Pvp effectivity needs less direct relation to character build and more connection to player's invidual skill so that a player who isn't pvp powerbuild can still do fine if he knows how to play.
If you want to make enemies, try to change something.
Hm, I don't think taking away the importance of in game character performance is particularly desirable. Better would be to remove the advantage powerbuilds have over normal builds - and in an ideal world that would be by boosting other char types up, rather than nerfing Mini/Snipers down.
So what are the other types? Doctors. Assault-rifle guys. Pistoleers (Real word. Who knew?). Shotgunners. Energy-pistoleers. SMGers. Grenadiers. Meleers. Unarmed. Anyone think of anything else?
Crafters could have benefit in pvp from special weaponArmorcrafter. Power armor. seriously. only usable by armor crafter. He is pretty much deadmeat with armorcrafting 3, but with power armor he could actually be viable tank in pvp. Why wouldnt anyone else be able to use power armor? Becouse armorcrafters get special training for it. They study the secrets of Power armor and are the only ones smart enuff to use it.
Along with toning down damages and performance potentials in general? Because pvp is no fun if we delived 200dmg packages at each other all day long, no matter how many builds there are.
good stuff
BUT problem with current builds is that when you choose to roll some "class" such as SG sniper or big gunner then you have like every statistic primary and only CH and IN to play around a bit.
lies... ;>now depending on build there are only two possible trash stats: luck and (every time) charisma
Ch 6 for the win!
Well, boundries must be somewhere. At least you then have two perks which can give you extra followers.