Author Topic: FOnline: Reloaded  (Read 166190 times)

Re: FOnline: Reloaded
« Reply #195 on: August 03, 2013, 03:53:01 pm »
The test session ends today. Thanks for testing, reporting and your suggestions.

Website, forum, wiki and an approximate launch date for 1st session will be announced shortly.

Stay tuned!

Re: FOnline: Reloaded
« Reply #196 on: August 04, 2013, 12:27:34 am »
Alrighty then, now it works but everything that has text on it says "ERROR"....

And yeah I have no soul, that's why I'm not buying this game :|

Offline SEGA_RUS

  • Arbeit macht frei
Re: FOnline: Reloaded
« Reply #197 on: August 04, 2013, 12:31:27 am »
Alrighty then, now it works but everything that has text on it says "ERROR"....

And yeah I have no soul, that's why I'm not buying this game :|
Just wait when server will turns ON and press Enter in Main Menu to download chache files.
Skype - sega_75rus

Re: FOnline: Reloaded
« Reply #198 on: August 04, 2013, 12:37:08 am »
Just wait when server will turns ON and press Enter in Main Menu to download chache files.
Oh yeah, I should learn how to read srsly.

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #199 on: August 04, 2013, 03:16:50 pm »
Alrighty then, now it works but everything that has text on it says "ERROR"....

And yeah I have no soul, that's why I'm not buying this game :|

This is because You didnt have cache files dowloaded. When it happend just try to run the game, Your cache files will be updated.


Stay tuned for upcoming informations...
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #200 on: August 04, 2013, 05:22:05 pm »
This is because You didnt have cache files dowloaded. When it happend just try to run the game, Your cache files will be updated.


Stay tuned for upcoming informations...
Can't run the game nor create character nor anything. Just error after error.

Re: FOnline: Reloaded
« Reply #201 on: August 04, 2013, 05:26:05 pm »
The test session ends today. Thanks for testing, reporting and your suggestions.

Website, forum, wiki and an approximate launch date for 1st session will be announced shortly.

Stay tuned!

Here.
I thought it's damn obvious that since the test session has ended, the server is DOWN until launch.


Changelog (04.08.2013)
- Added Wrench as an additional tool for repairing, less effective than Super Tool Kit and more than Tool. Will decrease max condition of an item by 6-7% and has 15% chance of perfect repair (no max condition decrease).
- Fixed a bug with dropping containers.
- Halved experience from crafting M60.
- Added an option to craft 500x 5mm AP/JHP ammo.
- Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better.
- Added crafter's name in item's description.
- Changed Town Control zone in Gecko, now includes some areas outside of Reactor.
- Added M60 and 7.62mm Ammo to Big Gun traders lvl 1.
- Howitzer Shell gives 20-28x Advanced Gunpowder when dismantled.
- Few minor changes in Klamath and Den for more tactical capabilities.
« Last Edit: August 04, 2013, 09:07:33 pm by Kilgore »

Re: FOnline: Reloaded
« Reply #202 on: August 09, 2013, 01:36:58 am »
Changelog (09.08.2013)
- Increased Hit Points healed by using Stimpak to 50 HP,
- Decreased Hit Points healed by using Super Stimpak to 80 HP,
- Increased Hit Points healed by using Hypo to 120 HP,
- Hypo is a rare drug, obtainable from encounter lockers, dungeon and caves,
- Reworked loot from caves: added typical and rare armors, robes of all types, various clothes, rare weapons, various drugs, Jet Antidote, Cookies, and other items,
- Removed LUCK requirement for cave items.

Re: FOnline: Reloaded
« Reply #203 on: August 09, 2013, 08:05:41 am »
i'm sorry, but when you'll start serv? +)

Re: FOnline: Reloaded
« Reply #204 on: August 09, 2013, 12:52:01 pm »
In few weeks.

Re: FOnline: Reloaded
« Reply #205 on: August 10, 2013, 12:01:41 am »
I say this with love and I know I'm speaking for more than just myself...

Glad to see you putting so much effort into it. We are excited about it.
Now hurreh up >:O !
<3 with love.
-Kain

Re: FOnline: Reloaded
« Reply #206 on: August 12, 2013, 12:59:36 pm »
Increase In Your Face! miss chance to 85% plox.

Re: FOnline: Reloaded
« Reply #207 on: August 12, 2013, 01:09:13 pm »
50% is more than enough, especially that you don't need any equipment to do that.

Unarmed and Melee Weapons (like Super Sledge, Mega Power Fist) will get a boost, though.

Re: FOnline: Reloaded
« Reply #208 on: August 13, 2013, 12:40:14 am »
O.O is it up and running??
<3

checked, not yet :(
a few weeks is so long to wait for something heavily anticipated.
Funny, as a 30 year old man I feel like a 4 year old waiting a few more weeks for Christmas.
Remember those days, guys?
-Kain
« Last Edit: August 13, 2013, 12:42:43 am by kaincallavis »

Re: FOnline: Reloaded
« Reply #209 on: August 13, 2013, 01:10:52 am »
Changelog (12.08.2013)
- Removed HP loss from using Super Stimpaks,
- Increased Party Point cost for unarmed Mutants to 90, human mercs to 80, ghouls to 60,
- Fixed description of Fiber Plants,
- Using Jet has 50% chance of leaving Empty Jet Canister,
- Increased Jet base price to 350,
- Changed recipe for Jet to: 1x Brahmin Shit, 1x Chemical Components, 1x Empty Jet Canister,
- Changed recipe for Mentats to: 1x Bio Med Gel, 4x Chemical Components, 6x Mutated Fruit,
- Changed recipe for Buffout to: 1x Bio Med Gel, 4x Chemical Components, 8x Meat Jerky,
- ~suicide now works even at full health,
- Removed range limit for shouting,
- Improved reward for completing "Deliver Message for Elmer" quest: 3000 experience points (previously 500) and Geiger Counter,
- Improved reward for completing "Find Lucy for Hernandez" quest: 250/1200/2000 experience points (previously 100/500/1000).

Also:
Quote
- Fiber plants should appear more frequently and they should have the "always visible" property.
They were already always visible.