Besides, you represented your Jagged Allience related idea below, which surely is unfalloutish in every way. So what you do is to draw your "unfalloutish" card when it suits you.
You really have some kind of a syndrome to always try to be right and find flaws on peoples opinions. If you
actually would have read the text properly you would have noticed this:
But that is Jagged Alliance, I don't want fallout to be like that. Instead:
So really you are not making a good picture of yourself to anyone.
Besides, where is it even stated that fonline must be faithful to some old role play game? What if someone brought up a superb idea that wasn't faithful to fallout, should we just scrap it because of that?
"some old rpg" It's not some old rpg, It is GURPS and it's still played all over the world. You really don't have a clue what fallout is about.
Respect gone, forever.
Doesn't sound too bad honestly. So what you're saying is that shooting big guns cost less AP if you got lots of str. Striking with knife or shooting with pistol costs less if you got lots of AGI?
Basically yes, but no. Read my post again, I don't want to repeat my self.
Either big gun dudes are stuck with their long guns and do good only in the open, or they can use some small guns too when situation demands or we stick to the current way where big guns just dominate close range and that's that.
Forcing people to choose classes wont fix that you know?
Solution.
Big guns have med range, cost alotmof ap to fire, reduced to hit value at short range
Smg sized weapons have short range and cost less ap to fire
Sniper weapons have very long range, cost alot of ap to fire, have highly reduced to hit value on short ranges becouse of scope.
Now we have rock paper and scissors
Big guns dominate SMG's at med range and short
SMG's dominate Sniper weapons and big guns at short range
Sniper weapons dominate everyone at long range, but lack at short and medium range.
It wont be as simple as that, everything is weapon dependant but you get the point. When going with a party to some pvp you will always
need all kind of builds becouse none is more dominant in each situation. It is always possible that snipers will dominate open ground and
long streets. But Then short range weapons need to get smart and outmanouver the sniper. Big guns are there to do what they are ment to do. support. Everyone would have a role in pvp fights. It's realistic and increases the immersion of that you area actually usefull in something.
So really the classes will solve nothing.
We also need overhaul on AC, becouse why the hell does anykind of armor make you less likely to get hit?
AC should be very high on guys with no armor. And guys in Power Armor should have no AC at all.
Armor should only affect in DR only. This would also make hand to hand builds viable.
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After all things can be solved more easily than just making dreams of complicated and "balanced" systems.
PVP will never be extremely well balanced. Not in any world. There is too many modifiers to actually make things balanced.