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Author Topic: Issues of FOnline  (Read 20575 times)

Re: Issues of FOnline
« Reply #60 on: May 20, 2010, 03:21:21 pm »

The only characters we can play now is powerbuilded BG, Sniper or thief. We can't play with only one character 'good for everything'.

You can build thrower-sneaker too ;)

or what about new players, he read that there is some guarded mines. he will go there and get killed because all the guards are dead - what he will do? play more?
This game will not be n00b frendly until there will bi a place where you cannot steal, cannot enter with suicide bombers, cannot put weapon in inventory and there is a mine same as this city.

We need some changes in PvP (sugessted in some topics)
For example: we can't attack a player that is 5-10lvl lower than our (and he will not attack you, or try to steal from you or he is 'unprotected' in guarded town) [orange dot near nick - lower than 5lvl, green= -5..+5 (or lower but after attack etc.), red= more than 5lvl more]

Oh, good another set of alts.
i see stats allready

tagged first aid, doctor and outdoorsman
They have 10 strainght, and strong back perk at level 3.
They are all lvl 4.

There are 200 this/simular to this accounts on server.
They are called looting alts.
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Re: Issues of FOnline
« Reply #61 on: May 20, 2010, 05:07:52 pm »

If you want to do anything about the stealing and killing in guarded town, you should involve reputation.
Killing for instance, -20 for for normal npc, -25 for traders and flc staff, -30 for guards, rangers and doctors and -40 for leaders like Tandi and sheriffs.
The same with stealing, every attempt noticed by the guards would result in -5 or -10.
For NCR doing such things inside the city would mean a bigger negative reputation than doing it outside.
Off course your reputation would increase with Hub criminals, raiders, etc.
Any rep lower than -300 should cost you to lose protection in guarded cities.

Still it wouldn't stop people from creating alts or increase their rep. by killing.
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Wichura

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Re: Issues of FOnline
« Reply #62 on: May 20, 2010, 05:29:18 pm »

This game will not be n00b frendly until there will bi a place where you cannot steal, cannot enter with suicide bombers, cannot put weapon in inventory and there is a mine same as this city.
And then we can change the name to "Hello Kitty Online", because there will be no difference.
I'm always saying - faster you'll learn how to avoid/fight with dangers, longer you'll survive in this harsh world. Making "safe places for n00bz" will only make game reality more painful for them.
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Imprezobus

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Re: Issues of FOnline
« Reply #63 on: May 20, 2010, 09:04:16 pm »

If you want to do anything about the stealing and killing in guarded town, you should involve reputation.
Killing for instance, -20 for for normal npc, -25 for traders and flc staff, -30 for guards, rangers and doctors and -40 for leaders like Tandi and sheriffs.
The same with stealing, every attempt noticed by the guards would result in -5 or -10.
For NCR doing such things inside the city would mean a bigger negative reputation than doing it outside.
Off course your reputation would increase with Hub criminals, raiders, etc.
Any rep lower than -300 should cost you to lose protection in guarded cities.

Still it wouldn't stop people from creating alts or increase their rep. by killing.

more than enough to kill 5+ people on the bazaar without any reputation loose :)
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Re: Issues of FOnline
« Reply #64 on: May 20, 2010, 11:59:51 pm »

more than enough to kill 5+ people on the bazaar without any reputation loose :)

You could add some rule to also have rep. loss for killing "protected" players.
Basically the bazaar is outside NCR city and both NCR and NCR rangers don't care what happens as long as they're not under attack.
NCR Rangers don't'like Vortis, yet they do allow him to stay just outside the city.
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Ox-Skull

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Re: Issues of FOnline
« Reply #65 on: May 21, 2010, 09:16:29 am »

This not, but your idignation does. Even I, southern noob, can get some HQ materials with a bit of luck and quick legs.

And it's not a shame to loose with aimbot or cheater. Shame is using cheats in MMO.

Solar's reply seemed to be paying me out or something, so I replyed with that.

I can get "some" HQ materials when im lucky too, but not enough to really do anything with, i hav access to Armorer LVL 3 but i cant really utilise it.
I hav a few friends and they hav the same diffuclty as me.

