Imho FOnline should have both PvP and PvE as strong aspects of the game and not to choose between them. Currently from my point of view when I reach lvl 12 with my crafter I'm able to get level 3 of profession I've chosen. I can craft pretty much everything I want. But what then? Should I trade and chat with others at NCR or go "scavengering" into caves? There is no real goal for me. My actions will not change anything by doing this. I will only get richer and richer every day and thats it. But in current PvP I see an opportunity how to enjoy the game, because situation is always changing. Even if you encounter the same group of 5 assholes with miniguns and rocket launchers 3 days in a row the fight will be always totally different forcing you to think fast and make a good choices or you will fail and loose your precious items and time. But now all this comes after long and boring leveling up that is flat as chest of some worlds top models. Game should be developed so everyone no matter if its quake or sims guy will enjoy it and will not be forced to play the way he don't like and with restrictions.
And when we look back how CH restriction began, then it was "thanks to voice of no-PvP guys". Back then someone suggested powerbuilders should be nerfed and so they implemented CH requirement for traders/quests. As I said back then it was no big deal so no one cared about it. But now and for future sake of FOnline please rework CH impact on the game because current state is ridiculous.
I mean whats the point of this restriction? Not allow PvPers to lvl and to barter because they are "ugly"? CH has nothing to do with ones appearance and its meant to be something like "inner spark". But lets compare the most charismatic ghoul or supermutant with uncharismatic man. Most of the people out there would rather trade/talk with a man but if there will be something like race choice in the future then all ghouls/mutants will have quests/traders restricted (apart of their own kind) from the beginning or what? Its simply leftover from old season that has 0 effect back then but now it has only negative effect on PvP players and forces them into creating another alt.
Lets summarize its:
minimum ST - low carry weight, hand to hand combat like a 12yo girl, bad aiming since you can't hold your weapon properly (can be fixed by perk and boosted by the heavy drugs)
minimum PE - almost blind person, you can use long range weapons only to smash opponents head if they come too close to you, you should not try to build homemade explosives (can be boosted by the light drugs also as by the heavy drugs)
minimum EN - you char will not live long enough to see another day
minimum CH - you can't trade, you can't do any quests, you are considered ugly and NPC interaction equals to chat with the wall (can be boosted by the heavy drugs)
minimum IN - your science skills are below freezing point of watter, you get almost no skill point (can be boosted through heavy drugs)
minimum AG - you move like after hangover, you have very low action points, your AC is minimal (can be boosted through light and heavy drugs)
minimum LK - small crit chance and other luck based elements, you are not able to pick some survival/dmg boosting perks
Which of these are important for crafter/average guy and which he can simply ignore? Crafters or average guys have mostly only 1 tops 2 of SPECIAL that they have to keep an eye on since they can't specialize on everything. Rest can be average or even below it. Mostly its combination of IN and ST that plays the main role for crafters but it depends on what they want to specialize.
But now take PvP char. ST is in many cases set just to minimum + weapon handling perk but its critical to meet weapons requirement. Character without average or better PE has nothing to do in PvP since hand to hand has 0 use here. EN simply has to be above average even for snipers or experimental builds since sneaking has still not much of an use. CH is ignored in order to meet other requirements. IN drops below average only at tanker/big gunner builds. AG - plays important role, almost always has to be above average. Minimum LK for PvP char is simply 6 because of perks and criticals. Only experimental builds go with average LK.
So when you take it from this point of view crafter or average guys really don't have to watch every point in SPECIAL since they can use drugs from time to time if they want their profession to get on higher level etc. But for PvP char everything apart from CH couts an has it own impact on the character and its combat abilities. Even 2 point difference in overall build play a role when it comes to survival/dmg dealing. But if there is minimum CH set to 3 for everyone, then its ok, otherwise you will have to satisfy with that you will always come as 2nd (and thats now what we are looking when we PvP, we want to compeete not to get our asses kicked because we have chosen we want to play with game content). CH is only stat that PvP char does not need and he is punished so hard? And you call this balance?
Imho CH should have greater impact on barter skill but not limit it at all. So if you have 1 CH you will sell items for like very low % but you will be able to sell them everywhere like regular people. Show me barter who will refuse to get rich just because he don't like you. And as for the quests than it should not be limited at all either. Rather make quests finishable through an easy way if you have better CH than limit them absolutely if you don't have any. Same applies here. Show me a person who will refuse your help because you lack your "inner spark". Of course when it comes to quests like seduce someone or talk people out of something then CH 1 char will have really hard times or won't be able to finish that quest at all but in general most of the quest should be accessible.
So limiting game content and esspecially something that important as quests by special is something that has nothing to do in mmo.