The best way to improve PvP (and PvE as well) is to make the game support, like FoT, obstacles. And with 3D era this would be possible - your char shall not only be able to stand up. Using covers would actually be great. But maybe I'm too optimistic =p
Snipers will be even worse with stances and more obstacles.Flexible/Tunnel Rat/Bonus Move/Silent Running
Remember this: because the current system is not valid, lacks style and principles, suggestions like "nerf snipers" are not reasonable.
Well its not about chars only, environment counts here too. But I think things like that could upgrade current rock-paper-scissors PvP into something more like chess.
But again... it's more and more becomes FT. Of couse it'll be fun to use vehicles in TC, they will use driver-alt, and other PvP-guys will shoot from the car and it'll be fun, till one guy with bazooka explode thier car, etc. It's all tactical suggestions of couse good for Pv, but [...]
but.. it requires total and very very hard changes.
Yeah, totally agreeing. Basically, fights now are : One guy gets out of cover, he stands in front of the other guy, the one that makes a critical hit the faster wins. Or the one that has one ally (even level 5) wins. You can't hold a position or defend because in the end, attack and defense are exactly the same thing : You stand up in front of another player and both of you are shooting at each other.
Anyway I lack something like class system, diversity and combinations here. I'm not saying that you should choose your class at the beginning but you should develop as you play.
I posted before reading your post, look, I edited now Besides, I don't really understand all the "Fallout Tactics isn't Fallout 2" arguments. I mean, it's just about adding damn characters posing to this game. The ability to sit or to get cover. Is that awful ? Is that soo-fallout-tacticsish ?
because FT isn't RPG, what we're playing, it's strategy, which simply made by fallout-makers.
JA2 1.13