If the player factions themselves should start selling HQ parts (like the rogues) at NCR under heavy guard, (mind u they would charge a pretty cap for them) that would be awesome. Which ever gang has the most success selling HQ parts would become very very rich and very powerful.

It would be good too, if a powerful player faction (like the rogues) could make world annoucements.
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Re: Issues of FOnline
« Reply #66 on: May 21, 2010, 10:46:31 am »

I'm a level 3 small guns crafter and have no problems getting HQ material.
Currently I have 21 HQ minerals, 20 HQ ores (see earlier reply in this thread) and a few HQ alloys, good metal parts and adv. gunpowder.
The ores and minerals I gathered myself, the rest I bought.
Both from npc traders in NCR and from players.
The stuff I bought from players was bought at normal prices.
I don't know why, but to me it seems there's more selling HQ materials by players in NCR in the weekends than during working days.
I'm quite sure some of the sellers are from 1 or more of the larger factions and probably PK.
With the material I have right now I could craft till the max. cooldown and still would have stuff left.

It's definitely harder to mine HQ minerals and ore and it's more expensive to buy them.
Nevertheless they're not too hard to get by, you simply shouldn't give up.
See also my reply on page 3 of this thread for a few tips.
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Ox-Skull

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Re: Issues of FOnline
« Reply #67 on: May 23, 2010, 01:32:08 am »

In real-time combat (pile of shit) why cant u exit when on grid, if you are on the grid it should exit
Id rather it exit the map then stand there on the grid getting blasted. Combat Timeout bullshit just exit the fuckin map.

Fix this pile.

And stop making the game how u want it to be devs.

Cant even bloody escape!


« Last Edit: May 23, 2010, 01:35:01 am by Ox-Skull »
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Michaelh139

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Re: Issues of FOnline
« Reply #68 on: May 23, 2010, 01:42:42 am »

In real-time combat (pile of shit) why cant u exit when on grid, if you are on the grid it should exit
Id rather it exit the map then stand there on the grid getting blasted. Combat Timeout bullshit just exit the fuckin map.

Fix this pile.

And stop making the game how u want it to be devs.

Cant even bloody escape!




Or at least lower the cooldown...
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Surf

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Re: Issues of FOnline
« Reply #69 on: May 23, 2010, 01:54:34 am »

In real-time combat (pile of shit) why cant u exit when on grid, if you are on the grid it should exit
Id rather it exit the map then stand there on the grid getting blasted. Combat Timeout bullshit just exit the fuckin map.

To prevent trolls shooting and immediately hiding at the worldmap.


Quote
And stop making the game how u want it to be devs.

Are you kidding? Devs should stop developing THEIR game how they want it to be?  ::)

Ox-Skull

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Re: Issues of FOnline
« Reply #70 on: May 23, 2010, 02:36:42 am »

To prevent trolls shooting and immediately hiding at the worldmap.


Are you kidding? Devs should stop developing THEIR game how they want it to be?  ::)

Yes, this game is full of trolls.

When making a game that has over 400 players, ur meant to listen to the player base.
Make the game for the players not your little group.

If this keeps up the only players wiil be the devs.
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Michaelh139

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Re: Issues of FOnline
« Reply #71 on: May 23, 2010, 02:50:37 am »

Yes, this game is full of trolls.

When making a game that has over 400 players, ur meant to listen to the player base.
Make the game for the players not your little group.

If this keeps up the only players wiil be the devs.

This game doesn't have nearly as many trolls as most other MMO's....
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Surf

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Re: Issues of FOnline
« Reply #72 on: May 23, 2010, 03:11:02 am »


When making a game that has over 400 players, ur meant to listen to the player base.
Make the game for the players not your little group.


No one said that the team doesn't give a shit about players opinions, or suggestions.
That's why there even is a feedback/suggestions subforum.
But as said, it's THEIR game not ours, or some random players game. It's noncommercial, so technically it doesn't matter if there are players or not.

Ox-Skull

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Re: Issues of FOnline
« Reply #73 on: May 23, 2010, 03:15:49 am »

Here's a solution..... HQ Private Mines 200 000k, 1500 of each.

Problem solved.
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Ox-Skull

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Re: Issues of FOnline
« Reply #74 on: May 23, 2010, 05:01:35 am »

Killed while logged off !! WTF?
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