Total Members Voted: 229
Here is how I see it. Every item has an equal chance to be spawned.
I like the idea of finding stuff in containers, but I believe in balance.-Add a gathering (or scavenging) cooldown for getting items out of containers. A Long cooldown. If Picking 3 flowers=8 minutes, then getting the same shit out of a container in a town should have a cooldown of ~16 minutes. If you get ammo or weapons out of a container it should have a cooldown equivalant to TWICE (2X) the cooldown of gathering the materials to make that item.-Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)-
A timeout when you take something from containers ? I don't like it, and I doubt it's even possible to implement. Plus, this feature doesn't have to be balanced, there are not so many items spawned, and they're not powerful anyway. For the XP when you put something in container... It's really abuseable, I think.
Alternately, instead of the having the game spawn new items to fill these containers; players could stock the containers in exchange for XP. If there was a newbie box in NCR where I could throw Mausers, spears, & knives to get a little XP and help people out, I would (and in fact I sometimes stock the containers in NCR with Misc stuff from time to time, just to give people a little suprise, and make the game more enjoyable for other players. Just because some people are assholes and griefers doesn't mean everyone is or that everyone should be)
Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?