bit the use of the drugs (without drastic change) you only need double the crafting time of those and reduce the quantity you may find in a shop.

And make the jet buying from npc more rare (only 30 jet buyable in the den in  6 hour etc)
« Last Edit: July 22, 2010, 06:24:42 pm by Kanly »
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Re: Idea to nerf drugs, anti-powerbuilding
« Reply #89 on: July 22, 2010, 09:19:01 pm »

to nerf a bit the use of the drugs (without drastic change) you only need double the crafting time of those and reduce the quantity you may find in a shop.
I think that "to double the number of doc(3) alts" was what you wanted to say.
Crafting time would change totally nothing (same with drug's $/time costs).
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