FOnline is not Fallout as we know him. Same with Fallout Tactics or Fallout 3.
Tactics is a very falloutish tactic game, fallout 3 is a very falloutish rpgfps.
Tactics I can't stand becouse it just blows compared to JA2, fallout 3 was awesome until I realized that devs had taken the short path on character development. Mechanic was there but it was plain too simple and you could actually make a character that can do everything. So they kinda screwed it up.
Well then, explain those rules. Take your time, the more thoroughly we can discuss them, the easier we find understanding.
Oh I see, you are not aware of them. Read fallout bible and then fallout pen n paper rpg rules set. Take your time. Becouse If you don't I can't take anything seriously you are saying. And also it gives your opinions more value to me.
In fallen earth everyone is a fighter, there's no other roles to play.
That is what you are going to get in a system where you don't need to create alts. People are crafters but they decide them selves how heavy in crafting they want to be or how heavy in support they want to be. In fonline everyone is a fighter also, just depends on the palyer choises how heavy in fighting they want to be.
To actually make things balanced there should be a total remake on the action point system. It's too simple. The system should be 100actionpoints system like in ja2 1.13. Then you could have variety in guns rate of fire, reload times, aiming times etc. you name it. If some one doesn't know how it works. Basically every character has 100 action points. The amount of aps every action takes depends on your stats. Guy with high agility takes less actionpoints to move per hex than someone with low agility. Someone with high dexterity takes less time to aim with his weapon than some one with low dex. List goes on. But that is Jagged Alliance, I don't want fallout to be like that. Instead:
Classes are not the solution. about agility. It effects too many things. There should be another stat for gunhandling that effects on actionpoints used in firing. Dexterity or something similiar. This way you would need to concentrate in a character who moves fast and acts as scout or, something that can fire with his weapon many times(restricted on weapons rate of fire), OR a balance between these. This breaks up the powerbuilding stuff and makes you choose a "class", how you want to play your character. Best of all it's Falloutish
Basically we just need another special to put points in (and full overhaul on the skill system, what specials affect what skills etc). If you don't believe me, do the math.
classes are just restricting and ridiculous. You dont choose a class in real life. What I like about fallout is that it has an immersion. Me walking in wasteland meeting new people and killing new people. More gamey you want to make, less immersion it will have.