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Author Topic: Issues of FOnline  (Read 19891 times)

Nalewator

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Re: Issues of FOnline
« Reply #45 on: May 19, 2010, 07:06:01 pm »

Anybody knows why iron/mineral rocks looks the same? At least near junktown... that's fucked up! :-\
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Michaelh139

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Re: Issues of FOnline
« Reply #46 on: May 19, 2010, 09:35:47 pm »

Seems to me, the Devs and GM's dont give a shit about what anyones got to say.

That is, if you arnt a part of The Rogues or another powerful faction who have no problem getting HQ stuff.
They just kill everyone else for their Hq ores and mins.

So ill just keep praying, that one day ill hav at least 8 hq mins or ores i can actually do something with.

What a stupid fucking reply.
I have to agree with this................
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Solar

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Re: Issues of FOnline
« Reply #47 on: May 19, 2010, 10:36:57 pm »

HQ materials are only available in places where there is competition for them. This is an immutable law of the game. It's up to you to solve this problem.

(Endlessly whining about it on the forum is not one of the answers)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Issues of FOnline
« Reply #48 on: May 19, 2010, 10:43:54 pm »

It was very nicesly said in other thread that there is expected from players who did not have enought items, alts , powerbuilds etc to show up even once on Town Controll event in beta 2, that they will now group to take HQ mine...

(multiloging is another thing)
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Re: Issues of FOnline
« Reply #49 on: May 19, 2010, 11:03:57 pm »

It was very nicesly said in other thread that there is expected from players who did not have enought items, alts , powerbuilds etc to show up even once on Town Controll event in beta 2, that they will now group to take HQ mine...

(multiloging is another thing)

No it has to do with people who enjoy hording thousands of items for some strange reason rather than going out and risking some of these items in exchange for PvP.
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Re: Issues of FOnline
« Reply #50 on: May 20, 2010, 01:23:15 am »

Good, but don't complain if you get killed easily while doing this. ;)

2 out of 3 runs successful is good enough for me.
Even if I would go in fully equiped and there are pk around, I'll probably get killed.
Most PK pk in teams, sometimes all BG, but often with snipers too.
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Ox-Skull

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Re: Issues of FOnline
« Reply #51 on: May 20, 2010, 09:04:02 am »

HQ materials are only available in places where there is competition for them. This is an immutable law of the game. It's up to you to solve this problem.

(Endlessly whining about it on the forum is not one of the answers)

The whole bloody wastes is in competition for them, another stupid reply.

And why wouldnt i whine about getting PK'ed by some arse using aimed shot script. it would take a normal person at least 3-4 seconds to do a real aimed shot, aimed shot script is instantaneous.

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Surf

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Re: Issues of FOnline
« Reply #52 on: May 20, 2010, 10:42:55 am »


And why wouldnt i whine about getting PK'ed by some arse using aimed shot script. it would take a normal person at least 3-4 seconds to do a real aimed shot, aimed shot script is instantaneous.



The issue with aimbots is another cup of tea and I agree that this is a pain in the arse. But one can't do much about this, even the guys at Blizzard (WoW) can't do much about those Bots/Scripts...

Solar

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Re: Issues of FOnline
« Reply #53 on: May 20, 2010, 01:17:20 pm »

The whole bloody wastes is in competition for them, another stupid reply.

And why wouldnt i whine about getting PK'ed by some arse using aimed shot script. it would take a normal person at least 3-4 seconds to do a real aimed shot, aimed shot script is instantaneous.



Competition for high tech stuff on a game?! You poor thing.

Still it changes nothing. You want the high tech stuff, you solve the problem.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Ox-Skull

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Re: Issues of FOnline
« Reply #54 on: May 20, 2010, 01:20:27 pm »

Competition for high tech stuff on a game?! You poor thing.


Does this suggest i should stop playing the game?!
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Solar

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Re: Issues of FOnline
« Reply #55 on: May 20, 2010, 01:27:58 pm »

Thats up to you, you can solve the problem of how to get HQ materials, you can buy advanced stuff, you can stick to low tech stuff - it really isn't that much of a difference dispite the "experts" on the forum - or you can just go and do something else.

