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Author Topic: Why powerbuilds + alts are so popular?  (Read 12712 times)

Re: Why powerbuilds + alts are so popular?
« Reply #45 on: April 20, 2010, 01:05:38 am »

if it comes for sneak the math is realy easy .
6 points of sneak reduce enemy vision range by 1 hex(when it comes for fronal vision its unknown to me what will hapen once the back los reduction is implemented
heacy armor si 50% loss
weight is 1% per kg
if sneaking in front its 75 penalty

so the worst case scenerio (whe narmoredd and approaching from front the differance will be 150 between now and once things get fixed.

150 sneak atm grant 25 hex reduction to enemy vision.
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Re: Why powerbuilds + alts are so popular?
« Reply #46 on: April 20, 2010, 07:55:00 am »

Yeah but.. Dude your char has 1 charisma. You cannot enjoy quests/ lead any friends, have a dog etc. Your build has also pretty low hp... I agree that your build is interesting but It still can't compete with popular PVP powerbuilds.
 

It powerbuild :) that should be char on PVP , other with 3CH + crafting skills havent enough power . low hp ? man look on build and on lvl , it have very good hp . on 15 i take next lifgiver .. it compete with pvp powerbuilds ;)
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Drakonis

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Re: Why powerbuilds + alts are so popular?
« Reply #47 on: April 20, 2010, 09:31:51 am »

It powerbuild :) that should be char on PVP , other with 3CH + crafting skills havent enough power . low hp ? man look on build and on lvl , it have very good hp . on 15 i take next lifgiver .. it compete with pvp powerbuilds ;)

oh right :P my bad. I thought you wanted to show me your "balanced" build :P
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skejwen

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Re: Why powerbuilds + alts are so popular?
« Reply #48 on: April 20, 2010, 10:26:32 am »

wait for SDK to be released and you will be able to create your very own vision of game set in any setting (in example fallout) :)
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Re: Why powerbuilds + alts are so popular?
« Reply #49 on: April 20, 2010, 11:53:51 am »

a newb question "alt" is?
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skejwen

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Re: Why powerbuilds + alts are so popular?
« Reply #50 on: April 20, 2010, 12:11:35 pm »

- alt - 2nd, 3rd or, 17th character of player. It is a rather unwelcome phenomenon from developer’s point of view. It makes possible to reach goals unreachable for single person.  Iif you can’t manage in other way than making alts for every task that this game offers, i.e. one for crafting, second for healing, third for gathering and "main" character. Be aware - probably you become "Gang Dumbass" (check types of players), relogging between alts is restricted by a 10 minute cooldown, 30 is possible due to bugs.
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

avv

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Re: Why powerbuilds + alts are so popular?
« Reply #51 on: April 20, 2010, 05:20:18 pm »

I just don't like how these threads derail themselves into wholesale changes when there's not really the need.

Well powerbuilds can probably be balanced with a number of basic fixes, but alts are another story. Lexx and Ghosthack were on the position that nothing works, but something does work, it's just a motherload of work. It' all about how crucial devs and players consider the alt problem being. Some players think it's fine because I dare say: they have no clue about what's a good game mechanic. Of course it feels good to be omnipotent, hell I bet the current sniper players enjoy instacrits very much. It's the alts more than anything that create similar chars: all trader, crafting, taxi and fighter alts are similar. They all bear the similarity of having only one strength and together make it so that player has a group of characters which provide him a jack of all trades benefit. Which was exactly what devs were against.
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Re: Why powerbuilds + alts are so popular?
« Reply #52 on: April 21, 2010, 01:57:53 am »

Okay then since we already have those 'jack of all trades' (powerbuilds + at last 2 alts) I propose:

- remove charisma when checking how many players can travel with you
- remove barter so you do not need to relog on barter alt
- remove crafting profesions so you can craft all you need with your powerbuild main.

Ps. but then you will need Repair alt to repair your stuff :/ Remove repair % and make weapons Repairable only few numbers of time?
« Last Edit: April 21, 2010, 02:06:18 am by Frosti »
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Wichura

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Re: Why powerbuilds + alts are so popular?
« Reply #53 on: April 21, 2010, 02:45:47 am »

Okay then since we already have those 'jack of all trades' (powerbuilds + at last 2 alts) I propose:

- remove charisma when checking how many players can travel with you
- remove barter so you do not need to relog on barter alt
- remove crafting profesions so you can craft all you need with your powerbuild main.

Ps. but then you will need Repair alt to repair your stuff :/ Remove repair % and make weapons Repairable only few numbers of time?
OK, what's left?

or


And then we can discuss about "falloutishness in Fallout" :>
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Re: Why powerbuilds + alts are so popular?
« Reply #54 on: April 21, 2010, 02:58:59 am »

Well is there a single player who enjoy exping alts to support powerbuild? Well only "joy" you can have that way is from pwning players who cant exp alts to suport powerbuild as good like you.

And we know lots of powerbuilds is supported by not legit ways - and legit players have no chance to catch up with 'cheaters'.
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avv

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Re: Why powerbuilds + alts are so popular?
« Reply #55 on: April 21, 2010, 03:31:31 pm »

wait for SDK to be released and you will be able to create your very own vision of game set in any setting (in example fallout) :)

Uhh was this reply to who exactly? No offense but it gives an impression that alts and powerbuilds are the "way to go" for you and everyone else not liking them can just go make his own game. Hell, I'm seeing a whole new catchphrace forming: whenever someone is suggesting something, he's just guided to sdk and told to make his own game. "Wasteland is harsh" has found an opponent.


Okay then since we already have those 'jack of all trades' (powerbuilds + at last 2 alts) I propose:

- remove charisma when checking how many players can travel with you
- remove barter so you do not need to relog on barter alt
- remove crafting profesions so you can craft all you need with your powerbuild main.

Ps. but then you will need Repair alt to repair your stuff :/ Remove repair % and make weapons Repairable only few numbers of time?

These would be steps back. There's no use going back and forth with things. Charisma, barter and profesions have their roles in the game they shouldn't be taken away, because eventually people would start missing them anyway.
« Last Edit: April 21, 2010, 03:34:51 pm by avv »
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Drakonis

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Re: Why powerbuilds + alts are so popular?
« Reply #56 on: April 21, 2010, 06:01:38 pm »

barter is allready taken :(. merchants work for No-Profit. does not matter what your barter skill is
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Re: Why powerbuilds + alts are so popular?
« Reply #57 on: April 21, 2010, 06:03:03 pm »

barter is allready taken :(. merchants work for No-Profit. does not matter what your barter skill is

I'm a whore for Charisma buffs, but the barter change was definitely for the better. People are using stores a lot more. Now if only the shops had stuff people wanted to buy.
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Re: Why powerbuilds + alts are so popular?
« Reply #58 on: April 21, 2010, 06:32:01 pm »

Now if only the shops had stuff people wanted to buy.
Then devs can delete "Trade" board from this forum, and shouting "WTB/WTS ..." in town will be totally ignored.
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Sanya

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Re: Why powerbuilds + alts are so popular?
« Reply #59 on: April 21, 2010, 06:41:15 pm »

Here's my build:

However, it's a given of my being in a gang with people that have lvl 2 and 3 proffesions but originally I too was going for a self-sufficient balanced character.
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