Yeah but.. Dude your char has 1 charisma. You cannot enjoy quests/ lead any friends, have a dog etc. Your build has also pretty low hp... I agree that your build is interesting but It still can't compete with popular PVP powerbuilds.
It powerbuild that should be char on PVP , other with 3CH + crafting skills havent enough power . low hp ? man look on build and on lvl , it have very good hp . on 15 i take next lifgiver .. it compete with pvp powerbuilds
- alt - 2nd, 3rd or, 17th character of player. It is a rather unwelcome phenomenon from developer’s point of view. It makes possible to reach goals unreachable for single person. Iif you can’t manage in other way than making alts for every task that this game offers, i.e. one for crafting, second for healing, third for gathering and "main" character. Be aware - probably you become "Gang Dumbass" (check types of players), relogging between alts is restricted by a 10 minute cooldown, 30 is possible due to bugs.
I just don't like how these threads derail themselves into wholesale changes when there's not really the need.
Okay then since we already have those 'jack of all trades' (powerbuilds + at last 2 alts) I propose:- remove charisma when checking how many players can travel with you- remove barter so you do not need to relog on barter alt- remove crafting profesions so you can craft all you need with your powerbuild main.Ps. but then you will need Repair alt to repair your stuff :/ Remove repair % and make weapons Repairable only few numbers of time?
wait for SDK to be released and you will be able to create your very own vision of game set in any setting (in example fallout)
barter is allready taken . merchants work for No-Profit. does not matter what your barter skill is
Now if only the shops had stuff people wanted to buy.