HQ materials will remain available only in dangerous places, if anything they would become harder to get.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Wichura

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Re: Issues of FOnline
« Reply #56 on: May 20, 2010, 01:30:29 pm »

Does this suggest i should stop playing the game?!
This not, but your idignation does. Even I, southern noob, can get some HQ materials with a bit of luck and quick legs.

And it's not a shame to loose with aimbot or cheater. Shame is using cheats in MMO.
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Nie biegaj za stadem.

Re: Issues of FOnline
« Reply #57 on: May 20, 2010, 02:17:49 pm »

There is sometimes a situation when there are like 4-5 people with heavy equipment and there is nothing you can do, but most of time mines are almost empty. Im killing miners when i need minerals, and most of them are just running away. Seriously if they would just stop and try to fight me, they could kill me easily. I dont understand why dont you grab a weapon and try to fight back?
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Re: Issues of FOnline
« Reply #58 on: May 20, 2010, 03:03:26 pm »

There is sometimes a situation when there are like 4-5 people with heavy equipment and there is nothing you can do, but most of time mines are almost empty. Im killing miners when i need minerals, and most of them are just running away. Seriously if they would just stop and try to fight me, they could kill me easily. I dont understand why dont you grab a weapon and try to fight back?

Cos you will lose any equpmant you take.
Sometimes there is just 1 man with 10mm pistol. But sometimes there are people with minigun, or sneak-throwers.

There is another problem. Instad of puting more low quality resources for lets say assault rifle or combat shotgun devs decided to put HQ resources to craft level 2 guns.
If you don't want to carry pistol with you all the time. You have to go for HQ ore.
I think that even 10mm SMG need 1 HQ something to craft it.

And other thing is ammo. You need only 1 metal part and 3x HQ gunpowder to craft 100 5mm AP. For 100 5mm JHP you need 2x metal part 6x gunpowder and 2x junk.
Yes, You can craft 5mm JHP with "safe" resources, but it si more time and cooldown consuming.

Poseble solution would be to make low quality ammo and high quality ammo. Same requirements, but if you craft it with LQ gunpowder you get LQ ammo. If you craft it with HQ gunpowder, you get HQ ammo.
so LQ ammo - PVE
HQ ammo - PVP

same thing like with weapons.
improved flamer, minigin- PVE
avanger, LSW - PVP

combat shotgun, assault rifle -PVE
P90, Sniper, Pancor - PVP

or armors
all up to and Metal Armor - PVE
Metal mkII, Tesla, CA, CA mkII, BoS - PVP

If you don't need PVP equipment you should not ever step inside unprotected (HQ) mine

__________________________________________________________________________

And about alting, crafting/repair alts are not a big problem like PVP alts.

tendency is to have 2 or more PVP alts (same as main PVP character) so if you lose the fight all team just goes in with another set of characters.
and this wasn't caused by removing of xp diminishing after 10 creatures killed.
Some gangs are just no lifers and they will allways have this capability.
« Last Edit: May 20, 2010, 03:15:22 pm by DarkRyder »
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C47

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Re: Issues of FOnline
« Reply #59 on: May 20, 2010, 03:12:23 pm »

If we want to gather HQ - we need to kill (unguarded mines) - ok, it will be too easy to gather it from caves in encounters etc.
but now:
If we want to gather normal ore or min - we need to kill (unguarded 'guarded mines' - near junktown for example)
If we want to gather some xander roots etc or even do some quest - we need to kill (PKrs in world map)
If we want to sell/buy sth - we need to kill (e.g. in 'guarded' NCR)

So where is a place like in F1 or F2 where we don't need to shoot?
We can have 5 mercenaries for killing, but if we don't know how to fight we will be dead, mercenaries will be dead soon too.
To survive we need to have big gang with many alts?!
The only characters we can play now is powerbuilded BG, Sniper or thief. We can't play with only one character 'good for everything'.

or what about new players, he read that there is some guarded mines. he will go there and get killed because all the guards are dead - what he will do? play more?

We need some changes in PvP (sugessted in some topics)
For example: we can't attack a player that is 5-10lvl lower than our (and he will not attack you, or try to steal from you or he is 'unprotected' in guarded town) [orange dot near nick - lower than 5lvl, green= -5..+5 (or lower but after attack etc.), red= more than 5lvl more]
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Guerra, guerra nunca cambia
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