There is sometimes a situation when there are like 4-5 people with heavy equipment and there is nothing you can do, but most of time mines are almost empty. Im killing miners when i need minerals, and most of them are just running away. Seriously if they would just stop and try to fight me, they could kill me easily. I dont understand why dont you grab a weapon and try to fight back?
Cos you will lose any equpmant you take.
Sometimes there is just 1 man with 10mm pistol. But sometimes there are people with minigun, or sneak-throwers.
There is another problem. Instad of puting more low quality resources for lets say assault rifle or combat shotgun devs decided to put HQ resources to craft level 2 guns.
If you don't want to carry pistol with you all the time. You have to go for HQ ore.
I think that even 10mm SMG need 1 HQ something to craft it.
And other thing is ammo. You need only 1 metal part and 3x HQ gunpowder to craft 100 5mm AP. For 100 5mm JHP you need 2x metal part 6x gunpowder and 2x junk.
Yes, You can craft 5mm JHP with "safe" resources, but it si more time and cooldown consuming.
Poseble solution would be to make low quality ammo and high quality ammo. Same requirements, but if you craft it with LQ gunpowder you get LQ ammo. If you craft it with HQ gunpowder, you get HQ ammo.
so LQ ammo - PVE
HQ ammo - PVP
same thing like with weapons.
improved flamer, minigin- PVE
avanger, LSW - PVP
combat shotgun, assault rifle -PVE
P90, Sniper, Pancor - PVP
or armors
all up to and Metal Armor - PVE
Metal mkII, Tesla, CA, CA mkII, BoS - PVP
If you don't need PVP equipment you should not ever step inside unprotected (HQ) mine
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And about alting, crafting/repair alts are not a big problem like PVP alts.
tendency is to have 2 or more PVP alts (same as main PVP character) so if you lose the fight all team just goes in with another set of characters.
and this wasn't caused by removing of xp diminishing after 10 creatures killed.
Some gangs are just no lifers and they will allways have this capability.