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Author Topic: Issues of FOnline  (Read 20601 times)

Lexx

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Re: Issues of FOnline
« Reply #30 on: May 17, 2010, 03:46:07 pm »

If we would change every recipe to something that would be really needed from a logical point of view, then a combat armor would need at least advanced polycarbone, some boron carbide and advanced polythylene.

Have fun whith gathering materials for it and finally crafting this stuff. :>
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avv

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Re: Issues of FOnline
« Reply #31 on: May 17, 2010, 03:56:08 pm »

If we would change every recipe to something that would be really needed from a logical point of view, then a combat armor would need at least advanced polycarbone, some boron carbide and advanced polythylene.

Have fun whith gathering materials for it and finally crafting this stuff. :>

Maybe San Fransisco scientists or BoS scavenger squads get access to those.


:>
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lexx

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Re: Issues of FOnline
« Reply #32 on: May 17, 2010, 04:25:49 pm »

That would introduce more faction hopping.
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avv

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Re: Issues of FOnline
« Reply #33 on: May 17, 2010, 04:47:37 pm »

That would introduce more faction hopping.

Well it's going to depend how you introduce the factions. Right now faction hopping won't get much worse since the factions are mostly nothing but waypoints in player's lifeline.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lexx

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Re: Issues of FOnline
« Reply #34 on: May 17, 2010, 07:41:58 pm »

See, no need to add more then.
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Ox-Skull

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Re: Issues of FOnline
« Reply #35 on: May 19, 2010, 09:49:13 am »

Seems to me, the Devs and GM's dont give a shit about what anyones got to say.

That is, if you arnt a part of The Rogues or another powerful faction who hav no problem getting HQ stuff.
They just kill everyone else for their Hq ores and mins.

So ill just keep praying, that one day ill hav at least 8 hq mins or ores i can actually do something with.

I will change this later tonight to read "You really don't care what its made out of". Problem solved.

What a stupid fucking reply.
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Ranger of the Wastes. The Wastes still needs civilised people.
Re: Issues of FOnline
« Reply #36 on: May 19, 2010, 09:55:48 am »

^Well sadly there was even 15 pages thread about how lame those HQ mine system comes out and it ended that its not problem couse Devs have fun minigunning players down there :/
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avv

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Re: Issues of FOnline
« Reply #37 on: May 19, 2010, 10:06:32 am »

^Well sadly there was even 15 pages thread about how lame those HQ mine system comes out and it ended that its not problem couse Devs have fun minigunning players down there :/

Yeah devs are minigunning nubs there, for sure.

The fact that mines are unguarded are alright, but there's other issues that ruin the idea.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Issues of FOnline
« Reply #38 on: May 19, 2010, 10:11:15 am »

For record im not saying that HQ mine idea is bad - im saying that how it comes out is bad. ( maybe if HQ mines were foundable randomly in caves around world map would be better?)

Multilogers, gangs etc, were always ahead of averge players and now with those HQ mines there is abyss between players + unsolved aim bot issue...
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Surf

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Re: Issues of FOnline
« Reply #39 on: May 19, 2010, 10:14:13 am »

Arm y/self, don't go there naked, don't go there alone at peak times.
They are unguarded for a reason. ;) You will always suffer if you just go there in bluesuits and a hammer and also alone.

Lonewolfes always suffer, this is why this game is called a "faction mod".
Re: Issues of FOnline
« Reply #40 on: May 19, 2010, 10:23:35 am »

So ill just keep praying, that one day ill hav at least 8 hq mins or ores i can actually do something with.

Sometimes you're lucky and you can buy hq stuff from traders in NCR, perhaps in Broken Hills too.
Some players are regularly selling hq stuff for descent prices in NCR.
With the alt I'm currently leveling up, I managed to get 21 hq minerals and 20 hq ores (7 minerals or 4 ores per run, so 8 runs) in total this weekend.
2 out of 3 of my runs were successful.
Total cost of my run was 1 10mm pistol with 15 additional ammo.

Some tips:
Always view the map before entering.
If you see players, keep checking before entering.
If you see dead players, dead npc or stuff laying around, don't enter.
Don't use the main entrance on the map.
Don't become overweight as you can't run.
Don't go in during town control battle.
Try not to go in during the busy hours on the server.

Arm y/self, don't go there naked, don't go there alone at peak times.
They are unguarded for a reason. ;) You will always suffer if you just go there in bluesuits and a hammer and also alone.

Lonewolfes always suffer, this is why this game is called a "faction mod".

Most of the times I go in alone, in a blue suit with only a hammer or at most a small gun.
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Re: Issues of FOnline
« Reply #41 on: May 19, 2010, 10:29:30 am »

Arm y/self, don't go there naked, don't go there alone at peak times.
They are unguarded for a reason. ;) You will always suffer if you just go there in bluesuits and a hammer and also alone.

Lonewolfes always suffer, this is why this game is called a "faction mod".

who calls it that?
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Surf

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Re: Issues of FOnline
« Reply #42 on: May 19, 2010, 10:33:27 am »

who calls it that?

Has been stated several times, too lazy to look for it now. :P


Most of the times I go in alone, in a blue suit with only a hammer or at most a small gun.

Good, but don't complain if you get killed easily while doing this. ;)

avv

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Re: Issues of FOnline
« Reply #43 on: May 19, 2010, 11:09:31 am »

who calls it that?

But isn't it clear that if 1 man gathers 5 apples, but three dudes gather 15 apples the 3 dudes have more apples at their disposal. It's an effort vs effort situation.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Ghosthack

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Re: Issues of FOnline
« Reply #44 on: May 19, 2010, 01:55:58 pm »

who calls it that?

It's the original name. Back when it was "just" a TLA mod with support for factions via bases, this was of course before TLA was even called TLA.
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